Aeon94
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Posts posted by Aeon94
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^this
nice idea +1
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( I heard Mag's passive ( Loot Pull-et Jump? ) but its not a good passive for her hope u like my passive idea. )
What about Elemental Resistances for Elemental Frames? or some additions to existing passives?
I wanted to share my passive ideas with u also i will show u existing passives too
Ash -
Atlas - Knockdown immunity while on ground.
Banshee -
Chroma - Energy color changes his abilities' element.
Spoiler( + ) Gains elemental resistance by 10% - 20% based on chosen element
Ember - // Passive Idea //
Spoiler>> Melee strike has a chance to burn enemies on contact , fire damage has a chance to heal her and 10% - 20% fire resistance.
Equinox - Equinox has the unique passive ability to convert 10% of health orbs into energy, or 10% of energy orbs into health and stacks with Equilibrium.
Excalibur - Receives 10% attack speed and 10% damage when dealing damage while using longswords , dual swords , nikanas , rapiers.
Frost - Melee strike has a chance to freze enemies on contact
Spoiler( + ) No shield reduction in ice hazard and 10% - 20% ice resistance.
Hydroid -
Inaros - Puts himself in his sarcophagus while bleeding out and drains health from nearby enemies to revive himself , Finishers heals Inaros
Ivara - has innate radar that detects enemies within 20 m.
Limbo - Regenerates energy in rift plane --- WAITING FOR REWORK
Loki - // Passive Idea //
Spoiler>> Deals 10% - 20% bonus damage when striking an enemy from behind.
Mag - // Passive Idea //
Spoiler>> 5% -10% chance to evade bullets , 20% - 30% chance to resist distruption ( from Ancient Distruptors and Grineer Sensor Doors )
Mesa - 10% fire rate with dual wield sidearms , 20% reload speed with one handed sidearms , +50 heath when no melees equiped
Mirage - 25% faster Bullet Jump , 50% Manuever Speed
Nekros - // Passive Idea //
Spoiler>> 5 sec longer Bleedout time and 20% more damage while bleeding out
Nezha - Slides faster with less friction
Nova -
Nyx -
Oberon -
Rhino - Discharges a shockwave after heavy landing , stacks with Heavy Impact
Saryn - Has increased 25% status duration
Spoiler( + ) Melee strike has a chance to reduce enemy armor by 5% and 10% - 20% toxic resistance
Trinity -
Spoiler>> Revives 50% faster
Valkyr - 50% faster knockdown recovery and immunity to heavy landing
Vauban -
Volt - // Passive Idea //
Spoiler>> Melee attackers has a chance to suffer from electric damage when they hit shields , 10% - 20% electric resistance
Wukong - Has 5 sec longer melee counter
Zephyr - Suffers less from gravity and falls slower
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" Everything clips through everywhere "
Lotus , Hot Space Mom
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15 minutes ago, NightmareT12 said:
But Tint 1 is black. Besides I don't think this is bad. Although I wonder why there's this metallic part here when not a part of his body is this kind of metallic.
yea i wonder why they add metallic textures to helmet when there is none on body
ik tint 1 is black but that metallic texture and textures affected by tint 1 however looks same
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There is inconsistency between same textures ( tint #4 - orange ) it looks metallic.
can u bind that textures to tint #1 or change textures (if possible)? so it will look less distracting
also this area is affected by 2 tints (tint #1 , tint #3) can u bind it to tint #1?
sorry for this kind of requests but color / texture differences really bothers me
other than those inconsistencies helmet design is awesome thx DE
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NO BANSHEE DELUXE SKIN ?!
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1 hour ago, LouseFur said:
Isn't a Khopesh too large for a dagger style weapon? It seems more like a fit to machete style due to the design of the blade as well... perhaps an alternate stance for machetes would be nice to accompany this if it were to be shipped.
The look of a khopesh alone would make the idea worth wile and could open up the field for a lot of similar weapon types.
As for the Ankh, melee or sidearm? I think it could work as a melee, with a unique stance, and button hold for the beam would be pretty cool.
Would effectively be the first "support" style melee weapon, a unique idea in and of itself.
actually my first idea was dual wield khopesh + ankh. Tap to swing khopesh and hold to use ankh beam. dunno why i didn't share it. I will add it to concept
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2 hours ago, AM-Bunny said:
Khopesh would definitely fit well into the Machete family. I understand you suggested dagger just for Covert Lethality, but still. It's totally a Machete.
I chose dagger cuz machetes and their stances r terrible also thought it won't fit to single swords. Daggers was best choice for me and yea I would like to use Covert Lethality on it. I will be happy If DE releases a better stance for machetes.
