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Master-Nachash

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Posts posted by Master-Nachash

  1. The void is a living, conscious entity that seeks to expand its influence on the physical plane, so it uses the resources it has (the countless enemy units found in Orokin towers in the void under the control of corrupted neural sentries) and sends them to other parts of the system via void fissures to either spread its' corruption and control, or destroy anything that has any sort of resistance to that control, e.g. us, the Tenno and our Warframes.

  2. 58 minutes ago, Kihana said:

    Rivens and Kuva appear to be current end game grind content. If that be the case, then nothing should change.

    Agreed. Rivens aren't necessary for "normal" gameplay. They're just there to supercharge your stuff after you've already maxed it out and to make you revisit older, less useful weapons. So IMO, nothing about Kuva farming nor Rivens need to change (that being said, I would like other ways than trade + sortie to gain rivens).

    And I'm someone who's ramped up 80 rerolls on a Riven before now, so yeah. :crylaugh:

  3. Yep, I do quite often since I got a decent Riven for it. 250+ damage, some extra heat damage and practically zero reload speed. :)

  4. 4 hours ago, Senguash said:

    You seem oblivious as to why the functionality that's causing you problems exist in the first place.

    Start timer exists to force players to make a quick decision if the rest of the squad has already made up their mind, or simply aren't willing to wait any more. It serves other purposes, like still being able to start a mission if someones UI breaks, but that's not the main reason for its existence.

    The reasons that you've received a fairly negative response to this thread is:

    1. You seem to think that this is not your issue.

    2. The solution you've suggested is vague, and it solves very specifically your exact issue.

    Let me give you an example of a suggestion similar to yours but more extreme.

    "Can we please have the chat default to the right side of the screen?

    Every time I log in I have to move it to the right side because it defaults to the left."

    That's obviously a silly change, because it seems reasonable to assume that the vast majority of people are fine with being to the left.

    Now this is a suggestion similar to yours:

    "Can we please have the game save chat location even when I exit game?"

    The problem with this, is that the majority of people still doesn't give a S#&$.

    Therefore it's not worth any of the developers time to do something about. Not every issue we run into this game is the fault of the developers nor their problem to fix.

    The reason we have start timer, and not just start mission instantly, is so you have time to hit leave squad if you don't wanna go for the next mission.

    If you find yourself unable to use this time window to leave squad, then that's on you.

    I feel like you just said what you said, not because you had something to say, but because you just wanted to say something. I mean the entire premise of your post seems to be made up to drag this on and expand the debate and arguement further from the original point. I feel like you're ducking and weaving, trying to overcomplicate things for some reason. Pretty much everything you just said was kinda inconsequential in relation to this topic. Only loosely applicable if at all.

    Anyway, It's a simple fact that I and many others are experiencing this same issue, and on a variety of different quality systems, and the problem seems to be in relation to high ping hosts. And also, it correlates to other issues found when you're a client of a high ping host.

    For example, in conclave. A high ping host has the advantage over all of his clients because of the desync between him and the other players. People lag in general because their connection is taking longer to send information to the host and back again due to high ping so you'll see the host doing a lot of things much quicker than other players. I and other players I know even find that there's a slight increase in general performance / fps when we're host as opposed to when we're client, and in high ping matches there's a slight decrease in performance / fps.

    So basically, the root of the issue seems to be high ping / bad hosts and lag. People are lagging between missions which is making their load times longer. The more time it takes for host and client to sync, the longer the load time. And the host is reaching his liset / navigation console before all of the other players due to the nature of hosting and as a result they are capable of forcing the other players who are still loading, into another mission either as soon as they spawn back in their liset or sometimes, even before that.

    It's that simple.


     

  5. 6 hours ago, FairyTael said:

    I've seen a few complainers before when farming me and some friends leave a slot open while farming for credits.

    We'll be doing known-speed clear nodes, have a rando join, and I'll let them know we're credit farming fast. (Sechura with Speedva for instance)

    Usually people either get on the ball or drop after one run.

    But occassionally I get the chud that wants "Few minutes, let me switch some stuff up." after a single run.

    How about no? How about you get that S#&$ set out on your own time. I have three people ready to go and one chud holding everyone up.

    Yes I hit start timer. If you need time, leave.


    Now, in other scenarios, where you aren't clearly speed-running stuff? Sure, probably a $&*^ move.

    You should set your instance to invite only / friends only if other players joining is a problem for you when you're in a pre-made squad.

  6. 15 hours ago, Yagamilight123 said:

    Not even ones happen to me , not matter how bad the host was ... sound like your problem , not "a problem" .

    Not sure I believe you. I've spoken to a number of different players across different platforms with different quality systems and they all recognise this issue, albeit some haven't come across it as much as me. But I play almost all day every single day so it's likely that I'll see it more than most.

  7. 3 minutes ago, Souldend78 said:

    Wouldnt be just as inconsiderate, that knowing your configuration may not even at base, you still choose to join public and hold the other people back?

