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IfritKajiTora

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Posts posted by IfritKajiTora

  1. As a Chroma in TOP3 favorite warframes, I found that electric element in Chroma is useless.

    Elemental Ward: 

    Ice add 150 armor and slow enemies that are shooting him, which is great for survivability.

    Fire add 200 health which is great too for survivability, because health is affected by armor so the extra health will not disappear in second.
    Toxin add 35% reload speed and holster speed, which is fine for more dps and quick change weapons.
    Electric add 100 shield and some damage to nearby enemies. But here is a problem that electric won't hit enemies if Chroma is out of shield and shield on higher levels disappear in second. So this ability is kind of useless.

    Electric should add 300-400 shields and add 100% shield recharge rate. This should make Electric Chroma worth to use, just like other elements.

  2. 18 minutes ago, HunterH said:

    50$ for 2 cosmetics ? what...the....i can buy multiple games with 50.....not just 2 cosmetics if it was 10-15 fine...but 50 ? 

    Yeah exactly. Those are just virtual items, if the prices are too high, many people wont buy them.

    I my self bought just ONE Tennogen syandana because I really liked it and wanted for a long time, nothing more interesting showed in the game so I had to buy it ^^. Otherwise some other items like only helmets that are just for ONE specific frame is not worth.

    If you know that game is cool then it's 100% fine to buy it for 50-60$. It's and virtual game, but you have full game not an item in game for 50$ lol.

  3. 23 minutes ago, Cryptix123 said:

    You could just ask support to restore your items and not be a passive aggressive arse on the forums.

    And do that every time? This would be a trash place. 100k tickets about restoring items and 100 players that were unfair suspended will wait for unlocking accounts 2 months because some people lost some items that are not really important...

    This should be fixed long time ago, but it's not easy I guess. I lost many times items and wasn't bothered to waste support time on that.

  4. Lets wait for melee balance. I hope that all melee weapons will have similar range.  Because as a 5 years player MR25 I'm using only weapons that have the biggest range and add primed reach to quickly get combo multiplier and kill the most enemies as I can, other less range weapons are useless in my opinion.

  5. 9 hours ago, BigPapiPimp said:

    Hmm, that would be pretty cool with accelerant, multiplying the increased damage, escpecially if it scaled up like undertow.

    How would it do that? Enemies hit have their % damage ramp up after each successive hit?

    Or are you saying the abilities % health damage would increase over the duration. each time it hit an enemy? Just a flat increase over time?

     

    Starting damage of WOF is 400, if all enemies near have 5000 hp then on every of those enemies WOF should get increased damage by for example 1% (5000*1%= +50 damage) every time WOF hit any of these enemies (Wof hit 3 or 4 times per second), so if enemies doesn't have armor, after 100 hits WOF could kill every of these enemies with one hit. So you can stack infinite amount of damage of course until you run out of energy.

  6. I think that Ember WOF should get removed range decreasing but increased energy drain to max 10 energy per second.
    World on Fire damage should get scaled with enemy health on every hit, just like Hydroids undertow. So the longer you hold it ON the more energy it drains but the more damage it deals.
    With that high energy drain you can't keep it up for long, so you can't kill everything on the map with that ability because you don't have enough energy to do that, so it will work as actual let say "Ultimate ability", you use it only if you need it to use. While this ability still be able to kill any leveled enemy in the game (except armored ones).

  7. I have a request to DE. I don't know exactly what are the plans for right now called [PH] Void Onslaught

     



    Can we get more of those [PH] Void Onslaught with more level choices like:
    -60-70 level (Requirement: MR:6 +Completed [PH]Void Onslaught level 20-30)
    -100-110 level (Requirement: MR:14 +Completed [PH]Void Onslaught level 60-70)
    -140-150 level (Requirement: MR22 +Completed [PH]Void Onslaught level 100-110)
    -[For future release] 180-190 level (Requirement: MR29 +Completed [PH]Void Onslaught level 140-150)

    Requirements are the same as unlocking level of enemies in Similacrum +Need to complete full 20 minutes of easier [PH]Void Onslaught, just to make sure that player will probably be able to handle the harder one and that weak fresh players can't enter the high leveled content just to make it harder for others by caring them for the whole mission.)

