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Aeon94

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Posts posted by Aeon94

  1. I think he needs some scaling other than " blind and insta-kill with daggers (Covert Lethality) "

    1# - Is fine as it is.

    2# - Needs to be like Trinity's EV so it can easily devour targets ( no more 1 min devour )

    Spoiler
    • Ignores Shield and Armor , deals X% of target's remaining health as finisher dmg ( percentages are affected by power strength)
    • Heal is based on Y% of Inaros or Allies' healths // or // Z% of damage dealt with Devour ( percentages are affected by power strength)
    • Sand Shadows will last for " 10 + enemy level " sec and not affected by how much time spend on devour
    • Sand Shadows retain the level and stats of their original selves but will gain 50 / 100 / 150 / 200% and 25 / 75  / 125  / 175% health.

    3# - Needs more range? or maybe range increases each second spend in sandstorm?

    Spoiler
    • Applies same effect of New Devour (2#) on enemies that caught in quicksands and creates Sand Shadows
    • Range increases by 1m each second spend in sandstorm , max 10 m
    • Activation cost reduced to 50 energy

    4# - I love armor increase on health sacrifice but it's active seems has no effect sometimes (bug ?)

    Spoiler
    • AoE cast like Oberon's Hollowed Ground instead of target based // or // Inaros releases scarab swarm around himself
    • Deals more Corrosive damage (200 / 300 / 400 / 500 damage instead of 100 / 150 / 175 / 200)

    Passive - Works same with New Devour (2#) so he can heal himself easier than b4 and deal more damage to nearby targets ( affected by Provoked )

    Feel free to share your opinions

    EDIT:

    Spoiler
    • Sand Shadows ( 2# ) will last for " 10 + enemy lvl " sec
    • Sand Shadows ( 2# ) retain the level and stats of their original selves but will gain 50 / 100 / 150 / 200% and 25 / 75  / 125  / 175% health.
    • Sandstorm ( 3# ) activation cost reduced to 50 energy

     

         

  2. ( I heard Mag's passive ( Loot Pull-et Jump? ) but its not a good passive for her hope u like my passive idea. )

    What about Elemental Resistances for Elemental Frames? or some additions to existing passives?

    I wanted to share my passive ideas with u also i will show u existing passives too

    Ash -

    Atlas - Knockdown immunity while on ground.

    Banshee -

    Chroma - Energy color changes his abilities' element.

    Spoiler

    ( + ) Gains elemental resistance by 10% - 20% based on chosen element

    Ember - // Passive Idea //

    Spoiler

     >> Melee strike has a chance to burn enemies on contact , fire damage has a chance to heal her and 10% - 20% fire resistance.

    Equinox - Equinox has the unique passive ability to convert 10% of health orbs into energy, or 10% of energy orbs into health and stacks with Equilibrium.

    Excalibur - Receives 10% attack speed and 10% damage when dealing damage while using longswords , dual swords , nikanas , rapiers.

    Frost - Melee strike has a chance to freze enemies on contact

    Spoiler

     ( + ) No shield reduction in ice hazard and 10% - 20% ice resistance.

    Hydroid -

    Inaros - Puts himself in his sarcophagus while bleeding out and drains health from nearby enemies to revive himself , Finishers heals Inaros

    Ivara - has innate radar that detects enemies within 20 m.

    Limbo - Regenerates energy in rift plane ---  WAITING FOR REWORK

    Loki - // Passive Idea //

    Spoiler

    >> Deals 10% - 20% bonus damage when striking an enemy from behind.

    Mag - // Passive Idea //

    Spoiler

    >> 5% -10% chance to evade bullets , 20% - 30% chance to resist distruption ( from Ancient Distruptors and Grineer Sensor Doors ) 

    Mesa - 10% fire rate with dual wield sidearms , 20% reload speed with one handed sidearms , +50 heath when no melees equiped

    Mirage - 25% faster Bullet Jump , 50% Manuever Speed

    Nekros -  // Passive Idea //

    Spoiler

    >> 5 sec longer Bleedout time and 20% more damage while bleeding out

    Nezha - Slides faster with less friction

    Nova -

    Nyx -

    Oberon -

    Rhino - Discharges a shockwave after heavy landing , stacks with Heavy Impact

    Saryn - Has increased 25% status duration

    Spoiler

    ( + ) Melee strike has a chance to reduce enemy armor by 5% and 10% - 20% toxic resistance

