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Midas

Hunter
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Posts posted by Midas

  1. 6 minutes ago, Aether.Shift said:

    I think making the post in the first place shows his level of investment (and disappointment). The reasons, once identified, can lead to solutions, and solutions are important. DE has been criticized for catering to its new players and if they are looking for solutions, they may be paying attention. Who knows, worth a shot.

     

     

     

    Check my Kuva Disruption post, it reflects Aether's statement (Directly under Disruption feedback, first post).

  2. S#&$ man... This post cannot be more accurate. @eXotic respect to you willingly getting your ass roasted alive, you are brutally honest with positive and negative statements.

    The people that read that review (EVEN THE POSITIVE STATEMENTS) in my personally opinion have not experienced the game as much as they should have and are falling directly into that new-player wallet need by the company.

    • Like 1
  3. 10 hours ago, (XB1)GearsMatrix301 said:

    His kits “synergy” is one of the most broken, cobbled together messes I’ve ever seen. The fact that he shines in content that’s unecessary to be reached and only that content just shows how much of an ill fit he is in this game. He needs a rework ASAFP

    The abilities are like a core amount of frame abilities that can do familiar things, like being overpowered by themselves... By stating this you are stating they need to be reworked as well. You are also technically stating that that group of frames needs to be re balanced.

  4. Don't touch a skill that is already setup for a frame to give him a bit more luster than others! His kit works fine together, it is in the higher level category that you begin to see thralls work out nicely (frost eximus thralls I am looking at you!

  5. 3 hours ago, Dr.Tursko said:

    I wont lie, the second I saw that arcane, i was bewildered.

    But when you take a step back and think, you realize that you can make new and interesting builds with this. It just requires the right frame.

    Thats right, DE wants you to try something new. Your meta build will just burn you out, 

     

    Combat discipline will work great with Barruk, or even with Inaros/Nidus. You can heal yourself easily while also making it so you get energy from Hunter Adrenaline. 

     

    What other builds do you think could work with these new arcanes and auras?

    If it is inefficent and pointless with the current damage system, i'm not wasting my time to develop "unique" builds.

  6. 22 hours ago, nslay said:

    I did it with Broken War and Zephyr. My strategy no longer works because units no longer have tunnel vision like they used to have... so no hiding on the tops of pillars and dropping down at opportune moments and slaying them... like ninjas in movies. Not stealthy anymore...

    Lol nothing is stealthy anymore with the map wiping. They need to re balance damage 100% and completely take out AoE.

  7. On 2019-09-12 at 3:05 PM, LastGodMars said:

    Even atterax or something this is so ridiculous and wastes time.Why?I come here to enjoy not to make stupid tests that won't work for me.If I want to be undetected I use have stealth skill warframe

    Your complaining about challenging content that is so easy, this is the reason why digital extremes has nerfed "skill" based gameplay into the ground and has made it farming simulator.

     

    https://warframe.fandom.com/wiki/Mastery_Rank

    Here, I did the work for you now watch the Mastery rank 9 video and tips.

    You need to learn to use resources for gaming (wikipedias help a lot)

    You also need to learn how to play the game, that is done through mastery tests and experience.

  8. 5 hours ago, Xardis said:

    I guess you didnt read what I wrote: That amount is also multiplied depending of conduits active when demolyst is killed, when 2 are active, its 1.5x, with 3 active its 2x and with 4 its 2.5x. So if you do 4 at a time and defend them all you will get base reward depending on how fast you killed them times 7 (since when you killed 1st, its 4 conduits active, 2nd its 3, 3rd its 2 and last one is only one). Note, it counts only active conduits, NOT already completed ones.

    Went right over my head haha, I was focused on the time it takes to eliminate the target.

  9. 3 hours ago, Xardis said:

    Kuva Disruption is less effective than Kuva survival despite being more demending the longer it goes on. And on top of that, the major part of the reward is not affected by resource buffs. I would suggest to remove all kuva reward from rotation rewards and add a whole bunch of rare mods and axi relics. Kuva should drop exclusively from demolysts and it should be something like this: 120 if target is killed with more time than 90s on a conduit, 80 if it less time than 30s or timer runs out, if it in between, the reward is linear. That ammount is also multiplied depending of conduits active when demolyst is killed, when 2 are active, its 1.5x, with 3 active its 2x and with 4 its 2.5x. So if you do 4 at a time and defend them all you will get base reward depending on how fast you killed them times 7 (since when you killed 1st, its 4 conduits active, 2nd its 3, 3rd its 2 and last one is only one) so about 840. On top of that, the ammount of Kuva from each Demo is multiplied depending on what round it is and it would be something like this 1+round number/16 and it maxes out on round 16 with 2x multiplier. All of that affected by resource buffs. All of this is to make coordination and endurance worth something.

    should be more kuva if you do all 4 at the same time with a team.

  10. On 2019-09-09 at 12:09 AM, JawNuts said:

    The new Disruption modes are very unrewarding compared to other same-level missions.

    Kuva Disruption vs Kuva Survival - I've been testing this for a few days now and Kuva Survival consistently comes on top in terms of the amount of Kuva gained per minute even with an organized squad. Kuva Survival allows players to make use of boosters or Kavat buffs that increase the amount of Kuva gained.  Apart from that, you can get relics as reward along with the Kuva. 

    Lua Disruption vs any other high level mission - Yes, Lua Disruption drops the new Lua lens, but apart from that, there's nothing. Other game modes of the same level reward players with Axi relics. But no, DE decided Axi relics shouldn't drop on this (high level) mission.

    Here are some suggestions:

    In Kuva Disruption, increase the amount of Kuva that drops from enemies from 50 to 125. Remove the 200-350 Kuva reward every round and replace it with Relics.

    And for both Kuva Disruption and Lua Disruption, in rotation C, if all conduits are completed, it should have a chance to reward you with an Axi Relic.  

    Its a shame, because Disruption, in my opinion, is the most fun game mode DE has implemented thus far. It's very engaging and generally requires a bit of skill. Unfortunately, you can't roll Rivens with fun, or acquire forma from relics with fun. I hope DE hears this out.

    even with a booster doubling the 350 global drop Kuva... It is still not effective.

  11. 1 hour ago, (NSW)FlameDivinity said:

    Well maybe instead of nerfing the things that are working, improve the things that aren't. Most of us hate nerf culture, and would rather see things fixed and made better rather than brought to the ground so they can suck alongside the rest.

     

    CO is one of the only ways to actually deal damage to high leveled enemies as it scales well. That's why it dominates the meta -- it is the ONLY way to deal with it. Wanna kill level 2000+ with a Pyrana? Nah fam. Maybe we should improve the Pyrana to meet Plague Zaws instead of nerfing Plague Zaws to meet the Pyrana. And I reiterate, CO is the only reliable way to deal damage on high levels weapon-wise. But if Steve, as a developer of this game, finds something wrong with that, then I'll trust his knowledge well over mine. Well just have to wait and see what happens. But you're right, it does sound like ues talking about that, and the fact that 90% of the game is levels 50-60 is a great counter to my argument. I'm just saying something has to be done about higher levels then.

    Again when I spoke of damage I was referencing enemy damage as well and loosely... armor and health of enemies.

    It all just needs to be changed.

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