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IfritKajiTora

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Posts posted by IfritKajiTora

  1. SARYN - still should be the master of toxins, so she should be able to use all toxin type status and damage (Toxin, Gas, Viral and Corrosive).

    1.SPORES:
    -each Spore have 30% chance to inflict corrosive status per second.
    -Spores don't boost their damage by them self.
    -Spores damage can be boosted by applying to them toxins and gas damage type (damage applied from guns are reduced by 90% [or even more, need tests]).
    -Spore duration 45 seconds, so you can't boost spores infinitely. (duration affected by power duration)
    -After duration ends, spores detonate dealing 10x damage they have gathered from toxins and gas.

    2.MOLT:
    -Molt when detonated deals gas damage and have 100% chance to inflict gas status, that add to spores.
     

    3.TOXIC LASH:
    -Add toxin damage to weapons that adds to spores.

    4.MIASMA:
    -100% chance to inflict viral status on enemies.
    -Detonates all spores after applying viral status, dealing 10x damage of spores.
    -Deals 2x and 3x more damage on every enemy affected by gas and toxin status, boosting SPORES damage too
                                         one status (gas or toxin)  = 2x Miasma damage+20x spores damage 
                                         two status (gas and toxin) = 3x Miasma damage+30x spores damage

    How this will work all together:
    -Saryn now get benefits from Power duration. If you want to build her damage longer and stronger you need duration to keep spores longer.
    -You can boost spores damage by using Molt and Toxic Lash.
    -In the duration of spores you need to inflict the gas and toxin damage as fast as possible to build into the spores a massive damage.
    -To make the most of damage/DPS you need to build your spores damage and then cast Miasma when spores duration is ending, making the build damage
    -If players don't control situation and forget about spores duration, they will detonate inflicting 10x damage.
    -If player control the situation, player will use Miasma before spores duration ends to double or even triple the gathered damage in spores.

    Player need to work for the dps/damage he makes.

  2. On 2018-03-22 at 3:13 AM, Checht said:

    Discharge

    Problem: Discharge is a large AoE, long-duration stun.

    What?! are you crazy?

    6 seconds is a long stun? Not to mention that from half range it's only 3 seconds...

    WHAT to nerf?

    NOVA for sure, her 4 makes the game EASY MODE, slowing down all enemies by 75% and makes them get double damage. This is the most Overpowered ability right now.

    EXCALIBUR exalted blade have really good damage, but with radial blinds it makes it deals 8X damage! This is insane. I just need standard 100% power strength build and good moded melee weapon to kil everything with 1-3 swings.

    MESA: Peacemaker this is still the boring Warframe to use. I don't need to AIM at all. I just using 3 to get damage reduction then everytime I see group of enemies press 4 and randomly move my mouse to kill everything without aiming properly. Repeat repeat and repeat.

  3. Vauban is actually good. Except for his 1 and 2. 3 and 4 are good abilities.

    While Nezha is just weak and Wukong have only his second ability with immortality, his 4 is really weak.

    After Saryn, in my opinion these two should be reworked, especially that there is nezha deluxe incoming, that look cool.

    Chroma needs too work on his first ability and 4th, if they want to give us Prime version.

  4. 39 minutes ago, ----Fenrir---- said:

    With so many mods not working with exalted weapons giving them a dedicated mod loadout is probably a good idea. Having to decide between having either the exalted or the normal weapon being effective is imho bad design.

    Rivens are not working, so if you want to use full potential of exalted blade, you can't use riven mod for your melee. And to that you need to use One handed sword, Nikana or rapier to get 10% attack speed boost or damage, I don't remember which one.

    So you are restricted. For example Atlas land slide don't have any benefits from attack speed so I have low attack speed using spoiled strike, making land slide really powerful, but my melee is crap, so I don't even use it.

  5. 15 minutes ago, Thaylien said:

    You posted in the actual Workshop Feedback thread, creating an entire additional thread to say the same thing is the definition of clutter.

    posted it but made an official thread to make more sure they read it. And added more stuff. Came back and edit copy paste also there.

  6. I don't like the changes of Saryn, while she is my second favourite Warframe.
    1.SPORES: OverPowered itself, boosting damage automatically by just casting it and spreading.

    2.MOLT: Just for dodge, no more boosting spore damage.

    3.TOXIC LASH: Just for adding more damage to weapons, no more boosting spores.

    4.MIASMA: Viral is fine (you can say that it's doubling the damage to health), But now Toxin or Viral doesn't boost the damage which was cool.

    So it's just like
    Saryn need to cast Spores, hit once and Spores will spread to enemies boosting them self. Saryn now can sit and wait for spores to build the damage.

