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Genesix6

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Posts posted by Genesix6

  1. I don't get it, I mean what the point on seeing the highest player that kill X

    If it something like the sanctuary which use score I can understand that, but kill count?

    I mean, this is warframe you know

    The game that allow you to farm afk polymer bunlde with nekros and hydroid.........

  2. 10 hours ago, (PS4)KiDTooN504 said:

    I was recently watching a whatculture video about how the ps vita was superior to the Nintendo switch and i thought to myself. Why not bring warframe to the vita? Despite sales the console is a supreme piece of hardware. Having warframe on it would be a sure thing. 

    It's not strong enough, have you seen borderlands 2? 

    Anyway if you want to play Warframe on Vita, then use remote play with ps4

  3. anybody feel like the building in orb vallis has no use?
    there No activity that is related to the buildings and assets other than doing the bounties 

    like the spaceport area

    there is so much potential in this area. like a put mission in this area, like raiding is a good example. the spaceport is a good place to start some activities like raiding

    C57F4251B6BD6779F5D4A8FDF2AC0642B4D9F350

    CF0CADCA75C0C61F8A342C0D104AD8B5C4F920DE

    i dont even know what does this engine does, but nothing happen, it just glow and that's it

    another place is the caves like this one

    i want to know what this ring is, what does it do exactly?

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    9C95EB64F03AD43F5E8328A43FC568B9BCD94A75

    another one is the most noticeble asset in orb vallis is this one

    what is this exactly, is there anything related to the orokin exactly with this thing? does it do something? is there a reason why its located there in the first place?
     

     

  4. 9 minutes ago, PurrrningBoop said:

    I'd vote nay to be honest.

    We already have Kubrows (6 breeds), Kavats (2 breeds), Sentinels (13 types, including Primes) and Moas (3 types, atleast) adding more at this point would be like Warfame Zoo Simulator 3000.

    Why not, I want a rolling hedgehog that can Pierce anything in it's path 

    + It will add more variety to the pets

    Beside who wouldn't want to have bird as a pet. 

  5. 16 hours ago, (PS4)AmosAnon said:

    They want you to have to get off the K-Drive at some point for regular combat. Makes sense too since boarding and shooting simultaneously is a bit ludicrous

    How is it ludicrous?

    We are playing a game that have void magic and space ninja 

    How is it ludricrous to have it in game like Warframe?

  6. All right we all know we are getting 3 new animals for conservative in fortuna

    So DE, made these as our partners

    Like Pokemon

    you already got enough variant 

    The animals already has 3 sub species

     

    Now all we need is a mechanic that allow us to order the animal to attack our enemies

  7. All right, every 3 month we get new prime frame to farm from DE, I know the prime looks cool, but how about DE stop the production of making new prime.

    So instead of making new prime every 3 month, why not focus on fixing other content (lunaro, Conclaive or bring back raids)? Wouldn't this help Warframe?

     

  8. 5 minutes ago, Sajochi said:

    They already have melee 3.0 in the pipeline. They did a massive update before Fortuna that fixed a bunch of bugs and updated some mechanics. The first half of this year was basically fixes and mini updates. There was the outcry of a content drought leading up to Fortuna. 

    Hm, it's almost like DE has been doing both but players only see one or the other and keep posting this same tired out topic.

     if you are talking beast of the sanctuary or arbitration, they are not much of huge update, since majority of the maps that we played there are just the same as the other mission (only introduced 1 new enemy which is the drone that only appears in arbiration), they still haven't fix lunaro, Conclaive, or bring back raids.

    Not sure what is the updated mechanic since the gameplay is still the same (if you are referring hoverboards that is), also melee 3.0?  They said it will release in next year, didn't many tenno expected the melee 3.0 to be released at Fortuna?

    Yeah but the mini update took a long time, the beast of the sanctuary, then after 5 month.

     

  9. 4 hours ago, (XB1)GearsMatrix301 said:

    They said no to using Guns on K drives, you already have a combat movement system.

    Yeah but it's a bit tedious though, when you want to attack you have to get off from the kdrive, I know you can just use e for a quick get off, but it shouldn't be that way.

