Gentleman_Bird
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Posts posted by Gentleman_Bird
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There's no way it wouldn't be underwhelming compared to how broken blink was before.
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12 hours ago, Fellas92 said:
I'm pretty sure the new materials will be used in the future updates, since our railjack will be needing different modifications for weapons/engines etc. And I'm still against handing out everything like candy to new players.
I'm pretty sure cubic diodes were in the railjack demonstration during tennocon.
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Fortuna tier 4 bounties are by far the fastest way to farm them. If you're farming for your clan, it'll go even faster with a full squad of clanmates.
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Farmed a few, traded for the kuva chakkur I wanted.
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He's my go-to generalist frame now. Good mix of defense and offense, and I like speeding through levels as fast as possible.
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After 5 or 6 liches, I got bored with the system. I could barely bring myself to grind through the lich I bought from another player for the specific weapon I wanted because I really grew bored of the murmur grind.
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I got finals for the next couple weeks. It'll be amazing if the flight phase releases after, or it'll be a horrible temptation if it releases before.
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I'm guessing the view of the drydock from the Railjack is more of an illusion, and that's why things are a bit wonky. The important thing is whether or not things work during the actual gameplay. As long as the dimensions don't make things confusing during the actual game, I'm willing to suspend my disbelief for any inconsistencies.
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1 minute ago, Toppien said:
if the hit-boxes of the exterior and the cameras from the interior don't match, then its going to be a huge problem
True, but we don't know if the mismatch is just a drydock thing or not.
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Eh, I'm gonna wait until we get railjack gameplay before deciding if this is a problem.
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2 minutes ago, GrimSinner said:
In situations where Warframes anti-cheat scan detects a suspect or suspicious process, why not just have the game refuse to start until such processes are terminated? Is something like that reasonable or does it absolutely have to be a server side auto ban?
Presumably so cheaters can’t easily trial-and-error their way through finding a cheating software that works.
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Either way, I really want to take revenge on the Corpus for inconveniencing us with their dumb windows.
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5 hours ago, Kaotyke said:
The Tenno learned about the use of Windows, the Corpus didnt.
This probably won't happen, but I really want to infiltrate a Corpus ship by smashing through their window.
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I'd say at least a few weeks to give people time to prepare. The cost of the drydock, as well as the cost of researching Cy, is a pretty big undertaking for larger clans. Mine just finished the research yesterday.
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A quick search in WF Market found that it's being sold for around 25p. There are very few buyers too, so you can likely get one for less if you're patient.
Since parazon mods don't have ranks, people are likely going to sell their duplicates as more of them drop. I have a feeling the price of parazon mods are going to go down over time.
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6 million credits is pretty reasonable over the course of a few days. I got all the credits I needed all at once with Profit Taker (because I was bored of Index). Trying out the new arch-gun on it was pretty fun, and you can get 500,000 credits in a few minutes with a good team and a Chroma.
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Just now, -CdG-Zilchy said:
Completely agree. Bring back Raids in Empyrean!
Empyrian would be a perfect way to bring back raid-level difficulty and coordination in missions. There are so many possible scenarios that can take advantage of infiltrator team / support team dynamics. I'm gonna be real disappointed if there isn't any content tailored around that style of gameplay.
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15 hours ago, Sor_Aaron said:
I do think this will be extremely detrimental to the game.
DE seems scared of making content that actually REQUIRES team play to work. This is an online game, lol.
I'm hoping that there's gonna be some challenging events when Railjack happens that requires actual preparation to complete, kinda like the Grendel missions.
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I'm not sure if there were keybindings for Archwing before, but I don't see any keybinding option in the "Archwing" section of the controls menu. I'd like to switch around the sprint/roll button to a different key in Archwing mode, while keeping it the way it is on ground mode.
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I entered the Railjack keybindings menu to see what was there, and there were a lot of things unbound, and I couldn't leave the menu without binding them, so I clicked the "Default" button.
However, after I did that keys from my general keybindings were unbound, such as W, A, S, D, and Space, and I had to rebind them.
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Coildrive defense: The coildrive doesn't drive into the trap
Prisoner rescue: Enemies end up inside the area where the prisoners are, and encryption keys they drop become unreachable.
Excavation: Excavators are not labeled (A, B, C, etc) and instead are giving a generic mission objective icon.
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5 hours ago, Atsia said:
Note, you'll have to be happy invading the same people over and over since, by DE's own admission, anything resembling Stalker mode is gonna be dead on arrival unless it ships without an kind of opt-in.
I'm very interested to see how Doom Eternal does it.
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2 hours ago, General-Pacman said:
I think the main problem with conclave resides on the inherent complexity of the warframes, the wide variety of skills/stats each one of them has, and the difficulty of finding a good balance between all of them in a pvp environment; and of course, the fact that just a little percentage of the playerbase actively plays it. Since most of DE's time and efforts are put into PvE, maybe a way to make PvP more viable could be to make it more simplistic. For example, a pvp mode without warframes at all (we could have something like a character exclusive to conclave, with a generic outfit like the ones used by the guards on the relays) but keeping parkour and weapons, all of them with their base stats; and that should be it, plain and simple. That way you take the warframes balance hell out of the equation, and perhaps just a little tweak to the weapons could do the trick.
I'm not implying that this would be a better or more fun version of conclave, but since DE won't put much effort into it, i find it way more viable than a full, correct balance to what we already have.
Here's an idea, have a conclave exclusive warframe that everyone uses, and its abilities can be customized using augment mods. That creates a lot less to keep track of, and newbies won't be locked out of playstyles from hard to obtain frames.
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1 minute ago, (XB1)Saint Nasim said:
>not knowing the significance of energy leeching and knockdowns/impairs/disarms from abilities
>not knowing the significant damage boosts from mods like SLB or warframe augments that are unavailable in PvE
>not knowing the difference between low and high mobility metas causes by mods
>not knowing that there are significant differences between the weapons
>not knowing about dedicated servers
You are posting cringe right now.Well, the game doesn't really do a good job at conveying any of this information.
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LOWER RAILJACK RESOURCE REQUIRMENT
in General
Posted
The railjack is probably going to be a long-term project for newer players. I think the price seems about right.