StealthDragoon
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Posts posted by StealthDragoon
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Atterax is absolutely OP in every possible way. Great slash damage, best crit damage multiplier, good status and it has a killer reach.
I have 125k kills with it. I'm actually afraid to use it. It's too powerful. Prime Reach & Prime Fury FTW!
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2 hours ago, Lord_Azrael said:
Totally up for this. The endo's too cheap to turn them in. I may as well just make ridiculous sculptures out of them.
It's actually faster to find a statue, put gems into it and sell it for endo than the usual mod grind. The 4-socket statue can give you 2700 endo when it has all it's gems. I can grind alerts all night long with a Nekro and all the mods I find sometimes doesn't even go up above 1000 endo. In the end, we can view statues like over-glorified fusion cores.
Being able to sell statues to Baro for ducat could be a cool idea but it would be abused... so...
Make it so you can sell a limited amount of statues/gems per week. *wink-wink*
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Make it so we can sell ayatan statues and gems to Baro for ducats. That's it.
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Bump. 2 previous issues have been fixed: wrong action set order and dead controller after chatting.
I also added a new one, which relates to mission end result/last mission screen.
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22 hours ago, DaftMeat said:
For me, the newest update has also broken Steam Controller inputs when the Launcher is active. While the Launcher is up, the Controller will only move the mouse on-screen, but no other buttons or inputs seem to do anything until I click PLAY with a mouse or a keyboard spacebar.
That's because the game using the "Decoration" action set instead of "Launcher". The Decoration set does not use the Left Click
You can remedy it yourself. In the Decoration action set, bind the X face button with this: Start Press as A button, Release Press as Start button. Now when the launcher comes up, just press X and it will launch the game.
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Found a new issue while chatting. Action Set won't change back to Game/Melee when you're done typing.
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A new Steam Controller firmware update dropped yesterday. Steam didn't release any change list, however, I quickly noticed something with Warframe: most of the issues reported in this thread were cleared.
You can now revive when you die, Holster sliders can now be used, Lunaro has it's own Action set complete with BPM ingame actions and the Shadow Mouse selection minor issue is out of the way.
Only 2 issues remain, with Titania's #4 melee being unresponsive and a little action set order error.
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Dude, just be glad we can't upload our own images.
I used to be a Counter-Stike Source zombie mod server admin, I know what I'm talking about.
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9 hours ago, TonnoTuna said:
That can be easily fixed if you put "Enter" as a command somewhere. For me it worked.
I've used this workaround for a while now. Still broken and unfixed for what feels like aeons (since Inaros was added pretty much)
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Added new Titania and Lunaro bug. Removed Mod Bench Selection issue which has been fixed with the new Endo system. :thumbsup:
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It's the same thing for PVE; you can't revive when you die.
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Same here. Don't expect this to be fixed anytime soon.
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Too bad you still can't revive when you die when using a steam controller. Good quality control.
And to think some people might buy a SC because you guys made a post about supporting this controller...
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Steam Controller support. I really like this controller, but DE's official config is so outdated it's not even funny.
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Classic Capture Time = 2-3 minute per mission
New Fissure Time = 5-10 minute per mission
If you make 20-30 ducats per mission, but you need 1200 for these 3 new prime mods Baro just brought, how many time do you have to spend grinding?
A lot.
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20 minutes ago, taiiat said:
FYI Tears appear throughout your Mission now so there is no 'stand here and murder things' in particular. Kill Corrupted Enemies when they poof in from a Tear, there will be many around in your Void Tear Missions.
Still takes longer than the classic Capture spam...
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6 minutes ago, Darknecron said:
I found that running Lith fissures (in Capture/ Rescue / Exterminate missions) with relics that yielded the common, yet Ducat-valuable items I listed went even faster than Ducat farming pre-SOTR.
ok then, what happens on days when you don't have fissures with these mission types? (I don't know how it works, I haven't played enough)
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It's pretty simple for me: I don't have time anymore to look for squads of people who share the same relics just to spam the same mission to get a very specific part. I used to be ok with Capture/Mobile Def key spam, but now this "camp the fissure" thing kills it.
SORT killed ducat farming for me. It just takes too long to get stuff now. And like OP says, if I need anything at all from Baro, I will have to fork out plat for it. I can also say goodbye to any new skin he brings.
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The latest Steam Beta update (29/07) messed up how the Action Sets are sorted if you modify and save the official DE config. Completely unplayable now.
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I won't hunt them because getting 1-shotted cheaply and not being able to revive sounds like an horrible combo.
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This is my mandatory post complaining about how you can't revive when you die when you use a Steam Controller with DE's official build.
Also, Holster Slider menu is still inactive for controller.
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...being suffering from this issue since Inaros was added to the game. The Inaros update added a new game over subscreen which the SC action sets can't detect. What happens is that when the game over is shown, the SC action set doesn't change to "Menu" anymore, it stays in Game/Melee mode.
One workaround I made myself is to bind the Enter key somewhere in both your Game and Melee build. What I do I set the Start button to Longpress in the Activator submenu. So if I die, I just hold start and it revives me. I advise you to use this workaround because I've been having this issue and reported a while ago....
There's also the option of just using a full KB/M build that doesn't use DE's scripted action set build. You can find one in the most popular community builds...
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bump
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Call me back when you make it so I can revive when using a controller (which is probably never)
Bladestorm rework feedback
in Warframes
Posted · Edited by StealthDragoon
What did you expect? They've been draining the fun out of this game for a while. It's sad to see Ash go, considering how difficult they made the farm for him post-Uranus boss rework.