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KHOPESH (Machete)
- Slash - 45.0
- Puncture - 2.5
- Impact - 2.5
- Attack Speed - 1.0
- Crit Chance - 20%
- Crit Multiplier - 2.5x
- Status Chance - 10%
ANKH (Secondary)
- 50 heat dmg (affected by all damage mods )
- Fire Rate - 5.0
- Magazine - 100
- Crit Chance - 5%
- Crit Multiplier - 2.0x
- Status Chance - 30%
- Heals allies by 10 hp / sec , healing increases with each enemy / ally hit , up to 50 hp / sec " ( doesn't affected by mods )
- Chains between allies and enemies
- Has archwing weapon ammo recharge mechanic ( 25 ammo / sec when not firing )
- Ruinous Extension affects Ankh's beam and chain range
KHOPESH + ANKH (Dualwield Support Melee)
- Shares same stats with Khopesh
- Ankh's Beam;
- Deals " 150 heat dmg / sec " (affected by mods that increase elemental damage )
- Heals " 5 hp / sec , healing increases with each enemy / ally hit , up to 25 hp / sec " ( doesn't affected by mods )
- Reach / Primed Reach affects both Khopesh and Ankh's beam / chain range
- Tap > Swing Khopesh
- Hold > Use beam of Ankh
EDIT 1 : Added Khopesh + Ankh Dualwield Support Melee
EDIT 2 : Changed Khopesh to Machete from Dagger and waiting for a better stance for machetes
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1- it is " Teshin " not " Tenshin "
2- even hates u , deal with it bruh
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just like GamerCat535 said " pay-to-progress-quickly " also u can get anything in game free except cosmetics etc ( its not a problem if u don't want to contest for " fashionframe " )
u can get ...
- warframes from quests or boss missions / void missions
- reactors, catalysts etc from alerts and invasions
- slots or cosmetics by selling prime parts or mods u acquired
soooo its too hard to call this game as " PAY 2 WIN "
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2 minutes ago, jRazz said:
lol.. if you wont play or do anything, then what's the point of being logged in? o.O
chatting with clannies ?
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Seriously guys nothing related to steam (verify) will fix your issue and stop misleading ppl to verify their content.
DDoS causing this problem and its a serverside thing that u can't fix.
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Just now, jRazz said:
whitehawk360, you should be careful... you think you are insulting others, but all you are doing is revealing that you yourself have no sense of humor and can't recognize sarcasm to save your life.
well said jRazz
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Just now, ThetaSigma3 said:
buy you can enter/exit the arsenal or the navigation?
yea i can do them without having trouble
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3 minutes ago, ThetaSigma3 said:
Everything still stable ingame? (hope you have notifications on)
everything looks fine but can't take risk and join a mission or go to dojo/relay. i think i'll sit in liset as long as i can
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yay managed to login but not sure about how long it will stay like that
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Just now, EnzoF50 said:
platform:PC - just been kicked out to login page and unable to lock back in - internet on my side is OK - do we still have an issue ?
yes we do. several DDoS attacks have been made and DE trying fix it
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Just now, jRazz said:
I can tell you without a doubt, that only right now, anyone who is Mastery Rank 22 or higher can not log in. In fact, if they try to, they will get a Lifetime Ban.
But if you are Mastery Rank 21 or less, then don't worry. You can log in soon as everyone else can :)
lol
EDIT : This made my day
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Just now, --G-Force-- said:
are you tripping bro
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Just now, SkyNet. said:
I can not go and I'm rank 21, which rank of guys that do not connect?
dude this is not about mastery rank , we have a serverwide DDoS attack , everyone has same problem
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5 minutes ago, P4pp4P said:
Who should I follow on twitter for the best updates on things like this?
DE_Steve
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Just now, --G-Force-- said:
so you're unable to login all together??
because i cannot even login
welcome to club dude
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1 minute ago, Milkyway_Murder said:
Is anyone else still getting occasionally logged out after they do something ie; finish a mission, do to the dojo, etc.
welcome to club dude
A Few Inaros Changes
in Warframes
Posted · Edited by Aeon94
I think he needs some scaling other than " blind and insta-kill with daggers (Covert Lethality) "
1# - Is fine as it is.
2# - Needs to be like Trinity's EV so it can easily devour targets ( no more 1 min devour )
3# - Needs more range? or maybe range increases each second spend in sandstorm?
4# - I love armor increase on health sacrifice but it's active seems has no effect sometimes (bug ?)
Passive - Works same with New Devour (2#) so he can heal himself easier than b4 and deal more damage to nearby targets ( affected by Provoked )
Feel free to share your opinions
EDIT: