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ldegroodt115

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About ldegroodt115

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  1. When people asked for shieldgating, it was for warframes, not for enemies. I don't think you've read the feedback thread and are just trying to stir up drama. If enemy shieldgating is going to stay in, it could use some improvements, especially with weapons that are high damage, long downtime (such as reload or charge time). Some of us are worried that it's going to be forgotten for years like a lot of other things.
  2. Can we disable the Operation Link spam? Maybe turn it off like we have in options for region, or not have the icon blinking all the time. From prevous threads, things that would be awesome if they were addressed: Are you just going to leave recent changes as is? Self-stagger on amps for example, the timing window that makes recovery all but useless if you're not spamming space, impact still being an undesired proc as it hurts headshot weapons, gas sucking, etc This includes the shieldgating megathread these were common feedback posts: The constant shield regen, especially with Shield Ospreys is very difficult if you're not modding something to straight up bypass their defense like toxin, with slash having to eat through their shields first it's... not fun when my fully build rifle is suddenly having to expend the whole magazine to kill a level 90 Tech. If shieldgate is going to require 2 hits to kill an shielded enemy, then the spillover is just way too low imo. It's frustrating to have a kitted out melee all the sudden not one tapping level 17 Corpus Crewmen because 5% of its damage just isn't enough to kill it. I can't really aim for the head with a sword either. Low ROF guns are getting kind of shafted. Grey invuln for shield gate invuln duration. It's a good visual indicator that I thought at least Hildryn had? Shield gate can't be bypassed by 'skill' if there is no headshot box Why are Arbitration Drones shield gated?? Corpus Cameras?? Hate for this to not be on the newest content drop but if you don't get first page and spam the latest hotfix with requests or make it big on Reddit it's like feedback goes straight to the shredder.
  3. Does Wukong rlly need any help though? He seems very capable
  4. It makes a difference because it clutters up the foundry with something we already have, and likely won't need another.
  5. Bump, there are way more bugs than just the sheathe disappearing or double sugatra.
  6. Can we disable the Operation Link spam? Maybe turn it off like we have in options for region, or not have the icon blinking all the time. From prevous threads, things that would be awesome if they were addressed: Are you just going to leave recent changes as is? Self-stagger on amps for example, impact still being an undesired proc as it hurts headshot weapons, etc. This includes the shieldgating megathread these were common feedback posts: The constant shield regen, especially with Shield Ospreys is very difficult if you're not modding something to straight up bypass their defense like toxin, with slash having to eat through their shields first it's... not fun when my fully build rifle is suddenly having to expend the whole magazine to kill a level 90 Tech. If shieldgate is going to require 2 hits to kill an shielded enemy, then the spillover is just way too low imo. It's frustrating to have a kitted out melee all the sudden not one tapping level 17 Corpus Crewmen because 5% of its damage just isn't enough to kill it. I can't really aim for the head with a sword either. Low ROF guns are getting kind of shafted. Grey invuln for shield gate invuln duration. It's a good visual indicator that I thought at least Hildryn had? Shield gate can't be bypassed by 'skill' if there is no headshot box Why are Arbitration Drones shield gated?? Corpus Cameras?? Hate for this to not be on the newest content drop but if you don't get first page and spam the latest hotfix with requests or make it big on Reddit it's like feedback goes straight to the shredder.
  7. Bump because stuff is still broken.
  8. @[DE]Drew Could Hildryn be added? I accidentally bought an extra blueprint and can't remove it from my inventory. It's probably worth a shot to check other frames. Baruuk may have the same issue.
  9. I really feel like there should've been seperate threads for enemy vs warframe shieldgating feedback, because as is I'm a little worried that the former might be ignored. I also think a lot of it depends on whether people want to be switching their builds every mission. I'm fine with being a little inefficient but the enemy shield gating is kind of getting annoying. limernest said it pretty well: I've especially noticed The constant shield regen, especially with Shield Ospreys is very difficult if you're not modding something to straight up bypass their defense like toxin, with slash having to eat through their shields first it's... not fun when my fully build rifle is suddenly having to expend the whole magazine to kill a level 90 Tech. If shieldgate is going to require 2 hits to kill an shielded enemy, then the spillover is just way too low imo. It's frustrating to have a kitted out melee all the sudden not one tapping level 17 Corpus Crewmen because 5% of its damage just isn't enough to kill it. I can't really aim for the head with a sword either. Low ROF guns are getting kind of shafted. Grey invuln for shield gate invuln duration. It's a good visual indicator that I thought at least Hildryn had? Shield gate can't be bypassed by 'skill' if there is no headshot box Why are Arbitration Drones shield gated?? Corpus Cameras?? The annoying spike in tankyness kind of reminded of Demolysts, which I've had rivened guns struggle against. Maybe you could take a look at those and get rid of some of the BS because they are ludicrously tanky for their level. Railjack too. Just change their levels to be accurate to their resilience if nothing else. And consider Orb Vallis enemies which already were DPS monsters because they could stun the hell out of you and now are harder to kill on top. Cough
  10. First and foremost: Any word about player EHP/Armor/etc being affected (see this post)? The last response Rebecca made was it was "being worked on" 1 month ago, and this same issue has been brought up a few times recently so I do not think it's resolved. Please, could you give us an update? Additionally, Can heavy attacks please not consume the combo counter when you swing and DON'T hit anything? This feels even worse on smaller range weapons which can't really hit adjacent enemies if the heavy attack misses the main target, unlike polearms/whips/etc. Will the numerous visual bugs with zaw nikanas ever be fixed? Can the team please reconsider having random stats on pets with the upcoming rework? RNG stats feel miserable (Liches, Railjack) and enough pets are already bred and dumped because of body type/energy color/head/tail
  11. I made a thread here with all the bugs I could reproduce. I'm hoping if we can funnel enough replies into some thread that it'll be seen, because making 1000 seperate posts hasn't worked for the last 3 years. Here's hoping they'll be fixed.
  12. I made a thread here with all the bugs I could reproduce. I'm hoping if we can funnel enough replies into some thread that it'll be seen, because making 1000 seperate posts hasn't worked for the last 3 years. Here's hoping they'll be fixed.
  13. Can heavy attacks please not consume the combo counter when you swing and DON'T hit anything? This feels even worse on smaller range weapons which can't really hit adjacent enemies if the heavy attack misses the main target, unlike polearms/whips/etc. Will the numerous visual bugs with zaw nikanas ever be fixed? Can the team please reconsider having random stats on pets with the upcoming rework? RNG stats feel miserable (Liches, Railjack) and enough pets are already bred and dumped because of body type/energy color/head/tail. An issue with the Hulta armor got fixed with Hydroid this patch. Can we please do this for Oberon's base skin? It's been in the game for at least 2 years.
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