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trndr

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Posts posted by trndr

  1. Titania rework is in development.

    Mag does not need a rework.

    DE know Wukong isn't in a good spot atm, but reworking him now is a waste of effort since melee rework is in development.

     

    All the released primes are in profile->equiptment.

     

    Which relics drop the parts can be found in codex, no relic or no place where the are rewards = vaulted.

  2. 1 hour ago, Atomic_Beam said:

    Can we change the name of our mod configuration?? I swear I saw someone who had name on their configuration for their warframe...

    Press the button to the right of the rightmost configuration.

    You can also drag them arround there if you want to change the order.

  3. 15 minutes ago, Cephalycion said:

    To those who haven't gotten it, I have just described the Conclave. Except, the Conclave never got an exclusive prime weapon

    But conclave has exclusive skins, skins that I would walk on glass to get, but conclave I won't do.

    PvP in a f2p enviroment is dead on arival.

  4. It would have to be a resource that can't be bought with plat or traded. (To stop $ for slotmachine)

    The exchange rate would have to be insanly poor. (So long time players wouldn't lose all incentive to do kuva missions)

    The net result would be outcies like with the amberstar bp.

     

    So all in all, nothing would be gained.

  5. 2 minutes ago, HodanK said:

    It's quite dissatisfying with communicative difficulties, as a global serviced game

    I assume were speaking past each other a bit.

    I agree on utf-8 and not local ascii extensions.

     

    I don't agree on full utf-8 suport since the internet tends to have an obsession on aubergines, sweat droplets, peaches and hindu symbols for good luck and prosperity. Which have a tendency to derail conversations.

  6. 28 minutes ago, -_Highlander_- said:

    --- Ps why arent people updating there windows :facepalm:it makes the computer weak for security ---

    Could be because DE don't take the time to make the game launcher WINE compatible, when the game has been proven to work with WINE if launched with 3rd party launchers?

    Or even make an official announcement if it is inside ToS to use a 3rd party launcher.

    When an OS is only used for 1 program updating isn't much of a priority.

  7. 13 hours ago, TinCup7 said:

    playing relic missions and have to abort as there are no more enemies to kill but the game refuses to go to the next wave is anything being done to fix as it seems to be quite common and all our relics are being wasted as well as losing all the accumulated rewards

    I'm having difficulties reading this, but I assume you're talking defence fissure missions?

    If that's the case. It often happens, there are just enough enemies stuck in various placed around the map that markers don't show up. If you look around the map, you'll be able to find some enemies, dropping the count low enough to get the markers. 

    I'm quite sure the relic isn't counted as used unless you're able to select a reward, so leaving mission even with a filled relic should return it to inventory.

  8. 8 minutes ago, .LeiA._ said:

    Should Synthula be removed or used for other blueprints ? This material is kind of useless for now (it's only used for Stims and its research in dojo)

    Played some missions, and this thing still drops easily. 

    I've never seen other player uses Stim on Defection dudes, Defense or Rescue targets.

    Stims were added for The Pacifism Defect but they were always too weak to be worth the effort of equiping them, let alone the crafting requirememts.

    I don't see stims and by proxy synthula ever being usefull except if stims get a buff to be at least 4 times better, with 4 times the duration.

    Making synthula being used on other things would just result in more high level players being on low level defence nodes, and estimating from the ESO rewards it would appear like DE would prefere low level players weren't just standing on low level missions, while a high-level were killing everything.

  9. 2 hours ago, xX-Kuro-Xx said:

    PROBLEM: The logical place to look for your current mini-bonus-mission, and it's progress is on the "mission progress" overlay. However, it's nearly impossible to see there, because it's covered up by another window, and because it quickly fades. (I've played for 100 hours, and I only just realized it's actually on this screen but covered up when I was capturing screenshots to write this message!)

         https://pasteboard.co/HPsvbTc.png

    SOLUTION: Move the mini-bonus mission dialog a little lower on the the "mission progress" overlay, and make it NOT disappear.

         https://pasteboard.co/HPswjfq.png

    What I do us press P, then ESC, if I want to see the info, though the info I most often is the riven progress, which gets shown right after that fades out.

    There are only a hand full of mission challanges, so recognizing them at a glance isn't that difficult, but they give so little affinity when you recognize them you start ignoring them. 

  10. 1 hour ago, Unholy_Ghost said:

    So in this game there are 2 types of players: those who want challenge and those want to cheese everything and feel like a god.

    Those who want challenge are split again into 2 groups: those who want to be nerfed and those who want more high leveled enemies.

    The one true sollution to please all of us would be to not have scalling enemies but scalling mods and rechargables adjusted!!!

