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Eidolon_Slayer

Grand Master
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Posts posted by Eidolon_Slayer

  1. 4 hours ago, (PS4)alvian00 said:

    so anyone ever thought of doing a salvage operation on the destroyed tenno relays? am sure that we can find things there that are worth salvaging. like modes, weapon parts, credits, Darvo's wares maybe even syndicate items too since they set up shop there once. you think the grineer or corpus have started savage operation on the relays already? maybe with the new railjack it could be use as a salvaging platform and have a team in there archwings search the debris of the destroyed relay for anything of worth. it would be like this you find something and set up a net around the salvage wrecking and tow it back to you're railjack then suddenly Vay Hak appears and yells "what are these valchers doing with my property?! get rid of them" or have Nef Anyo go "my my what do we have here? Tenno you seem to be lost, these area you see belongs to me and my associates, if you want any of the items fund here you have to pay for it". you well have to tow it back to you're railjack and try not to get it too much damage. 

    How about floating corpses? You know. Corpse retrieval service.

  2. 11 minutes ago, zzzNitro said:

    Just spitballing here but maybe it's just similar to Valkyr? Like if it has been absorbing sentient energy for so long it mutated to look that way but the deluxe will be the original form and the prime wont have sentient stuff on it?

    KILL

  3. 1 hour ago, (PS4)Hiero_Glyph said:

    Sure that could work. My only concern is the eventual removal of rivens from the market as this makes them valuable but keeps them somewhat limited.

    It also adjusts the prices of rivens, Fresh rivens would be at their most expensive value, and eventual trades would keep devaluing them, as there's less opportunity for reselling.

  4. On 2018-07-18 at 12:16 PM, (PS4)Hiero_Glyph said:

    Agreed. At this point the best thing DE can do for the game is to place a condition, which when met, makes a specific riven unable to be traded. Rivens are not like normal mods and the fact they they are always able to be traded makes it all the worse for the game's balance and the community.

    Personally, I see a few options.

    1) You can only trade unveiled rivens that have not been cycled.*

    2) You can only trade rivens that have been cycled less than X times.

    3) You must install a riven like a catalyst and they become permanently bound to that weapon. Replacing a riven destroys the currently bound one.

    4) Unveiled rivens degrade over time so players must pay an upkeep (kuva) to maintain their effect. Undervalued rivens would then be removed as no one wants to pay for their upkeep.

    __________

    Yes, I know most of these options will be hated but the truth is that rivens are causing far more harm to the game and its balance and go against the intended role of making underused weapons viable. Besides, rivens are way too common right now and instead of having a good riven be valued there are so many available that only the really, really good ones are what players care about. Again, this is contrary to their intended role and limiting the amount that can be traded will go a long way in resolving that mistake.

    Or Rivens could only be traded 3 times before it's account bound.

  5. 18 minutes ago, Ghogiel said:

    Players seem more willing to revive you in todays WF then in the past when you only had 4 revives per day. So he's wrong in his bald assertion on what promotes team play.

    But yeah I remember those glory days too. There was 100% more teabagging then because losing a revive on a frame might mean something if you were playing for a few hours. And it was cool that newbies had to spend plat to keep playing, because they die a lot more than people kitted out and don't have too many frames to run out of revives on

     

    It has never changed.

  6. 1 hour ago, Elenortirie said:

    >it happens to me therefore it must be happening to everyone

    two can play this game ya know, and by just looking at the comments in this thread it seems you're the only one in here who claims it being common occurence.

    and it still doesn't change the fact that idea of not only going back to daily revives system, but with more severe limitations than the original one is trash, and claiming that system existing in the first place is making people uncooperative is wrong assumption. 

     

    PS. and then I'd actually bet that all of your experiences with people leaving you to bleed out, would be not cases of peopel leaving you out because "you are supposed to do iton yoru own" but instead a cases of you halwayy heroing two maps away of your team expecting everyone to ditch whatever they were doing just to rez you.....

    You definitely shouldn't visit a casino. The price we pay for a revive is nothing. Affinity is not worth much value and a cheap price given the vast variety of affinity farms. Death is cheap?  It should have more consequences. It shouldn't make us think that it's no big deal. It must be impactful enough to warrant necessity in a teammates revival.

  7. 10 minutes ago, Elenortirie said:

    I have no idea what game is OP playing but it is for sure not the same warframe that I do?

    why?

     

     

    that's why.

    Because as far as my decent chunk of hours in warframe goes the only case when someone gets to use revive is when:

    A) he did it automatically on his own before rest even has chance to react to him dying

    B) rest of the team is actually bound in scenario (and/or he's far enougth away) where going out to revive that guy over there puts mission success at jeopardy.

