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trndr

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Posts posted by trndr

  1. While I want an event, its allmost a year since the last event, that event idea dosn't seem quite thought out.

     

    Events explain stuff.

    What we don't know is:

    What the queens want kuva for?

    Why there is kuva in the system?

    Is kuva naturally generated?

    Why the Orokin didn't use kuva, and if they did, why don't Corpus use it?

     

    Using events for prime weapons leaves a bad taste in my mouth.

     

    I would however suggest the corp that runs Venus, is running out of the strange substance they use to clean the Venus coolant, so they need more. Turns out, the Grineer have been hoarding the substance, to run enhancement experiments on their <new grineer unit>.

    The corp wants refined kuva (event resource), in exchange they'll provide limited edition Corpus weapons (Braton & Lato).

  2. While reactors are a bit dissapointing to get from sorties for us who have played the game a long time, they are good to have arround so the MR 5-15 can have their frames be somewhat usefull.

    If any reward should be removed from the table, it's credits booster. There are only so many pedistals and eros hearths you can place before your orbiter looks like a landfill.

    And if the beginners are low on credits there is always index.

  3. 40 minutes ago, Raspberri said:

    It used to be Excal/Mag/Loki, then with Vor's Prize released, Volt replaced Loki. I'm all for hard-to-learn frames, but unlike the others, Mag pretty much requires mods that new players won't know or see for weeks. That is, assuming they don't get carried across the star chart and let veterans skip content for them.

    Redirection isnt that uncommon.

    Pick "starter mods" I'll do todays sorties with them.

  4. My starter was Loki, not sure if Volt or Mag was the 3rd option at the time, but having a "hard to learn" frame as an option is great IMO.

    There could however be a better explanation on the fact, the frame is hard to master, and has a highish mod requirement to do the entire starchart with ease.

    Though if a new player learns he should prioritize leveling redirection, getting uranus should be possible with minimum mod grind.

  5. 2 hours ago, Zamiake said:

    For the love of all that is space ninja adjust Gara's system RNG Higher!!! I cant get one to freaking drop at all. I got the rest of the parts for her super easy, but this little bastard is being a you know what. I literally have 10 freaking ENHANCED DURABILITY mods. I even had 3 of enhanced durabilities drop for all 3 rewards on the Capture their leader mission ALL 3 WHERE ENCHANCED DURABILITY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I've been farming for her systems for 3 HOURS!! :angry:

    I honestly don't know if this is a joke, or if you somehow have a founders account without ever playing Warframe.

    The ods of getting at least 1 Gara Systems is about 29.3% which is a high probability compared to most things in the game.

  6. 7 hours ago, NekroArts said:

    Were frozen enemies always immune to status procs? Was testing the new beam weapon changes with Frost and notice this.

    Nope, this got changed some time after Gara got added.

    1st procing status on ai disabled sim enemies, then Frost frozen

  7. Quantas hyper ammo effiency made me put firerate mods on all my configurations. So the moding has to be redone.

    I love that quanta is good again, although there probably could be more economy variations it saves me a mod slot.

     

    Personaly I dont find the charge rate that bad, it seems to be affected by firerate and Shread is on most of my builds, starting to fire while aiming dosn't seem to waste that much ammo.

    Though I've mostly used Supras the last 2 years so that might affect what I would class as too much wasted ammo.

  8. Shotgun Spazz almost doubles your firerate which is why you have horrible ammo acconemy.

    Shotgun Spazz  only changed your status as it was status per second and that was bad.

    Remove Shotgun Spazz from your Phage and rethink your build.

    Whatever you think you know about beam weapons unlearn it.

  9. Since people keep complaining about the drops. I ran a Monte Carlo Simulation of getting the rare drop from Meso E1, aka getting 1 Ember Prime BP.
    On average given current relic drop rates and teaming up with gotten relics raded, you would have to run 5.1244 bounties.
    On release this number was 5.7075 bounties.

    This is absolutely fair.

    On average one Level 20-30 bountie takes me about 12 min, so less than 1 hour 30 min doing bounties.

  10. On 19/02/2018 at 2:01 AM, Proxus86 said:

    Stradavar BUG?

    In auto mode it is extremely accurate, however when in zoom (still auto fire) it becomes stupidly inaccurate?

    Is this a bug or intended behaviour?

    Stradvar has improved accuracy when hipfired in auto, and improved accuracy on zoom with semi-auto.

    It's a feature and was added a bit after Stradvar got released.

    With practice this is a good feature to have, even if it's counter intuative.

  11. I find it kinda funny how the you stand in an orbiter with 300+ weapons purely designed for killing, and somehow taking out a failed science experiment requires using credits.

    The first 2 times I grinded kubrows for Lotus food, I actually thought I got credits for the meat. Not that + or - 25k credits would do any difference.

  12. While Supra Vandal is better than Supra.

    Supra is far from bad, in fact most players that didn't use Supra before Supra Vandal got released didn't even bother to properly test Supra Vandal untill both got buffed in the big weapon rework.

    So while waiting forma your Supra, use that riven before the  disposition gets changed.

     

    Personaly I think it is fair to have at least 1 event exclusive weapon, at all times.

  13. Snipetron Vandal has a 3m punch through compared to 1m on all hitscan snipers except Snipetron, which has 2.5m.

    It has a high combo reset timer compared to reload time.

    Snipetron is rarer to farm.

    Not all snipers are for quick scoping Eidolons, some snipers are perfect for conga lines.