    You can always tell the public: "hey crappy computer, please dont start next mission, or disband after this pls"

     

    nvm me, thats probably it, but still not, best approach to finger point when you choose to keep ping at no limits at your own risk

    It's not my configuration. The only time I have issues is when the host is bad. The pattern is evident. When I have a high ping host. My load time increases between mission and navigation and when my load time increases, host can shunt me back into another mission without me even seeing the insides of my liset. And as someone else has pointed out, this occurs on a variety of different systems, including ones that are far beyond what's needed to run Warframe efficiently. So obviously this is an issue with squad hosting itself and matchmaking.

    And like I said, if I reduce my ping limit I have trouble finding squads. So that is not an option.

  8. 1 hour ago, MystMan said:

    I have experienced what OP described a couple of times. I had to wait a long time looking at the loading screen only to appear in the next mission immediately, I never even got to see the mission results screen of the previous missions.  I know it's not my connection or my hardware, those are well beyond the recommended requirement. 

    This only happened a small number of times and it was always because of the connection to the host player being terrible. The host player is geographically far away (high ping) or has slow internet (or is running torrents, streaming media, doing whatever choking up their internet speeds).

    Maybe OP has bad luck connecting to these hosts a lot. Did you try lowering your matchmaking Ping limit in Options to 200?

    My ping limit is set to unlimited or whatever because I find that I often have trouble finding squads if it's lower than that. And I probably come across this issue so much partly because I play everyday for hours without fail. It's usually like once or twice a day and always when I have a below average to a terrible host.

  9. 4 minutes ago, (PS4)watt4hem said:

    The bug i really hate is when the timer doesn't start at all, then it suddenly start counting like fivefrtritwoONE fck you now you play. And then i got loaded in with half modded weapon.

    And i'm on console so specs would be the same for all players.

    Yes. This also occurs. And this supports my point that it's not actually a setup issue but rather a connection issue with bad hosts.

    I know that technically you're not fully connected to the squad's host while in your orbiter but I wonder if there is some remnant of a connection there, I mean, after all when the host leaves you do get a notification saying "host migration" or whatever so there must be some sort of connection there.

  10. Just now, Kaotyke said:

    Specially since loading into the Orbiter is independant of you being Host/Client, since its always your instance.

    Well the pattern I've noticed is, high-ping = higher load times both into and out of missions. So while the orbiter may be independent from the host / client I think it's safe to say that the interval between missions isn't. The load time is longer because there is still information being transferred between host and client, and it's only when you're actually in the orbiter that the connection is severed.

  11. 17 minutes ago, arch111 said:

    This happens alot. And the timer is not 60 seconds,  more like 15.

    This bugs out on Relics more often so that I start a mission with no Relic selected. I think a bug happens when Timer/Ready/Relic screen/Armory screen interacts.

    And yeah I have gotten host migrations and been pulledninto the next mission.witjout delay or warning plenty of times.

    I want a Lobby where we start and end missions. And a system with "yes we are all ready" before launch.

    Not 0 sec before mission loads. 

    Agreed.

    Also quite often my relic equip bugs out when squad shenanigans occur and for some reason my relic unequips.

  12. 22 hours ago, Retequizzle said:

    Simply put, if you aren't going to say to your squad that you'd like to stay partied up but need a minute to prep between missions, then don't be upset when they don't give you a minute to prep between missions.  

    But these are public matches and I have no intention of staying in these squads. These are squads where no communication is going on at all. Total chat silence. And someone, probably the host, decides to force everyone into a mission. Also, to me that seems like a double standard, like you expect me to communicate to every single squad I join whether I do or do not wish to stay in that squad, to compensate for the fact that people give me no choice in the matter and don't take me or other players into consideration. Kinda makes no sense man. It shouldn't even be up for debate.

    It's a simple fact that it's manners to communicate with other players before starting the timer, and to do so without communicating is rude and inconsiderate. I'd go as far as to say that if nobody communicates asking for squad to stay together you should just leave and start a new public match rather than just assuming they want to stay.

    And also, a lot of people go afk after a match and don't bother to leave the squad, which is also an issue for people who force start timers because it goes from being outright rude of the one who starts the timer to counter-productive for both themselves and other players because you have one less active player in the squad.

    I think it's just laziness tbh. I think some players just don't care, so they force others into missions thinking "I don't wanna wait, they can just abort when they join."

  13. 5 minutes ago, WhiteMarker said:

    Actually it is.
    If your setup wouldn't take ages to load in, you would have no problem leaving or doing stuff.
    If I end a mission, I load in my Liset, and have no problems at all to leave or to stay and select another relic.

    Actually, it isn't. Because as I said. My setup has no issues with load times unless the host is bad. Which obviously signifies that the issue isn't my setup but the way the game adapts to high ping hosts. Also, I suspect that it's actually the host that forces the rest of the squad into the mission as the host will instantly load back into his liset whereas the clients whom are likely lagging due to his high ping will take longer, thus giving him more than enough time to start the timer before they get a chance to leave the squad.

