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Briareos

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Posts posted by Briareos

  1. Just wanted to mention this same bug happens when carrying energy cells in Excavation.

     

    Yeah, I played Excavation yesterday for the first time in a long time and noticed this too. I'll add it to my bug report when it inevitably doesn't get fixed in the next patch.

  2. I guess that depends on your definition of "easy". I figured out the trick to solving any Corpus puzzle, and sometimes the Grineer puzzles change their speeds which will trip up my pattern for a second or two, but I rarely fail to solve one.

     

    I'd like to see different faction-themed puzzles kind of like how in Spy 2.0 missions you never know exactly which style of datavault you're going to get. Have two or three different puzzles for each faction and have it be random which one you'll have to defeat.

     

    But making them dependent on learning the Corpus and Grineer alphabet? Screw that, I have way more important things to do than learn two entire languages just for defeating a minigame.

  3. Initial state: Warframe carrying primary, secondary, and melee weapons.

     

    Step 1: Equip melee weapon.

     

    Step 2: Grab datamass.

     

    Step 3: Run to the console and insert the datamass.

     

    Voila, I am now holding my secondary weapon instead of the melee that was in my hand just a second ago.

     

    This happens every single time. It started happening several months ago. I thought it had been fixed a while back but regardless it's happening now. Seriously annoying.

  4. I started noticing this a couple weeks ago, after I installed new Roboto fonts for a new Steam skin. Not sure if the two things are related or not. The text from "Distilling Extractor" down to "Ready to Claim" looks like it's a little too low in the box, so it's overlapping a little bit the resource picture and the blue bar under "Ready to Claim". I've verified and optimized my download cache, so I know everything is good on Warframe's end as far as missing files go.

     

    9YpMNiF.jpg

  5. With the Synthesis scanner equipped, I'm not seeing any sort of track to follow to the target. I can hear the thing bleep when I'm in a room with other random Lancers but that's it. At some random point in the mission, Simaris will pop up saying the target is in range and I'll get a marker on my minimap and HUD but that's it, no glowy trail to follow to that point.

     

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  6. I ran up to the entrance lock on a vault and triggered the lock puzzle as I stopped but my inertia carried me just to the side of it, so the lock puzzle minigame just flashed up for a second. I moved back and triggered it again and got into the vault just fine, but when I got inside I found two sets of enemies in each of the spawn locations. Duplicate regulators and duplicate guards all on their own patrol timings.

     

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  7. I'm in a situation where I applied few formas in order to get build I wanted, and now I see potential for different build (different playstyle); in order to do so I would need to change polarities that i already created; or craft new item (warframe, weapon) and than add potato and few different polarities.

     

    It would be practical if we could deactivate polarities, that would make some builds much more flexible.

     

    You can switch around polarities whenever you apply a forma. So, even if you have four formas into it and you want to change all four polarities, you would only need one more forma to swap them around however you want (at which point you'd have five polarities). You get one polarity for each forma that's been applied and you need a forma to get into the polarity menu, but once you're in there you can swap them around however you want.

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