    Of course higher rewards for those. Why add those? In my opinion Warframe is lack of difficulty, I'm slowly getting really bored of all these easy missions[MR25 here] and just slowly going away from Warframe after 5 years of playing. Just doing sorties and exit while waiting for the new contents and hoping for something hard to come, because difficulty can be fun.

  8. Everyone talking about Banshee being still OP and Ember nerf. But nobody talks about VOLT.

    Ember was nerfed to not clear rooms with just running around.
     

    But now Volt is even more OP than ember before nerf. Volt build 130% power strength, 170% efficiency, 235% range and 100% duration. You just press 4 and it clear the whole room of enemies and several next rooms around. Leaving only one or two guys alive.

  9. I don't get it why people, want Hydroid prime trailer that had. I think they should focus on more important stuff. Hydroid prime is already in game, so it wont promote Hydroid prime more.

  10. It would be really nice if you could cast it on your "pet" or "sentinel" somehow.

    Every "team mate" (not sentinel,pet or other non player allies) affected by your "buff" from Volt shock trooper, Oberon's Smite Infusion, Saryn's Venom Dose, Ember's Fireball Frenzy or Frost's Freeze Force add to your "Warframe" 25% of it's "buff", so by buffing your team mates, you buff yourself too.

    So it will be a nice "buff" for your "sentinel" or "pet", and very nice alternative to "intensify mod" (+30%power strength).

  11. I think that's too much. And some ideas are naaah in my opinion.

    Chroma at this moment:
    1. Need some good CC 100% status chance and something more, damage buff from vex armor is not enough, all other fully upgraded weapons deal a lot more damage than his spectral scream, so it is useless ability right now.

    2.Is fine with Ice and Fire. Electric and toxin need some buffs/changes.

    3.Is great.

    4.Too much energy drain. It should cost 25 energy on cast, instead of 75, and drain 5 energy per second, instead of 10 energy per second.

  12. Have unlocked all already:

    In my opinion its:Zenurik energy max and energy regen then Void dash speed form naramon then faster movement too from naramon, this is really awesome Quality of life for your operator movement.
    Max health from vazarin, Void blast range this is really nice too, armor boost, energy amp and energy regeneration amp.

    Health regeneration is the last I prefer, it's really useless in my opinion, too slow health regeneration, and even if you die as operator you lose almost nothing, so death is not punishing for you so why you should bother about slow health regeneration, when you already have higher health pool so you won't die that fast as earlier, that's enough.

  13. 13 minutes ago, Volkeris said:

    I don't see how an in-game trade system would make a difference to prices.

    If you don't need to invite people, and its auto selling, you just need to put an item, then the prices could gone down from 3 plat to 1 plat. Because right now you need to invite people to dojo so it's an work so prices are minimum 3plat for the work xD.

  14. 11 hours ago, Postal_pat said:

    So basically what they already have planned? Though they feel it won't be a sequel to darksector but a standalone game mode.

    Secondly there is always a way around or through a challenge. You just got to find it first then the whole objective is no longer a challenge, in OP's case no longer fun. In example Ivara + daggers, atterax + crit build, or just rivens can practically barge through all content.

    I see there 23 level enemies.. that's just like in other missions xD, and I still don't see that you HAVE to kill enemies, I see her running to the objective and to the portal, repeat etc. eehhh another running mission ignoring all enemies like Rescue, Capture or sabotage.

    About ivara invisibility and melee 8x damage, yeah some builds are extremely overpowered, but that's why they are changing Warframes, maybe they will balance it in someway in the future.

  15. 9 hours ago, peterc3 said:

    I thought this was end game, not lead up to end game?

    This is not an end game reward.

    This is already a Sortie reward, a rather highly weighted one at that.

    An easier Interception. Just from reading it, the final stage would be the easiest and there are quite a few team comps that would sleepwalk through it at any level.

    If you have already maxed your favorite school tree and have maxed Equipment, it's the end game, focus is a nice bonus to max other school trees.

    Amber stars are really rare, this should close the gap between how many cyan and amber stars you pick up from missions.

    From sorties you can get only ONE ayatan per day, and it's still rng. You can get different ayatans from other missions but they are rare too, so no use for all other 800 cyan stars you have.

    It's not an easier interception, because there should be more enemies than in standard missions, and bosses/MiniBosses appears with enemies around, and a lot faster level scaling, so you can get to level 150 in 15 minutes. Maybe I did not make it clear enough.

  16. We need end game content for fully upgraded equipment and for veterans, I'm playing the Warframe from update 7, but I'm already burned out (MR25 everything maxed), because almost everything is too easy, want to farm some prime parts, but after one mission I just want to exit, too easy = too boring.


    Today survival sorties wasn't hard, but level 80 enemies give me some fun, just like others people on squad and we totally forgot about life support xD, we need some mode to not remember about anything just pure fight matters.
     

    We need something like endless Arcade mode, all you have to do is survive:

    Starting at level 80 for example.

    Wave1: Group of normal enemies are attacking you.

    Wave2: Group of eximus enemies are attacking you. (nice focus farm, eximus enemies give a lot more exp that normal enemies)

    Wave3: Boss/miniboss(g3, zanuka, stalker etc) arrive with eximus enemies around.

    Want to fight next stage? OK lets do it again with +10 levels higher.

     

    There should not be new rewards, just some nice stuff that veterans want, and for not end game players it's not a must play in this mode. like:

    -Amber stars (too rare, I have around 60 ambers and 800 cyan stars, this could help getting more ambers)

    -kuva (its always nice)

    -ayatans (too many cyan stars, and not enough ayatans to use them).

    -rare reward: Boosters.

    ----------------------------------------------------------------------------------------------------------------------
    Second idea for second mode would be with holding the positions:
     

    Two large points to protect A and B, 4 players split on two groups 2&2.

    Starting from enemies level 80.

    Waves of enemies are coming to these two points. Those two points can be taken really fast by enemies, if there are no Warframes near them.

    If one point A or B will be taken. Points A and B are out of game.

    Now players need to protect the final largest point C, so all 4 players are in this point, so its like easier, but now all enemies are charging at this point.

    If enemies take point C it's game over.

    The same idea, every 2-3 waves enemies are 10 levels stronger.

    ------------------------------------------------------------------------------------------------------------------------
    Some people could ask: "If you enjoyed the survival, then why you do not replay it several times?"
    Answer to that question: "Because I get nothing from that, I want a challenge with rewards, so doing two stuffs at the same time."

    Nice Challenge, and some good rewards = fun.

  17. Right now frost passive is kinda useless. On higher content even one melee hit can kill you and % chance that it will freeze an enemy is really small.

    Frost passive should make him immune to one melee attack and freeze enemy for 4 seconds, cooldown 12 seconds.

    This will be a lot more useful, because when an enemy will take you from behind and tries to hit you with melee, it will protect you from first melee hit. That one mistake can't kill you on higher level content.

  18. Still think that nekros Soul Punch should drain a part of sould from enemy and give that soul to your shadows, that will regen some of their health.

    Shadow of the dead, should not always consume 100 energy, it should drain energy depending on shadows appear (15 energy per one shadow). So for example if you killed one enemy and you cast ability it should just drain 15 energy, because you summoned one shadow. Casting ability again regenerate health of the shadows, it should cost 7.5 energy per regenerated shadow. So if you have 4 shadows and you can summon 3 extra shadows, it should consume 7.5*4+15*3 = 30+45 = 75 energy.  

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