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About Lakyus

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  1. Alright, the new vaults are not worth it at all. The Juggernaut bugs out of nowhere it might be the last bounty in the chain. There is no fix, mobs stop spawning, the Juggernaut stops walking (we used Nova teleport to unstuck, the AI is stopped still). This is a game breaking bug and very frustrating. The drops are just not worth the trouble. Remove the Blueprints and Endo drops from the Phase 2 onwards, please. They take forever to do. If you wanna do the Tier 3 Arcana bounty, you have to do the normal Iso bounties up to tier 3, resulting in 1 hour+ runs. Tier 2 Arcana is al
  2. Hitboxes on both new fishes seem too small. It's very hard to hit them compared to all other fixes. They also run away from Ebisu Spear. And as said, Luminous Dye does not apply to Flagellocanth. Also, there is a noticeable bug that fishes stop spawning out of nowhere for specific players. The only fix so far is to exit the Cambion Drift and go back in.
  3. Bounties are slow to begin, slow to end, plus the reward is not worth the time invested. Same problems as usual. :( Bounty design is ok though, save for the mentioned bounty where you have to kill mobs with the same bag of Entrati thing.
  4. Yes. There is the normal and quick throw still. Heavy Attack itself is the manual detonation.
  5. Not Orvius. Volatile Quick Return (and Rebound) on Orvius! Ok, now the feedback. The glaives feel amazing now! Thank you. At first I thought the changes would be meh, but after testing it out, they are really great. However, I have one single problem with glaives, that use legacy mechanics: The throw itself. Throwing a Glaive used to be considered a Heavy Attack before Melee Rework. For this reason, Heavy Attack Wind Up Speed (from Killing Blow and Amalgam Organ Shatter) affects throwing animation. Please change the throwing animation to be affected by Attack Speed mods
  6. The weapons are pretty fun in concept, but a bit annoying to use: All of them need better reload times. Like, all of them, and by a big chunk. I'm speaking of 1 second or more. Zymos is one of the less consistent weapons of all time. It does 0 damage with body shots, and 1000 damage with headshots, that already apply multipliers. No to mention the no AoE/full AoE. My suggestion is increasing the base damage substantially and make it do area attacks on headshots, so it feels more rewarding for doing it right and less punishing when doing it wrong. Look at Kuva Seer. It has a similar
  7. I like the changes, thank you. Looking forward to test it. However, since you guys are changing Void damage, can you make Limbo do Void damage? He is the magician of the Void, yet his skills do Impact damage. Thanks.
  8. Bug 1 TYPE: Necramech Bug DESCRIPTION: When I resummon the Necramech in a mission, it spawns with half (~1500) health, instead of the maximum ~3000. My guess is that Necramech Vitality is not kicking when summoning. VISUAL: None. REPRODUCTION: Resummon Necramech after it dies from the gear wheel. EXPECTED RESULT: Necramech at full health. OBSERVED RESULT: Necramech at half health. REPRODUCTION RATE: Everytime I resummon it from the gear wheel. Bug 2 TYPE: Necramech Bug DESCRIPTION: Necramech 2 ability (Storm Shroud) suddenly cannot be u
  9. Almost everything, including Helminth skills, needs Bile. Bile is the single one worst to get. Sources for Bile are: Copernics: I've grinded a lot tier 3 railjack and have lots of those. However, they are going low quickly. It has the same cost as non-railjack resources which I have over 1 million, vs 100k. Lol. Cryotic: From excavation only. You need to get 30 drills complete in order to feed once. Diluted Thermia: Event only. Needs to complete 5 thermias. Fresnels: I could feed only once this railjack resource. Lower tier railjack, nobody does it. Isos
  10. Hey. Fishing in Deimos is awesome, the best fishing so far in my opinion, compared to Plains and Vallis. In both the way they feel and the gameplay in general (flying fishes are rad!). However, there is something that is killing me: items given by cutting Hybrid fish. Why? Because there is a mismatch between the visual and the items given (unique to the corresponding infested and orokin counterparts). For example, Vitreospina is the way it's supposed to be. It is, visually, a hybrid from Barbisteo (infested) and Chondricord (orokin), plus the items given when cut are Dendrite Bl
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