    Trinity -

    Spoiler

    >> Revives 50% faster

    Valkyr - 50% faster knockdown recovery and immunity to heavy landing 

    Vauban -

    Volt - // Passive Idea //

    Spoiler

    >> Melee attackers has a chance to suffer from electric damage when they hit shields , 10% - 20% electric resistance

    Wukong - Has 5 sec longer melee counter

    Zephyr - Suffers less from gravity and falls slower 

     

     

     

     

     

  3. 15 minutes ago, NightmareT12 said:

    But Tint 1 is black. Besides I don't think this is bad. Although I wonder why there's this metallic part here when not a part of his body is this kind of metallic.

    yea i wonder why they add metallic textures to helmet when there is none on body

    ik tint 1 is black but that metallic texture and textures affected by tint 1 however looks same

     

     

     

  4. There is inconsistency between same textures ( tint #4 - orange ) it looks metallic.

    can u bind that textures to tint #1 or change textures (if possible)? so it will look less distracting

    20160316225135_1.jpg

    also this area is affected by 2 tints (tint #1 , tint #3) can u bind it to tint #1?

    20160316231320_1.jpg

    sorry for this kind of requests but color / texture differences really bothers me :sad: 

    other than those inconsistencies helmet design is awesome thx DE :heart: 

  5. 1 hour ago, LouseFur said:

    Isn't a Khopesh too large for a dagger style weapon? It seems more like a fit to machete style due to the design of the blade as well... perhaps an alternate stance for machetes would be nice to accompany this if it were to be shipped.

    The look of a khopesh alone would make the idea worth wile and could open up the field for a lot of similar weapon types. 

    As for the Ankh, melee or sidearm? I think it could work as a melee, with a unique stance, and button hold for the beam would be pretty cool. 

    Would effectively be the first "support" style melee weapon, a unique idea in and of itself. 

    actually my first idea was dual wield khopesh + ankh. Tap to swing khopesh and hold to use ankh beam. dunno why i didn't share it. I will add it to concept :smile:

  6. 2 hours ago, AM-Bunny said:

    Khopesh would definitely fit well into the Machete family. I understand you suggested dagger just for Covert Lethality, but still. It's totally a Machete.

    I chose dagger cuz machetes and their stances r terrible also thought it won't fit to single swords. Daggers was best choice for me and yea I would like to use Covert Lethality on it. I will be happy  If DE releases a better stance for machetes.

  7. KHOPESH (Machete)

    • Slash - 45.0
    • Puncture - 2.5
    • Impact - 2.5
    • Attack Speed - 1.0
    • Crit Chance - 20%
    • Crit Multiplier - 2.5x
    • Status Chance - 10% 

    khopesh_2_by_odinblades-d3g425q.jpg

    ANKH (Secondary)

                  - 50 heat dmg (affected by all damage mods )

    • Fire Rate - 5.0
    • Magazine - 100
    • Crit Chance - 5%
    • Crit Multiplier - 2.0x
    • Status Chance - 30% 

                  - Heals allies by 10 hp / sec , healing increases with each enemy / ally hit , up to 50 hp / sec "  ( doesn't affected by mods )

    • Chains between allies and enemies
    • Has archwing weapon ammo recharge mechanic ( 25 ammo / sec when not firing )
    • Ruinous Extension affects Ankh's beam and chain range

    -ankh-.jpg

    KHOPESH + ANKH (Dualwield Support Melee)

    • Shares same stats with Khopesh
    • Ankh's Beam;

                   - Deals " 150 heat dmg / sec " (affected by mods that increase elemental damage 

                   - Heals " 5 hp / sec , healing increases with each enemy / ally hit , up to 25 hp / sec " ( doesn't affected by mods )

    • Reach / Primed Reach affects both Khopesh and Ankh's beam / chain range

                   - Tap > Swing Khopesh

                   - Hold > Use beam of Ankh

     

    EDIT 1 : Added Khopesh + Ankh Dualwield Support Melee

    EDIT 2 : Changed Khopesh to Machete from Dagger and waiting for a better stance for machetes

     

  8. just like GamerCat535 said " pay-to-progress-quickly " also u can get anything in game free except cosmetics etc ( its not a problem if u don't want to contest for " fashionframe " )

    u can get ...

    - warframes from quests or boss missions / void missions

    - reactors, catalysts etc from alerts and invasions

    - slots or cosmetics by selling prime parts or mods u acquired

    soooo its too hard to call this game as " PAY 2 WIN "

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