    Example:

    First off things that need to be changed:

    - all mods would be rebalanced to 50% at maximum rank(except corrupted mods and a few other high ranked mods);

    - mana rechargables would regenerate 5 mana every 0.5 seconds for 30 seconds while standing over the rechargable, instead of 50 for each 2 seconds (total stays the same 300 mana restored);

    - hp rechargables would regenerate 10 hp every 0.5 seconds for 30 seconds while standing over the rechargable (600 hp restored);

    Now when you play on Public mode (with other 3 players) you mods remain unchanged 50% at max rank and rechargable remain like stated above.

    But when you play on Solo, Invite only, Friends only your weapon mods rank up to 200% and warframe mods to 100%, mana rechargables change from 5 mana every 0.5 seconds to 20 mana every 0.5 seconds and health rechargables change from 10 hp every 0.5 seconds to 40 hp every 0.5 seconds. This only by playing alone!!!

    If  you invite friends to play with you the following will happen:

    => for 1 friend (mods will rank up the same for both of you)  - weapon mods rank up to 150% all other changes stay the same;

    => for 2-3 friends (mods will rank up the same for both of you) - weapon mods rank up to 100%, warframe mods rank up to 50%, mana rechargables change from 20 mana to 10 mana every 0.5 seconds and healt rechargables change from 40 hp to 20 hp every 0.5 seconds.

     

    This way everyone wins, if you want a challenge go play pub with 3 other people, if you want to have fun and feel like a god go play solo and if you want to play endurance and play as long as you can go with friends or invite only.

     

    Have a good day fellow tennos!

    1. Energy not mana.

    2. Pizza restore rate clchange wouldn't change much, as eigther wait it out anyway or slap multiple down.

    3. Solo is already equal or easier than public.

  11. 26 minutes ago, k05h said:

    DE has not removed anything from Warframe so far

    So Trials are still in the game?

    I'm not saying conclave should be removed, but I would be happy if I didn't have to play with gimped equiptment against other players in a PvE game to get the cosmetics.

  12. 1 hour ago, FRRago said:

    More than 10 days passed after I submitted a ticket informing my account got hacked and platinum was lost; got no answer from support yet.

    How did your account get "hacked"?

    Did you ever reuse a password, did you use a good password, have you ever given any other password out to anyone?

    If the answer to any of those questions is yes, you did not get hacked, you gave your account away, and your lost plat should be a lesson to never do anything like that again.

    Now DE can try to roll back whatever happened to the plat. But the most likely outcome is the plat ended up with a person beliving it was legit plat.

    And what proof do DE have of the trades or whatever, weren't done by you using a different IP.

  13. 1 hour ago, vicman666 said:

    on fortuna i have real problems mining ore due to my colorblindness. is there a possibility to change colour pallet of ores in game, or will there be a colour blind mode implemented?

     

    21 minutes ago, vicman666 said:

    i didn't mind it before that much however now with that mining is the only way to get some resources i find it very difficult to mine especially the red markings.

    Is it locating the ores, locating the blue points, locating the boxes in the minigame or all 3 that are the most difficult?

    I doubt DE want to make the game harder for colourblind, but as I read what you're writing, finding the ores, the easiest part for us with larger spectrum, is the most difficult.

    Understanding where the difficulties are, should in theory allow them to focus on that issue. 

  14. Some of my fondest memories in Warframe are from new corpus unit releases. This brings me back to my first day of Warframe, back in May 2013, chat was buzzing with talk about the new MOA unit, I couldn't understand much of the hype and excitement and the kill counts, but I got excited with them.

     

    Then much later corpus had built this tank MOA, it was exciting, and not only did you get what seemed to be endless credits, you also got an epic weapon which had almost infinate ammo due to how ammo efficient it was.

     

    Then even later Frohd Bek was up to no good. I had joined a different clan, no longer were the upper management of the clan saying "Don't bother a clay statue is good enough" no they rallied to get the gold, and my loved Supra got a Vandal variant.

     

    In devstream 119 Scott saied the Orbs would be more aimed for new players.

    Which finally brings me to wonder, DE is there any chance the Orbs get introduced with a real operation, with scaling difficulty in the same vein as False Profit, point based rewards in the same vein as Ambulas Reborn, and with real leaderboards based trophys, not the participation kind?

  15. 10 hours ago, SinKershel said:

    Most frames have different skins. Most frames have more than 1 helmet.

    Harrow has no alt skins, and only 1 alternate helmet. (Which looks like you have a plumbing pipe going through your head)

    I think he's the only one in that situation a part from super recent frames.

    Nidus Chroma and Limbo keep getting skins and stuff.

    Even if we look at Tennogen the only thing for my boi Harrow is the Graxx Skin.

     

    Harrow isn't the only frame that's been short on cosmetics, Equinox was in the same boat until 7. of june with only 1 helmet and 1 skin (Tennogen).

    Nidus is getting his 2nd helmet soon(TM) and being an older frame than Harrow, it's fair he gets the 2nd helmet before Harrow, but I would expect Harrows 2nd helmet will be a priority after Nidus, though Equinox delux might be released before or at the same time as Nidus helmet.