    CHANGES IT SHOULD GET:
    1.SPORES: are too overpowered on itself. 50% corrosive status on 100% power strength, any enemy can get 3 spores so 50% corrosive status per second is insane. It should be changed to 25-30%. And not boost damage itself. Spores can be buffed by adding Gas and Toxin damage as it was before (but with reduced %. My Ogris deals around 15k gas damage so adding it to spores not to mention AoE hitting even 8 targets by one shot would be insanely OverPowered) I think that infinitely boosting spores will be OverPowered too it need damage limit. 5K damage per spore on 100% power strength. At damage limit changing the ICON to flashy toxical effect with your energy color choice on Saryn (just like NIDUS have), making it a signal that you can make full potential damage by casting Miasma if you applied Toxin and Gas to spores. This is the most important ability in Saryn KIT at the moment and get's really powerful with overextended builds going to 37.6 meters range spread. This should be changed to 25meters range not affected by power range, making overextended builds not mandatory

    2.MOLT: Deals Gas damage and 100% status on explosion, this damage apply to spores. Explosion range affected by range mods.

    3.TOXIC LASH: Deals toxin damage and 100% status, this add to spores damage.

    4.MIASMA: it should be boosted by all toxin damage type (Toxin, Gas, Viral, Corrosive). Casting spores add Corrosive, Using Molt add Gas, Using Toxic Lash add toxins. So you need to use all her abilities to make full potential MIASMA DAMAGE. Probably it should detonate all spores with burst damage.

    Why make range in spores not changeable by mods? Already Miasma and Molt will benefit from range mods to quickly spread gas in large area and Miasma will be able to damage a lot of enemies. Spores with 25 meters range spread is enough to be able to spread them in large area, not blindly shot one target and making them spread to all enemies even behind the walls. Overextended is bringing too much benefits (spores,molt,miasma), now it will not be needed, 145% range should be enough for Molt and Miasma, while overextended is a nice option for Miasma and Molt range.

    TL:DR: Saryn still should spread GAS and TOXIN damage with spores, so 2 and 3 should be more usable, because they help boosting spore damage, you need to build up that damage to make it final NUKE with Miasma, not just cast spores, wait and sit for them to build damage by them self.

    SARYN - The master of toxins.

  7. I don't like the changes of Saryn, while she is my second favourite Warframe.
    1.SPORES: OverPowered itself, boosting damage automatically by just casting it and spreading.

    2.MOLT: Just for dodge, no more boosting spore damage.

    3.TOXIC LASH: Just for adding more damage to weapons, no more boosting spores.

    4.MIASMA: Viral is fine (you can say that it's doubling the damage to health), But now Toxin or Viral doesn't boost the damage which was cool.

    So it's just like 
    Saryn need to cast Spores, hit once and Spores will spread to enemies boosting them self. Saryn now can sit and wait for spores to build thedamage.

    CHANGES IT SHOULD GET:
    1.SPORES: are too overpowered on itself. 50% corrosive status on 100% power strength, any enemy can get 3 spores so 50% corrosive status per second isinsane. It should be changed to 25-30%. And not boost damage itself. Spores can be buffed by adding Gas and Toxin damage as it was before (but with reduced %. My Ogris deals around 15k gas damage so adding it to spores not to mention AoE hitting even 8 targets by one shot would be insanely OverPowered) I think that infinitely boosting spores will be OverPowered too it need damage limit. 5K damage per spore on 100% power strength. At damage limit changing the ICON to flashy toxical effect with your energy color choice on Saryn (just like NIDUS have), making it a signal that you can make full potential damage by casting Miasma if you applied Toxin and Gas to spores. This is the most important ability in Saryn KIT at the moment and get's really powerful with overextended builds going to 37.6 meters range spread. This should be changed to 25meters range not affected by power range, making overextended builds not mandatory

    2.MOLT: Deals Gas damage and 100% status on explosion, this damage apply to spores. Explosion range affected by range mods.

    3.TOXIC LASH: Deals toxin damage and 100% status, this add to spores damage.

    4.MIASMA: it should be boosted by all toxin damage type (Toxin, Gas, Viral, Corrosive). Casting spores add Corrosive, Using Molt add Gas, Using Toxic Lash addtoxins. So you need to use all her abilities to make full potential MIASMA DAMAGE. Probably it should detonate all spores with burst damage.

    Why make range in spores not changeable by mods? Already Miasma and Molt will benefit from range mods to quickly spread gas in large area and Miasma will be able to damage a lot of enemies. Spores with 25 meters range spread is enough to be able to spread them in large area, not blindly shot one target and making them spread to all enemies even behind the walls. Overextended is bringing too much benefits (spores,molt,miasma), now it will not be needed, 145% range should be enough for Molt and Miasma, while overextended is a nice option for Miasma and Molt range.

    TL:DR: Saryn still should spread GAS and TOXIN damage with spores, so 2 and 3 should be more usable, because they help boosting spore damage, you need to build up that damage to make it final NUKE with Miasma, not just cast spores, wait and sit for them to build damage by them self.

