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KX297

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About KX297

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  1. Hmmm. I'm not so sure about this one. I feel that part of the reason those don't have some "visible when holstered" option like other melees is that they are such a major defining part of the frame. However, I would also like to be able to hide them. They are so large and cumbersome. I also never use them outside of her abilities. So, yes, while I would like to hide her blades as well (just the addition of the "visible when holstered option" would be great), I really feel that DE won't allow us to.
  2. Garuda has these short pieces of fabric attached to her arms around her elbows. They are similar to Valkyr's auxiliary item(s), Valkyr's Bonds (or the Chordalla Prime for the prime variant). Would it be possible to make Garuda's little fabric things into an auxiliary item? Would other people like to see this? To me, the fabric pieces seem really out of place on this Warframe and often look awkward when used with various syandanas. I think they would make for a nice optional appearance item.
  3. Alright DE, This Warframe is so weird. Despite the fact that I believe every one of her abilities has glaring issues, I find her super fun. I think she has so much potential despite all of her problems and I haven't stopped playing her since she came out, nor do I intend to. ¯\_(ツ)_/¯ I want to talk about something that I think would really benefit her: Make her first ability non-exalted. Please. Hear me out here - Why not just make her first ability solely a castable ability: You press the button, you fire a shot off. You hold the button, you charge a shot and fire on release. No more weird cost per activation and shot. I really don't see why this ability had to be exalted, especially with the way her fourth ability works. Since this is the only weapon you can use in her fourth ability, change her fourth ability so that when it's activated, you pull out the gun as an exalted weapon then. Basically, I'm saying scrap the uniqueness of having an exalted weapon in her first ability and just make her fourth ability a full on 'exalted-form'. Again, I don't see why her first ability had to be exalted. Maybe it was just to be unique? Unfortunately, it comes off as massively clunky to use. Please consider altering it, maybe in the way mentioned here. I also think that Balefire should really have its stats messed with a little. I mean, sure, it rocks some crazy high damage at max rank and with mods, but having such rough status and critical numbers just feels bad. Base damage alone can only go so far with the way scaling works in Warframe. When I was toying with this in the Simulacrum against various high-level enemies, It felt pretty meh. Again, the damage is nice, but when you get to the point where you need multiple shots to kill an enemy and each shot takes shields, it seems very inefficient. I would be totally fine with a damage decrease if it meant possibly seeing an increase to its critical and status stats. As for her second ability, please change the way it works to keep it more consistent across factions. Right now, it feels amazing against Corpus, alright against Corrupted, very lackluster against Grineer, and downright useless against Infested. The ability itself seems nice when it works, but the only time it seems to really function well is against the Corpus. As for her third ability, I, unfortunately, can't say much about its interaction with allies. I've only played solo since I got her! However, I can say that when facing multiple enemies, the drain seems way too high for the damage that it does. Maybe consider adjusting the ratios a little? As for her fourth ability, consider what I said above about her first ability. Further, please allow us to cast her second ability while using it. Considering it uses her shields as its resource, it can be difficult to maintain it in firefights against multiple enemies. If she could cast her second ability while using it, I think it would feel much better/maintainable. Past that, maybe just consider increasing the range a little and possibly altering the cost some. The range feels a little small and the cost has seemed a little high to me in fights. The cost though, again, might just be because it's her shields that she uses for a resource and I was taking too much damage overall. As for her passive, the one listed in the game feels great, but I'm somewhat confused. In the game, it says her passive is brief invulnerability after her shields break, which feels awesome! Yet, the passive listed here says "Damage to Shields does not affect Health. No damage bypasses Overshields"? I'm not sure if this passive is actually in the game, but if it is, please add it to her passive description. And, on the topic of ability description, her second ability appears to cleanse her of status debuffs, yet the ability description says nothing of this. Maybe add it to the description? Overall, I think she is very fun, but has numerous problems. Keep up the great work and I look forward to seeing changes in future patches.
  4. Thanks a lot, DE! I love the amount of effort that you guys put forth~! I know this isn't a huge issue, but I'm going to leave these two one link here with the hopes that they maybe get a little more attention and a fix is possibly released (or someone can help me find one that's maybe already in the game)! Both of these are mostly related to Volt and Titania being used in the same mission, and thus not really a huge issue/priority. But, as a guy who really enjoys Titania and has been using her ton lately, I'd really like to see a fix. Anyways, thanks again for the hard work!
  5. Yo, just played a game as Saryn and had the glitch with Spores becoming uncastable again. I went to cast it, and while in the animation, someone killed the target leading to the glitch. For the rest of the mission, I was unable to cast the ability and any attempt was met with the game telling me the ability was in use. Please fix as soon as you can! Thanks!
  6. Hmmm, I didn't think about that. Maybe this is an issue... But I do agree. Once the damage gets going, it really gets going.
  7. I don't seem to be having this issue. I've found the spread range to be adequate and the damage to be overall fine. Though, I don't think you should be really relying on Spores to do absurd amounts of damage anyways. When testing against level 120 enemies, I found that it stripped armor nicely and the damage was still noticeable/fine for what they are. I think she is both much better and much more fun now. I think I agree with others. I think it's a more of playstyle shift, and less of a power shift. Though the stand-in-a-corner-and-Spore-Molt was probably nerfed, but the run and gun/melee Saryn feels so good to me now. Edit - The one thing I dislike about the rework so far is that recasting Spores causes the existing ones to detonate. I wish it was tap for a new spore application, hold for detonation. Or something like that. But I am enjoying her a lot. Now if only my clanmates could join me/me join them...
  8. I'm having an issue where friends appear offline when online. And the ones that do appear online can't join me and I can't join them. Any fixes in the works? Are there any solutions for this that are already in place?
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