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Fanzschnabs

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About Fanzschnabs

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  1. And not have a 120 second Zenistar disc ? Are you Crazy ? Use the speed+combo chance mod, primed range, use the fast melee forward combos to hit a whole bunch of enemies, use the corrupted charge mod to start at 30 instead of 0, or even better, couple it with a riven with that same starting combo stat, then let loose a gigantic disc with insane damage hovering for 2 minutes... Having to hit a few enemies is nothing compared to it's... GLISTENING MAGNIFICENCE ! YOU JUST MADE ME ANGRY ! *...Ḛ̶̢̧͖̱̈́̊̈́̇x̵̨̬̤͙͖̥̣̮́͑͌͆͌̏̆̒̕͘͜ȯ̵̧̙͉̜̙̦̠r̶̢̛̘͚̻̳̞̥̎͗͊̈́̈͌̉͘ć̷̨͙̦̞̮̩̹̺̖̤i̸̢̮̳͍̝͇̟͚͖̝̊̏̈́͐̇̒̂̕͜z̸̼̫̟͕͕̱̤̘̭̜̔͋͛̐͒͠ã̴̧̦̠̯͕͍̣͎͐̇̽͜ͅͅm̴̙͓̺̟͕͕̤̼̭̀̃́̃̌͑̋̕u̷͔̺͉̲̰̞̳͈͌͒̈̍͊̊͆͂̕͝s̴̡̤͙͓̯̙͕͈̈́̇̔́͒͑̽̾͝ ̷̡̧̛̭͕̱̪̦̰͙̀͋̓̋̌̓ţ̷̛͔͔̲̬͕̹̘͉̍̓͂͛̎̽̚ę̶̘̭̩̜͈̰̖̈͗͐͑̿͘ ̶̧̫̙̣̲̪̦̲̾o̷̠̞̮̔̓̌̔͛̌̇m̶͔͌̔̊n̶̹͈͕͙̩̫͐́̌̄̈͘͠į̴̼͐̽̐͆̂̌̀s̸̹̖͕̖̉͌̔̂̾̒͜ ̸̻̬͚̀̇̇́̌͂͝i̴̢̳͇͔͕̊m̴̲͔̺̍ͅm̷̛̗͓̥̖̝̫̆͝ú̸̧̻̤̌n̸̠̫̏͒̽̓̓ͅd̵͇͆u̵̼̾͘s̵͕͉̠̈́ ̸̳͓̦̈̀̈́̈́s̶͚͕̎p̴̪̏ḯ̶̧̠̯͂r̴̺̱̀i̷͚͝t̷̟̄͐ù̶̘ṣ̵͛͂...* Sorry, Had a small relapse of Vay hek possession. But basically, you gain 10 seconds per combo lvl on it... might be worth noting that you can keep the combo pretty high when throwing with zenurik's passive and some combo efficiency mod (like the energy channeling one)
  2. Same here, and it's actually also "visible" in the "MODS" part of the end-of-mission reward screen. there is a line under which no render is done, as expanding the top mod by hovering above it shows the very bottom of it being clipped too. Quoting to notify fellow tennos above : Did you guys happen to update your Video Drivers recently ? I didn't have this bug after the latest patch, yet in-between I did update to the last nVidia drivers. This might help pinpoint the origin of this particular bug.
  3. Seems to be the place for it, so I'll leave this here : How About... Adding the possibility to swap her melee to claws(& vice-versa) DURING the game ? Hear me out : Her 1 can be tapped for a jump or held for a "bloody hadoken" (side note : she could use some TCL on that tapped jump, so it chains a little more flawlessly, kind of like Rhino's charge, with a 1x/2x/4x effect but instead of cost reduction, add more of a damage buff on chained hits, because "Oh, look, this Heavy lvl 300 elite eximus special unit is taking 10% dmg per hit, that amount to Hundreds of thousands damage points ! Surely, she would be able to instantly rip apart anything under lvl 30 with that, right ?"...) Her 2 can be tapped on enemies to turn them to an altar, or tapped on an altar to release that particular one Her 4 can be tapped or held depending on the desired range/angle on her "make-em-bleedy-twirly-claws-fingers-attack" Yet, her 3 can only be tapped for a Health to Energy conversion. So, How about adding a held command on this one, which would specifically Holster the melee weapon(s), and at the price of half your max HP, just like the hp-energy conversion, would allow her to pop out the claws ? (Do it again to go back to regular melee) Why should it hurt ? Well, it empowers the claws for melee (literally, her passive, just from that, would grant her 50% more dmg) It would require minor tweaking of her arsenal screen, to show the claws at the same time as the regular melee, just like all the exalted weapon frames out there, and it would solve the "you need melee-conditions" problems quoted numerous times in this thread. There it is, My 2 Ducats on this matter.
  4. Well, you said it pal, YOU never used this. I do constantly, I see no problem with it, and I'd hate for it to change for no reason. 1 tap and you switch to big gun/other gun(s), you hold for about 0.25s and you get full melee, and if you're already in quick melee, you get a flash and a sound to confirm that you are now, indeed, in full melee... simple, efficient, saves 1 key for those lost souls playing on controller. What would be next if this was considered a bug ? "Hey, my Ivara/vauban/<insert any other dual cast mode frame here> keeps bugging me with key <X> because my fingers are so heavy I cannot release the key in time for a simple 'tap' press..." Nothing good comes from removing options and possibilities, especially when it can be considered accessibility... What you should ask for, is maybe a slider in options to decide "how long" you have to press for it to be "more than a tap" (and also, definitely, an option to toggle off the "long melee press = heavy attack") Cheers.
  5. Exactly this, came for the same reason, upvoting
  6. To the Dedicated Chroma players out there, I'll share a little tip about something you might have forgotten (or ignored since) to do self-damage : Castanas... (happens in Sancti flavor too !) Get a riven for those, roll til you get a critical chance malus and 3 bonus stats, which will obviously negate the whole thing, being above 100% in malus. even a critchance malus with 2 stats riven has above 50% chances to be above 100% critchance reduction. This means the crit will never occur, no surprise damage, all you got left to do is fine-tune the damage till it's the perfect match for your chroma, and you can kickstart your buff from nothing to max in an instant...
  7. Well, paracesis IS faster than Zenistar, and I guess hitting multiple enemies in the same swing count as more combo points... Time to rock that heavy blade stance !
  8. Millions of Tennos pressing F at the same moment, causing a shift in earth orbit, and tidal waves hitting the coasts a few hours later, ending most of humanity. But wait, how fast and how high can the new combo go ? The only direct nerf about this new zenistar duration is when used with Ivara...
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