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GrayFrequency

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Posts posted by GrayFrequency

  1. Just now, Lutesque said:

    It does.... the whole "It doesn't take long" thing is specific to Hydron and maybe Helene too.... but before that it literally took forever to level up anything and the content gradually gets harder so you progress just gets stunted by this whole Polarizing thing.... which would explain why OP didn't want to do it.

     

    Well when you're starting out in Warframe it does take a minute. But eventually you get the hang of it, and it doesn't take as long.

  2. Applying a forma is actually useful. 

    You can polarize slots, which will:

    Half the drain on that slot if you use the same mod type, so you can use more/better mods

    Example: I decide to apply forma, and polarize Weapon A. The type of mod I choose is option 1. My mod with option 1 type has 10 Drain. So now if I place this mod on the polarized slot, it will only be 5 Drain. 

    Note: Yes the Warframe/Weapon/Sentinel/Companion/etc that you forma will be set to 0. But it doesn't take long to Max out your thing again. You also don't get xp, like you did when you first Maxed it out.

  3. A Marketplace =/= Auction House, and an Auction House =/= Marketplace

    Marketplace(Market) = Sell an item at your price, stable set sales and a good economy

    Auction House = Items sell to the highest bidder, unstable and causes economic problems

    I think a Warframe Marketplace would be a great addition to the game. It would not remove trade chat, hand trades, or Maroo's Bazaar. You would still be able to choose how you want to trade. It would be an addition.

    Many games did not have a marketplace before, but then more players played the game. They also needed a more efficient, and better way to trade items for currency. So a need for a Market was implemented.

    Great examples of Marketplaces/Markets: OSRS(OldSchool RuneScape, best Market Economy in any game in my honest opinion), Trove, EVE Online, etc.

    ------------------

    The Marketplace could have the same trade restrictions that the trades currently have right now. I don't see a problem with that, at all.

    ------------------

    Dirty Plat. I don't see this issue very often(which means a lot of it is being watched), but I would assume it's a more of chance of happening when stuff is more expensive(riven trading). 

    DE can see every piece of data, and everything. Every log. Every connected account. They can track the transaction, and they can see if an account is malicious is in this way.

    If this doesn't happen already..:

    • If an account has performed a chargeback on plat, then that account should be marked, and then if twice it should be flagged/warning.  
    • If a player victim has received dirty plat, then they can see that transaction. They can remove the bad plat, and permanently ban the suspect's account.

    They can see if an account was purely made for plat trades, so this account would more than likely be a suspicious account, and potentially banned. 

    DE is fully able to control this issue. They can see everything, since it's code. They could hire some people to handle this more, for the peace of mind of the players.

    ------------------ 

    Market UI/Where and How Would You Access It?

    There are a few ways the Marketplace/Market could be introduced to the game.

    • A neutral relay set for everyone to gather at, go up to machines that look like the ducat converter(or something). A separate relay from Maroo's Bazaar, just in case some players still want hand trades. 
    • A UI accessed from the menu(while you're in your ship, cetus[not in POE], fortuna[not in Orb Vallis], and dojo)
    • A UI accessed from a small placeable decoration in your ship, and a larger one for the dojo.
    • Other

    Each option could all be added, or just 1 or 2 options. I think all options would be a great addition, imo. 

    --------------------

    Interaction with Other Players Will Not Be Lost

     I don't think this is a problem to worry about. There are so many players, that any player will end up interacting with another. 

    You can still meet players by:

    • Squads
    • Friends List
    • Dojo
    • Chat
    • (Possible Future) Gathering at the Relay Market
    • Law of Retribution, Sorties, and Other related things
    • PVP
    • Fortuna/Cetus
    • Forums/Discord
    • Twitch/Youtube/Social Media

    This an MMO(Massively Multiplayer Online game), therefore, that is a not a problem.

    And, if a player loves to play Solo, then that is not a problem. The player should be able to play as they would like. 

     

    Random Info: I have played this game for over 1000 hours(Since 2017 I believe), run a clan + discord, and I run and manage clubs, a large city, and stuff in other games. One of my favorite game genres is MMORPGs. I have played games with Markets. I have seen and looked into other games with Markets. A Market/Marketplace is a large benefit to an MMORPG. I know that there are players who have done more, but this is just a short snippet of my gaming background.

     

  4. 37 minutes ago, (NSW)Belaptir said:

    You should be able to use both of them at the same time given that they don't interfere with each other (but I don't know if the game's engine could handle it, so that might be a technical decission for them to make). The bonus they offer is not that good as to consider them a game breaking mechanic in the end.

    I'd be up for customizing their appearance maybe with new fur/feathers colours or even with some kind of cosmetics (collars?). However, again, I don't know if it might be too taxing for the game if you already have 1 pet/sentinel and 2 of these gatherers. If it's possible to do it, then I think the kuaka should be able to wear some sort of collar/scarf (on top of different fur patterns) and for the condroc, we should be able to add some kind of head piece.

    I don't think levelling them up would be useful, they are just passive gatherers so only benefit of this would be... increasing the number of pick ups maybe? Or the frequency of the catchs for the condroc? By doing so, the animals would make possible to afk-farming and that's not the point of them at all.