    Nidus delux jumped the que on Equinox, but even the most casual observer can see Equinox is at least twice as hard as other frames.

    DE can't tell tennogen creators to make skins for a specific frame, so the tennogen skins mostly being consentrated around specific frames makes sense.

  16. 4 hours ago, Thaylien said:

    If it were just Magnetic Procs, that would make sense in theory, but be too niche in practice because only Grineer Door Traps, Eximus Disruptors and Eidolons have Magnetic procs.

    I see you don't run mag on Fortuna much.

    Personally I would see it as too powerfull to have inate magnetic imunity and stand on front of the Fortuna turrets, and just smile when a coildrive thinks it's a good idea to play shoot the overshield only mag.

  17. 4 hours ago, LarryOtter said:

    The alerts with credits or other resources dont get Played often only new players play them.

    of course there are for new players but it would be nice if they didn‘t become completly usless after 10 hours. Maybe they could scale with your mr so you get more oxium or endo.

    its not an important issue just a small thing...

    What would in your oppinion be a decent credits reward?

    Double of what it is now, i.e. 20k?

    Still worse than sorties and much worse than index.

    Quadruple of what it is now, i.e. 40k? 

    Not all that big of a score, but still would be too much for "normal" enemy levels. What sort of reason would there be to discourage someone fresh out of Vor's Prize to run the mission only to complain about feeling useless? More MR requirements, which haven't worked at all where they are placed?

    Should the rewards scale so it's MR+1*current rewards? 270k for a sub 8 minutes solo spy run for me, and 10k for a 16+ minutes spy run for a MR0?

  18. 18 minutes ago, PenderTheTyrant said:

    I haven't because in that moment i was just chill, stacking with Nidus is usually hard with most comps anyway. But once Limbo was really onto it constantly, i doubt telling him to stop would have accomplished anything, didn't want to start a rant.

    If you're building stacks being banished actually should help you, since being in the rift gives you energy and abilities work cross dimension.

    So in this specific case it could be misscommunication of support or trolling with adverse effect.

    Which one it is, is hard to judge, but I have seen players ragequit when they are getting banished as mesa while using regulators, just because they got banished, even if they were standing next to defence npc, and regulators keep working.

  19. 18 minutes ago, NoRainNoRainbow said:

    I honestly don't understand why everyone is so annoyed that I asked for these mods to be buffed? If you use them and they got buffed they would just get even better right? Seriously though, go to Warframe Builder, super useful site, put in your build and try replacing Critical Delay, or Creeping Bullseye with a 90% or 60/60 elemental mod, and check what happens to the dps. I'll give you a clue, it goes up.

    Congratulations you found warframe builder.

    See the thing is warframe modding is a rather complicated thing, pure DPS calculated from the weapon alone tells an incomplete story. For the full picture you must consider arcanes and frame abilities.

    Rushing on the forums without being completely sure you understand the mods and interactions better than the devs, will in the best case result in aditional players not considering all factors, and in the worst case result in DE wasting manhours debating the mods without changing them.

     

    36 minutes ago, NoRainNoRainbow said:

    This statement contradicts itself. If it's not ideal, it can't be the best available option? 

    Imagine you just started, you're MR 0, you picked Excal, Paris, Kunai and Bo. What are your best avalible options?

     

    40 minutes ago, NoRainNoRainbow said:

    A temporary Riven? What is that?

    An example of a temporary riven is less than 120% status chance, multishot kohm riven. It needs rolls, but is good enough for a bit.

  20. 2 minutes ago, NoRainNoRainbow said:

    No, these mods are also not worth using. This would only work for shotguns that have base 28-29%status chance, of which there are 3. Tigris, Sancti Tigris and Arca Plasmor. Tigris and Sancti Tigris are obsolete, since Tigris Prime exists, and Arca Plasmor uses a crit build. So there are 0 cases where this mod is useful.

    You're not considering a build with a temporary riven, or players who are unable to get Tigris Prime.

     

    But you accepting, there are circumstances where using non ideal mods is the best available option, does increasingly seem to be a farfetched idea.

  21. 20 minutes ago, Cephalycion said:

    If I know of someone using a build with the corrupted mods listed by the OP in high level sortie, I will personally slap him in the face.

    Slap me big man, I've been  a naughty boy.

     

    In all seriousness the mods aren't that good, but reaching 100% crit, without having to aim, or using a riven, they can be usefull.

     

    The corrupted weapon mods were good on released, but they have in most cases all been made obsolete by other mods.

    This is what happens when there is an outcry every time a new mod isn't better than the old mods. Heck there is an outcry when the mods are objectively better "because they are inconvenient" looking at primed faction mods.

  22. 2. Quite sure no tile has been added without it being in the patchnotes, but some tiles have a lower probability of being included in the map.

    4. In the progress screen you can see how many times you've died. You have 4 revives, except if you have maxed arcanes, each maxed arcane gives 1 extra revive. And when you revive it says how many revives you have left.

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