Just my thoughts and comments.
Passive: Now affects all companions. (or some different passive, though i dont really have any idea yet)
Personally i would like his passive to be pet like Khora. Let us have doggo!
Smite: Now you can either hold the ability to focus the damage on one enemy or have it spread by tapping it.
Smite i feel could be change but honestly its our best power i find to replace with helmith. I typically use noruish here.
Hallowed ground: Increased base unmodded range of the ability.
YES PLEASE just make this have much longer range. It silly how little this covers
Renewal: Energy/s removed, energy/ally kept. Now an aura around Oberon appears in the radius of the ability's initial cast range. Allies entering the aura are granted the effects of renewal.
My main problem with this power is the fact that it drains more enegry when ally loses health. Why? This makes playing with a nerkos a pain in the arse.
Reckoning: Increased base unmodded range (?) (to go with his hallowed ground). Enemies now have a 50 % (?) chance to drop a health orb when slammed to the ground.
I also love this idea. more range please as well as maybe fix the armor ripping issue with mobs that are above the grass as well.
If you guys are interested this build i made for my oberion it been pretty good but its a very very heavy investment.
https://overframe.gg/build/510082/oberon-prime/oberon-natures-knight-build-for-steel-path/