    Back then there was a bug, when you ride the k drive you are holding one of your weapons, but of course you can't use it

  10. K drive is fun tool though have some disadvantages unlike the archwing

    1. You can use you secondary and primary in archwing mode, but in k drive you can't use them

    2. Each Archwing have its own abilities (I only own odanata, but i know how the other Archwing works), but for k drive? There's absolutely no difference between k drives, the only differences is their speed and jump height

     

    So here the fix that I think it could work

    1. Either let us have the ability to use our secondary in k drive, or give us some kind of tool that can be use on k drive mode. Like a rope to grab the enemies, swinging them around and deal damage to them or give the parts in k drive like the nosehave some damage property like ramming to the enemies deals damage that depends on the speed of drive and ragdoll them.

    2. Have each parts have it ability and status

    Like this 

    Reactor = energy capacity + 1st ability

    Board= status base + 2nd ability

    Nose= damage property + 3rd ability

    Jet= speed that calculate your speed + 4th ability

     

  11.  

    K drive is fun tool though have some disadvantages unlike the archwing

    1. You can use you secondary and primary in archwing mode, but in k drive you can't use them

    2. Each Archwing have its own abilities (I only own odanata, but i know how the other Archwing works), but for k drive? There's absolutely no difference between k drives, the only differences is their speed and jump height

    So here the fix that I think it could work

    1. Eaither let us have the ability to use our secondary in k drive, or give us some kind of tool that can be use on k drive mode. Like a rope to grab the enemies, swinging them around and deal damage to them or give the parts in k drive like the nosehave some damage property like ramming to the enemies deals damage that depends on the speed of drive and ragdoll them.

    2. Have each parts have it ability and status

    Like this 

    Reactor = energy capacity + 1st ability

    Board= status base + 2nd ability

    Nose= damage property + 3rd ability

    Jet= speed that calculate your speed + 4th ability

     

  12. K drive is fun tool though have some disadvantages unlike the archwing

    1. You can use you secondary and primary in archwing mode, but in k drive you can't use them

    2. Each Archwing have its own abilities (I only own odanata, but i know how the other Archwing works), but for k drive? There's absolutely no difference between k drives, the only differences is their speed and jump height

    So here the fix that I think it could work

    1. Eaither let us have the ability to use our secondary in k drive, or give us some kind of tool that can be use on k drive mode. Like a rope to grab the enemies, swinging them around and deal damage to them or give the parts in k drive like the nosehave some damage property like ramming to the enemies deals damage that depends on the speed of drive and ragdoll them.

    2. Have each parts have it ability and status

    Like this 

    Reactor = energy capacity + 1st ability

    Board= status base + 2nd ability

    Nose= damage property + 3rd ability

    Jet= speed that calculate your speed + 4th ability

    I have put this in the k druve forum 

  13. A Warframe......

     

    Master of all Weapons.......

     

    1st skill, use charge attack with your weapon, but with faster cast and have more range and damage

     

    2nd skill, sharpened your weapon, gain 30% more range, 20% more melee damage, 15% more attack. Each time you kill 5 enemies, buff will stack to 5 times

    3rd skill, blocking is important, channeling is important. Channeling = Blocking

    4th, skill depend on what melee weapon you use, you will be able to use the stance of the weapon in greater wa.....

    Oh wait this is melee 3.0 idea sorry

  14. Allright

    Here some ideas that I come up with

    We are able dual wield with 2 different weapon 

    For example: broken war and Prisma skana, (I think wielding machete and sword at the same would work, but it will a need stance mod)

    Both need separate mods for them, same can be applied to pistol as well

    Warframe

    All elemental frame have resistance to their element and can leave a trace of element that deals status with bullet jump. 

    Mods

    Okay 10 mod slots for all weapon and warframe, for more variety build

    Leveling weapon

    Like the paracesis (I haven't build it, but I know what it does), every time you forma it it gives more damage to sentient and raise max rank 40, there should more weapon that does this kind of feature.

    PvP, I think removing bullet jump is the best option, while still having the ability to slide, roll and jump,  o think it can work

     

  15. 1 minute ago, Omega-Shadowblade said:

    And shattering impact.

    Agreed, shattering impact is really good on this weapon especially using with corrosive

  16. Shaku an impact based weapon. You might think there are damage type that is better than impact, and yes that is true for most case, like the nunchunks stance benefits from the impact proc. Shaku benefit from this because you can proc impact many times. Combine with corrosive. You can remove armor faster than any kind of weapon. 

     

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