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(XBOX)TJM99

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  1. Well I surely regret not getting my laundry list of things to get that I was too lazy/caught up in other things to get. Not that I really saw myself leaving Xbox anyway, but dang.
  2. What to I mean by this? Essentially more of what Entropy Burst does for the Supra, adding a flat 20 to your Status Chance. Also similar is Avenger's +45 Crit chance, Harrow's +50/200 crit chances, or the new additions to Puncture/Cold Procs with +25/+.5x at max stacks. Affects that are added "after" mods. The problem with %'s is that this is tied to a weapon's base stats. If they're too low, then they mean nothing as a +300% at a base of 5 is only bringing you to 20, failing to make the kind of impact +300% would have for a base of 20. A new problem however has sprouted from Incarnon Genesis'd weapons, having their base stats increased alongside their High Disposition. Theoretically, flat values are completely detached from this problem. If the Supra was given an Incarnon that beefed its Status chance, then the Augments effective 66% increase (of the Vandal's original 30) is completely unchanged and remains a +20. To put into perspective, a big winner like the Latrons can see past a +250% Crit chance if Riven RNG blesses you. At their normal ~24%, a +250% crit chance Riven would bring them up to a good ~84% crit, an easy mod away from 100%. With Critical Parallel sending them to ~48% base, that 250% launches them all the way to 168% crit, another mod from going over 200%! Critical Delay and Argon Scope combined would breach 300. Galvanized Scope at max stacks and Critical Delay would breach 400!! And this is just the Base Form, the Incarnon's ~46% starting base hitting 70% with Parallel makes this mod combination skyrocketing towards 600%! Although the chances of maintaining Galv Scope at 5x for this to be consistent is low, the math is still insane. If the Riven was a flat number, in this case the +60 crit chance gained by a +250%, then the Incarnon doesn't catapult this to 168%, it simply hits 108. Delay brings just past 200 instead of 300, Argon Stacking to make it to 300, etc etc. Keep in mind this is the higher reaches of the Riven's potential, with the lowest ranging around Point Strike's 150% chance, or in flat numbers, +36. Another benefit is the increased support for lower stat weapons. A +30 is universally consistent, but the % chance that would make it rapidly grows the lower the base chance is, far out of the typical reaches of Rivens. The highest known crit chance is +316.5% and the highest status chance is +189.9% (1.55). If I wanted to make a crit build for the Sporothrix that didn't 100% depend on 3 specific Warframes, 2 Kavats, or an Arcane. I couldn't do it. The max Riven Crit chance is +245%...putting me at 2.45% crit chance. If my Riven gave me +60 like the Latron one does above, Avenger could carry me to 100 and this could be universally applicable to any frame. I wouldn't need an Adarza Kavat either. +60 crit for the Sporothrix?+6000%. For obvious reasons, this would never be a rollable percent for other weapons. +60 is safer and more consistent. Ultimately, what I describe nerfs the Incarnon/Riven potential without actually nerfing the Riven. I can see this becoming a severely disliked move if Incarnons nerf Riven Dispo across the board, even if the selected perks have no relevance to the Riven's stats. I think this could at least offer something good to the Team's debacle around this as evidenced by the latest Dispo change notes. I also think this could help weaker weapons out better and make a larger difference towards making Rivens fulfill their original intent. Where Incarnons add flat numbers before Mods, Rivens can do the same after them, joining the small (and recently growing) handful of methods that do so now. Given Entropy Burst, I find this to be feasible.
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