     

    for example when it's defence and objective is being swarmed by hugeload of high level enemies and the halway hero got downed on the edge of the map - in which case defending the objective takes obvious priority.

     

    as for suggestion itself - it's trash, and based on all wrong assumptions.

    >It's never happened to me before therefore OP is wrong

  8. 12 minutes ago, Oreades said:

    Ugh this topic again.....

    I'm with 

    on this. 

    It's incredibly naive and pretty short sighted to believe that limiting players to one revive would encourage anything other than trolling and generate any less salt than a desalinization plant on the Dead Sea. Cause I guarantee if you put people in a situation where it is in their best interest not to help someone out or just not doing it for "teh lulz" that is exactly what they are going to do. People are going to end up getting left on the floor left and right, raging about it and ultimately leaving the game. GG you just killed Warframe. 

    Of course there is always the chance that this thread was just trollish bait, in which case I tip my hat to you OP, well played. 

     

    12 minutes ago, krc473 said:

    This is not my experience so far. People will often get downed and wait for a revive. Sometimes it is just better for someone to self-revive. Hey, a swarm of enemies is trying to kill your defence target in a mission. But reviving someone should be the priority?

     

    10 minutes ago, Tora.Prime said:

    How is it exactly "help themselves" if they losing lives? let them die is not cooperative as same way that auto-revive, so remove it don't change anything

    People don't change because they see the light, they change because they feel the heat. We don't help people that can help themselves and us players are doing missions for our own personal agenda (loot, earning the respect of others, etc.), and if the objective that determines whether we're rewarded is in jeopardy, you can assume what a player would save instead. Their reward or someone that could've helped themselves.

  9. 1 minute ago, Omega-Shadowblade said:

    There's also the standpoint of reviving yourself if you don't feel your team can safely get you up. Better to auto revive than be stubborn and cost everyone a revive.

    Or stay with the general mentality of "they can help themselves, so I don't need to help them". Then watch them die and actually run out of revives. Then you've got dead weight on your team. The mentality of self-sufficiency in reviving needs to change. What better change would it be to make the reviving system more difficult.

  10. 1 minute ago, krc473 said:

    In what way does it encourage uncooperative gameplay?

     

    I would argue there are times when your teammates cannot revive you. I would rather my team not revive me, and we still win than get revived and lose.

    How? Everyone could revive themselves, and there's that lee-way where Tenno don't help each other because they're expected to help themselves. You could get downed, and others wouldn't care because self-revival is a thing.

  11. It encourages uncooperative gameplay, and it needs to be changed - made difficult. Lets roll back to the days where we'd get 4 revives per frame, per day, but lower that number to 1 (exaggeration). The mentality of self-sufficiency creates an illusion that would prevent co-operation. Because, why would I need to revive you, when you can do it yourself? We don't help people that can help themselves and us players are doing missions for our own personal agenda (loot, earning the respect of others, etc.), and if the objective that determines whether we're rewarded is in jeopardy, you can assume what a player would save instead. Their reward or someone that could've helped themselves.

    The price we pay for a revive is nothing. Affinity is not worth much value and a cheap price given the vast variety of affinity farms. Death is cheap?  It should have more consequences. It shouldn't make us think that it's no big deal. It must be impactful enough to warrant necessity in a teammates revival.

  12. 1 hour ago, VadiseReikaz said:

    Banshee deluxe already has a prosthetic arm (Battlefield did not invent anything). Inaros is a compulsive eater, and Nekros Prime has his guts falling out of him. And Nidus is always sick.

    Edit: Also I identify as a one eyed alligator with wheels on it's rear legs. Can we have a frame that represents me please?

    and Mesa is missing some fingers.

  13. 16 minutes ago, (PS4)Thealteregoroman said:

    You are evil. 

    The story continues and after some significant boss battle you discover that Ballas was simply doing what he's done to save Margulis and the Child. Margulis is still alive, and hidden albeit no longer human, but a ghost waiting to be transferred into Lotus (she was a husk all this time).The child is the plot key to saving Margulis, but you have choices.

    (Sun)Bring the child to Ballas to save Margulis - she will have no memory of you, and what the Lotus had achieved today. Change

    (Moon)Destroy the child, to defeat Ballas and recover the Lotus - In her memory, Ballas and Margulis never existed, she's the Lotus, mother of Tenno.

    (Balance)Absorb the child, surrender to Ballas, and save Margulis, but also replicate the Lotus onto a new body. -Change will occur now that we have two Margulis, and see Ballas as our Father.

     

     

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