  14. 3 minutes ago, (PS4)Ghost--00-- said:

    What about an option to rejoin the squad during host migrations or to just go solo?

    Guessing having a prompt to select between normal migration and migrate to solo would be difficult to implement.

    But it would be great to have.

    Even a setting that always forced solo on PoE after migration would be nice.

  15. @(PS4)Ghost--00--

    This is a player problem.

    I always check if I'm host before leaving the squad. If I'm host I stand at the gates to cetus and wait for at least 1 minute, my hope is since I don't force migration, other players will in turn return the favour.

    If I'm client and I've had a lot of migrations that day, I leave as soon as possible to not get double or even triple migration.

     

    Having the ability to leave the team is a good thing, if you for instance want to run some incursions.

  16. 6 hours ago, Sledhed said:

    They do die from one attack, the problem is that the given one attack involves two damage instances, wich is causing the sleep to wear off.

    It's 2 hits no matter if you press the button once or twice.

    If the weapon was faster or didn't need 2 hits to kill, you would'nt have that problem.

     

    Not a Rest & Rage problem.

    Probably not even a weapon choice problem.

  17. 14 hours ago, Jonas_T_acc said:

    Not to be a spoilsport but it is already a very good weapon, I sincerely think that it might be a bit too OP with 100% status considering how it fires, 8 shots, 1 sec reload, good base damage, PURE elemental.... I'm mostly 2 shotting a lvl 100 Heavy gunner with my Paracyst modded for 100% corrosive and a decent riven (Yeah it's a thing that exists).. that's with 33 base damage/round (3 rounds) vs Mara Detrons 40/pellet (7 pellets).

    What you are missing is Paracyst has a 30% status per round(pellet), Mara Detron has about 5.4% status per pellet.

    One is a primary the other a secondary shotgun.

    To compare apples with apples compare Mara Detron to Twin Rogga. Both are MR 9 secondary shotguns. One is good and the other one is a paperweight, since no riven and no ammount of modding can move the status over 50% per pellet.

    The crit chance is bad, the crit multiplier close to non excisting and the raw DPS is only slightly over Brakk a MR6 weapon, which only needs about 480% status increase to reach 100% status, compared to Mara Detron which needs about 1800% status increase.

  18. 32 minutes ago, (PS4)Riko_113 said:

    His passive should extend to his nearby allies, allowing them to dodge in and out of the rift at will.

    They can already get out of the rift at will, by rolling.

    While allowing to roll into the rift would make rift surge more team friendly, considering how many players scream when they get hit while Limbo banishes rescue target, how confused do you think they would be, if they suddenly ended in the rift without seeing Limbo?

  19. 32 minutes ago, Eivy said:

    3. Formas need to be looked at. I understand in the past we had less content so forma re-leveling was important. I feel its irrelevant now as there's more than enough content, forma should automatically add the polarity without having to re-level. You guys keep saying you want people to stop having to grind a single map, or stop focusing builds on quick clears? then stop making it necessary for us to do so. You guys want people to explore more builds? Stop making it take so long, so we dont have to repeat Hydron a million times to level stuff over and over. Also possibly make forma crafting time less, maybe 3-6 hours instead of 12. That's not a huge deal for me, but it could be nice for newer people. 

    Formas take 24 hours to build not 12.

    I don't find leveling things that booring, as I seldom level on "affinity nodes".

    If mastered formad frames could be used on sorties I'd be happy. Having gimped builds is one of the few, soon to be only, way(s) to not slaughter everything by looking at it the wrong way.

  20. Projectile weapons with inate multishot still use the original status formula, which is based on the same calculations as all rifles.

    Most shotguns got changed a long time ago, but for some reason projectile shotguns were forgotten about in that patch.

    The status you see is status of at least one projectile procing.

    There is only one projectile weapon with inate multishot, with decent per projectile status chance, Prisma Angstrum clocks in at 26% per projectile.

  21. Projectile shotguns are still using the original status calculations

    10 hours ago, [DE]Danielle said:

    Mastery Rank 7-9
    Twin Rogga

    Mastery Rank increased from 8 to 9
    Damage increased from 40 to 47 (per pellet)
    Status chance increased from 15% to 33%

    Mara Detron
    Damage increased from 30 to 40 (per pellet)
    Status chance increased from 20% to 32%
    Critical chance increased from 5% to 8%
    Fire rate decreased

    Twin Rogga with one 60% status mod has 33%*1.6=52.8% status

    Mara Detron with one 60% status mod does not have 32%*1.6=51.2% status, instead it gets 46.6% status.

     

    10 hours ago, [DE]Danielle said:

    Mastery Rank 4-6
    Drakgoon
    Mastery Rank increased from 3 to 5
    Quick shot damage increased from 35 to 40 (per pellet)
    Status chance increased from 10% to 23% (charged)
    Increased Projectile Speed
    Reduced charge time from 1 to .5 secs
    Projectile lifetime reduced from 4 secs to 2
    Damage of charged shot decreased from 90 to 70 (per pellet)

    Kohm
    Mastery Rank increased from 2 to 5
    Critical chance increased from 10% to 11%
    Critical damage increased from 2 to 2.3x

    Kohm with one 60% status mod has 25%*1.6=40% status.

    Drakgoon with one 60% status mod does not have 23%*1.6=36.8% status, instead it gets 34.4% status.

     

    These weapons are not equal in damage output after modding, and they won't ever get close unless the projectile shotguns get changed to use the same calculations as other shotguns.

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