    SARYN - The master of toxins.

  8. 42 minutes ago, NeithanDiniem said:

    Void onslaught after it was revealed was never advertised as a place of huge challenge and scaling rewards and endless potemtial. It was advertised as an arcade styled quick fix. Stop expecting it to be what it was never advertised as.

    Yeah, better quit warframe because there is no challenge in entire game and it's boring, because you can't die.

  9. Because the efficiency runs out this isn't a real challenge. With efficiency you will just get DPS Warframes, defensive Warframes like Frost are useless. And this isn't a challenge where you can't die. I play vs those enemies with easy, only efficiency is problem.

    The true challenge and fun is when I need to THINK how to survive, move here cast this, run this way do this etc. Not just blindly killing enemies and don't get worry about dying, because for Veteran players this is not a problem.

  10. 13 minutes ago, Dragoncroac said:

    So... you want a mode where you chose ivara. Buld her for efficiency. Go into the mission. Press 3, wait for 2:30 min, press 3 again, wait dor another 2:30 min, get a reward for pressing 2 button, repeat up to you get what you want or get bored.

    Sorry but i see no point on this.

    P.S. Sorry, i forgot that you must kill an enemy every 15 min or you will fail the mission. Just add a covert letality dagger to the build and kill something every 3-5 maps.

    Fixed that for you.

  11. So the problem with onslaught mode is efficiency, there is no point of going further than 8 zones, because the next rotation C which is the goal is at zone 16. After zone 10 the efficiency runs pretty quick so there is high chance that you won't make it to zone 16, especially when bug appear and enemies won't spawn in a horde, so you will just lose your time. And fighting enemies at level 150 isn't hard these days this truly isn't challenging, this is just randomly going left or right and kill stuff.
    So this isn't going 100% your potential, efficiency is blocking your way, just like in endless survival the worst enemy is life support going away not enemies at level 150.


    Can we get Unlimited Onslaught or Ultimate that start from level 120 per zone get enemies +5-10 levels and there is no efficiency. So we can kill enemies as fast as we want without being worry about efficiency, so we can actually get to fight enemies 200levels+ if players will survive to that point. To make it even harder challenge, we should have no revives at all, if you die and bleed out timer runs out that's it you out.

    Each zone goal will be 500-1000 enemies kill, not timer. So how fast you end each zone depends on you and your team.

  12. On 30.03.2018 at 6:48 PM, (PS4)sprinic1501 said:

    For the Love of All that is Lotus, PLEASE DE Do not nerf anything. Do not listen to this man. And, please do not add more cooldown timers. I hate mobas. I play this game specifically because the powers are powerful and consistently usable. I like magic, casting, and games where you can just cut loose and feel badass. If I cant spam my powers, *and* do work, im not having fun. 

    Nerfs are needed. The game contains no challenge if you are a good moder. Many Warframe have overpowered abilities that make game easy mode, for example Nova 4. Slow down enemies by 75%, you deal to them double damage, and on kill they explode dealing AoE damage, this is making game too easy, even if it is already easy.

    And yeah, abilities in Warframe should not contain cooldowns.

  13. 3 minutes ago, Aleksi134 said:

    Agree 100% with khora point. I was looking forward to the exalted whip but nvm another CC ability...guess no exciting content for another month. sanctuary onslaught isnt looking too hot either.

    It will be just another mode where you go and farm something very easily. Nothing challenging in the game to be honest, and that's starts to make game boring.

  14. Yeah I waited to see Exalted whip too. But they just put there a similar ability that already have harrow as his first ability (chains). Her 2 and 3 are almost the same I don't understand that. I though that with Nidus warframe release we will see now great Warframes that have synergy with all abilities : (

    The only what they showed interesting it's let say the new symaris daily. If this game mode won't give us end game challenge then I probably gonna quit Warframe, it takes too long time to wait for something challenging.

  15. 15 minutes ago, xV3NOMx said:

    Players do not need to rely on Riven Mods to play or exceed in the game, especially on the Plains of Eidolon

    Well if you bought Lanka Riven mod for 100plat before people realized that Lanka is good for Eidolon then yeeah it's great, you can easily destroy limbs. Without it you need to do two shots instead of ONE. So it's kind of making hunts faster.

  16. Others are laughing but Rivens were a bad idea from the start.

    Rivens are too much of RNG, you need to grind A LOT of KUVA for the stats that you need, or pay high platinum price because someone probably have exactly the stats you want . I hate them, but they are not breaking the game at least. It's not something like GameForge, Nexon or KakaoGames do to their games, I'm not touching their games anymore I learned my lesson.

    DE from Warframe need to ear some money, so Riven is kind of going in bad direction but at least it can hold game for more long time alive. While the companies that I mentioned are doing too much of dirty tricks to get money from Lo...Users. There is also Ubisoft and EA.

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