runx0

PC Member
  • Content Count

    132
  • Joined

  • Last visited

Community Reputation

130

About runx0

  • Rank
    Silver Novice

Recent Profile Visitors

317 profile views
  1. While I kind of agree about some of the riven re-balancing, because some of the weapons were basically greatly superior to others (take tiberon prime with a good riven for example, it is MUCH better than any other rifle in the game), but some of the changes were quite harsh. I have pretty good tiberon riven myself, but I don't use the weapon too much because I prefer shotguns, even so seeing losing over 15% of the overall dps output of my tiberon build makes me sad. I currently hold 74 rivens. Majority of these rivens have actually been bought with plat. My style is to get a riven, check the weapon the riven is for and then roll it some times to get something. If I like the weapon I most likely sell my own riven (because I don't want to roll 40+ times to get a really good one) and buy better rolled riven for the same weapon. I never get any "profit" from this, the riven I sell is always much cheaper than the one I replace it with, and this is actually the reason why it pisses me off when a riven gets changed to something that can be over 15% worse than it was before. If riven rolling was a lot cheaper to do than it is today (3,5k per roll for 10+ rolls) this would be a non-issue, or if one could lock riven stats and then roll the remaining stats with increased amount of kuva (ie. lock one stat, pay twice as much for the next roll, lock two stats and pay 3x as much for the next roll). All in all, I recommed DE staff to check how "awesome" riven rolling is from Dimitri V2's 100 riven reroll videos. Most of the rolls dimitri gets in those videos are absolute garbage and it takes 336k kuva or so to do those 100 rolls...
  2. I noticed the same thing. My HEK riven stats are exactly the same as they were before.
  3. runx0

    Fortuna: Update 24.0

    I am also having trouble downloading the update (EU), it keeps downloading at slow speeds (200kB/s or so) and gives me the update failed error message as well. Not what I am used to with 100Mbps connection...😂
  4. I have played Nezha a lot after the rework and one thing I noticed that is easily visible on the UI is the warding halo icon on the right lower side of the screen when it is active. I would like to see similar icon for some of the other defensive abilities like iron skin, shatter shield, mesmer skin and splinter storm (chroma's elemental ward? these are the ones I remembered right now). for abilities that have amount of protection like warding halo and iron skin the amount of protection should be seen (already on nezha so) for abilities that have duration the duration should be shown with possible damage reduction I know iron skin amount was added to the top right buff bar but that top buff bar is really a complete mess. Therefore I would like to see at least these defensives exactly like Nezha has his warding halo presented.
  5. runx0

    Chimera: Hotfix 23.10.5

    @[DE]Megan This is NOT fixed. In fact it is more broken than it was before. I have already used Rhino prime successfully with the +300% buff, but now it doesn't work at all anymore. Also the damage bonus was NOT applied to my braton prime. I will show you screenshots: Rhino & Braton +300% buff: Ferrite armor 5900, stomp damage 1600, roar buff 100% are all normal 200% power strength values! A critical hit of ~5700 points of damage is very typical Braton prime +riven hit against flesh: EDIT: Maybe this caused it, I was too hasty to check the enemy levels.
  6. For the love of Lotus, please remove any and all ice planet tileset defense and interception from all the possible tilesets. These are awful and terribly bugged every single time they appear. I was in an interception just now, on one of the outdoors ice planet tilesets, where the enemies did not get to the interception nodes at all. Why? Because they were stuck in the starting point of the map and were waiting there doing nothing.
  7. I just did two void fissures where a juggernaut spawned. When the juggernaut got corrupted, it was stuck in the corruption animation loop and that's basically it. While I admit that seeing the juggernaut having a seizure for so long was kinda funny, I have come to realize that this bug must be fixed so that the juggernaut can actually fight the players instead of having its coffee time while twitching. EDIT: yes, here's the video as usual
  8. runx0

    Problems with synthesis scanner

    Confirmed just now, I was doing a relic run in public squad and while I was trying to pull out my scanner, I could not.
  9. This has happened to me twice so far, even before the current patch so this is not "chimera patch" related. Basically having mirage (prime) specter out for a while causes this. A model of mirage is left standing somewhere on the map without a head and it does not take damage. Enemies have no trouble attacking it though, so it's a great decoy if one is into that. However I do feel like this is quite the bug so maybe fix it if you can figure out what's happening. I didn't take video this time, but I took some screenshots and I'll add them below here:
  10. Another complaint incoming. I just finished a LUA survival mission in public, where the enemy spawnrate was actually worse than what it is when doing solo survival missions. Not that much of a fun running around trying to find enemies just to find 1 or 2 after searching 10-15 seconds...
  11. Defense mode in arbitrations is way too long. I just exited a 25min 10 wave defense on an ice planet. Considering already too long 10min survivals would have rewarded me with two things in this same time, I have to say I will pass all the defense from now on just because of the time it takes to finish those 10 waves. Yeah and about those survivals, they should be shorter as well.
  12. runx0

    Major complaint about the New Login system

    Careful Reb! Considering you almost blinded yourself on last night's prime time!😂
  13. @[DE]Saske Another day, another bug. This time it is lenz arrows failing to explode when they are hitting an enemy that is impaled by nezha's divine spears. This seems to happen only when one is playing as a client. I tried this solo in simulacrum but I could not reproduce it there. Here's the video as usual:
  14. As the topic suggests, this is actually happening. I am using mirage specter quite often and I didn't pay attention to this before, but in a lot of cases I saw a 16 or 17 second timer appearing on my warframe abilities on such warframes that do not have duration on the second ability, like Rhino's iron skin. Yesterday when I was playing some interception I noticed this again and I was pretty sure I did not use molt with my Saryn. At some point I noticed that when my mirage specter cast sleight of hand, the timer appeared on my molt after which I started paying more attention to this fact and noticed that it happens every time the mirage specter casts sleight of hand. No video this time, should be easy enough to reproduce without video proof.
  15. runx0

    Warframe Builder

    We got a new mod, the primed charged shell for shotguns: http://warframe.wikia.com/wiki/Primed_Charged_Shell