  14. 3 minutes ago, AlphaPHENIX said:

    I think I have seen the timer be 60 seconds before, but that was a whille ago, maybe even back when we had starchart 2.0.

    Anyway whille we are on the topic I would like to point out another related bug.

    So you know the Accept and Decline buttons that appear when a mission is selected by another player? Well sometimes those don't work, forcing you to use the Start Timer buttton, in that case it would be nice for the timer to stay at the length it is.

    Now how I propose to fix both issues, simply put a timer for the timer. In more understandable words, after a mission is done and players que up fo another one, lock the Start Timer button and make it unusable for say 30 secconds (so that it isn't too long eiether). That way everyone (hopefully) should have enough time to ready up if there are any problems.

    Yeah I think it was 60 seconds until everybody accepted the mission.

    And yes I've come across that bug too, but more often than not, the squad communicates and expresses that we need to start timer. When I come across the issue I've highlighted in the OP, I rarely even see the accept / decline buttons because by the time I'm back in my liset I'm forced straight into another loading screen. If I ever get back to my liset at all that is.

    Also, I agree with your solution. Seems to make sense. A timed interval between the end of one mission and the beginning of another before the timer can begin would be perfect.

  15. 2 minutes ago, ashrah said:

    no need to anyone wait someone once u going in mission u have plenty of time to setup gear before u going in mission

    Well firstly, I'm not talking about setting up gear, maybe relics yes but that's different. Secondly, no, when a bad host is back in his navigation / liset before you and he starts timer, you don't have any time to do anything, you're forced into a mission. Simple as.

  16. 23 hours ago, WhiteMarker said:

    Doesn't really sound like a problem of the game. It sounds like your computer doesn't load fast enough. Why not upgrade your setup?

     

    23 hours ago, LSG501 said:

    You know there's a bug where you need to click start timer to actually get going because no one shows as being ready...

    Also to go through the entire relic selection process and click start before you've had the chance to even select leave says to me that your pc is taking ages to load up to navigation etc, that's not the fault of the other people who actually want to get on with the game, that's because you're using a slow pc. 

     

    Even if that was the case, which it's not. That doesn't excuse people for forcing others into a match without so much as even attempting to communicate whether everyone is ready or not. And I'm not going to spend a good amount of money to upgrade my system because I'm having problems with other people's lack of consideration. While the state of my current setup may or may not be part of the issue, it's certainly not the biggest part. The lack of consideration is.

    Also, it's not as if my load times are lengthy. Tbh the only time I have issues with long load times is when I have a high ping due to bad host / long distance host, and obviously this contributes to the issue I've highlighted. Higher ping for me = higher load time. When the host is ok, I'm almost instantly back in my liset with no problems and I don't face this issue. So it's more likely that high ping hosts are causing the problem, not my setup.

  17. So, this issue has bugged me for quite a long time now. Basically I'll do a public mission, complete it then extract, and before I've had a chance to leave squad or in the case of relic runs, equip a new relic for the next run. Someone in my squad has chosen a new mission or clicked "repeat previous mission" or whatever then started timer and forced me into that mission without so much as even asking if it's ok to do so.

    Also, quite often this has actually caused my game to lock up as I've not actually had enough time to spawn in my liset so I've gone from one loading screen directly to the next. This wouldn't even be an issue if the players in question had the common decency to be a little patient and wait for communication from other players, e.g. "yes you can start timer, I'm ready."

    So yeah. It would be nice if DE would implement some kind of safeguard to ensure that this doesn't happen anymore. Perhaps a longer waiting time after you've started the timer, and in the mean time it'd be nice if players would think about their actions and take other players into consideration before doing this and either wasting people's time or causing their game to lock up.

  18. Here's mine (all mods are maxed):

    Stance - Gemini Cross.
    Mod #1 - Primed Fury.
    Mod #2 - Primed Pressure Point.
    Mod #3 - Shocking Touch.
    Mod #4 - Fever Strike.
    Mod #5 - Focus Energy.
    Mod #6 - Viruent Scourge.
    Mod #7 - Voltaic Strike.
    Mod #8 - Seismic Wave.

    Does really really really well against lvl 100 mobs. 66% status corrosive status chance + over 1k damage. Has a decent crit chance considering the multistrike combos from Gemini Cross even though you only really have a 15% crit chance. I tend to use it with my Limbo + Adarza Kavat. Cataclysm + stasis + extra crit chance from Kavat charm absolutely devastates everything.

  19. Totally unrelated but I originally thought this thread was about the rift-plane-invulnerability inconsistencies such as enemies randomly downing you (such as grineer wardens one-shotting you) when you're in the rift and they're not, or certain environmental effects affecting you like the lightning turret things in the Kuva Fortress.

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