    With the mods it's the same, I don't think they should need mods at all. By modding we risk that the player won't need to farm these things anymore by relying on the pets. The way I see them is as a tool to make our life easier and grant us some small bonus, but not to make them the new farming method.

    Yea it might be too taxing, but I agree.

    Could be too taxing, but once again I agree(a kuaka with a scarf, I need this lol)

    I agree, yea they should simply be additional gear animals

    and I 100 % agree

    ---

    Sounds good..now where's my kuaka 😆

  5. Texture pallettes are a great idea! We should be able to have shiny, translucent, etc as you have mentioned, but also maybe we could have prisma, crystal, nature, ice, stone, etc too

    Textures we could have:

    • Shiny/Chrome
    • Translucent
    • Crystal
    • Prisma
    • Nature
    • Ice
    • Fire
    • Stone
    • Water
    • Swirling
    • Air
    • Galaxy
    • Textures that follow elements(radiation, corrosive, etc)
    • and others

    (maybe also the ability to individually choose each piece/surface area/trim we could custom in an advanced appearance menu? Goes for color, and texture. I know that would be an insane amount of customization though, so maybe not.)

  6. 10 hours ago, (PS4)guzmantt1977 said:

    Bad news mate. Nobody else is required to value your notion of the "price" of your time spent.

    Do you understand why outsourcing is a thing? Its because, someone is almost always willing to do the job for just a bit cheaper than whoever is doing it now. A lot of the time that comes with a cost of lower quality. In this game it doesn't. 

    In many games the economy is built to ensure reoccurring demand. In this game that's not the case. 

    You mentioned trading in OSRS and suggest that as an example that prices won't drop dramatically. Can you compare player trading prices, to the prices in the exchange so we can see that it is true? Because if player trading is cheaper or exactly the same all the time, then you have a case. But if exchange prices are often cheaper..... 

    Also, I'm curious to know if you can actually tell me how the OSRS exchange works. Not what it does, but how it actually works.

    Lastly, I'll ask how one gets gold coins in OSRS. Does it involve real money, or just playing and picking up coins, or turning items into coins? 

    Remember, it's one thing to say "I like apples", but a totally different thing to say "these oranges are the same as apples". 

    The point is that the time and rarity of the item contributes to an average ideal price. This happens in most games, naturally. 

    I know what outsourcing is. I don't see that happening a whole lot in Warframe, because it could also be happening a lot more right now(but it's not). You get more profit by getting it yourself, and selling it(since you're not paying someone else). Also some games ban that(outsourcing ingame like that).

    The economy is usually built after some consideration, and necessary economy QoL. Yes games will add markets, because of a demand for one. Warframe has a demand for a market, since an increasing amount of players have been asking about a market/market place. 

    Information about the OSRS GE:

    https://oldschoolrunescape.fandom.com/wiki/Grand_Exchange   The exchange was an addition to the game at a later point. 

    http://services.runescape.com/m=forum/forums.ws?98,99,806,63785618

    http://services.runescape.com/m=itemdb_oldschool/#_ga=2.207255955.1837062509.1549506344-1734873007.1549506344    You will notice price falls, and rises, stats, charts, and all that. Prices fall or rise, and then they correct over time. This happens in all markets, chat markets, player trade markets, etc. These are also official RuneScape sites. 

    (This is not my point of using the OSRS market as an example but) Gold coins are equivalent to the credits of Warframe. You can earn gold coins(gp), by defeating enemies/bosses, selling stuff, trades by players, questing, etc. Bonds are one of the premium things of OSRS(there are a few). Bonds can be bought with gold coins from the exchange. 

    I used the general idea of the OSRS market place as an example, because it is a working market that uses multiple ways of trading. I'm not saying lets go copy it. Also a market may not ever be implemented, I just think it'd be a nice addition to the game.

    I'm open to discussing ideas of how to make a Warframe Marketplace work. We can talk about our ideas.

    I don't see why Warframe shouldn't have a market place.

  7. 1 minute ago, Lutesque said:

    My expectation were that only the Cosmetics would be the tedious of all to get... everybody says you can get everything for Free in War frame but the always forhet to mention the Hidden Clause.... It will cost you your soul... just getting the equipment and mods is tedious by iitself.... so much so I don't even have all the ones im expected to have 700 Hours in.

    You aren't supposed to be able to get everything easily. You can get most things for free in Warframe, you can even earn some plat buy selling prime parts or something. I've used plat on my clan, myself, in gifts, on my ship, etc. 

    MMORPGs are meant to have grinding. 

  8. If you were able to pick what reward you got, there would be no point.

    You play the bounty, and it gives you one of the items that are possible. That's also why there is common, uncommon, and rare tiering in bounties.

    You just have to do a little grinding, and you'll get what you need. This is an MMORPG, it has grinding.

  9. 7 hours ago, Tiltskillet said:

    Do you cede and re-take control points for the affinity bonuses?   Just curious, mostly--I haven't tried that myself.

    I usually just focus on destroying enemies and collecting their drops. I happen to get a lot of affinity, and focus on the side. 

    It is also a nice bonus if you're using a (resource, credit, affinity, etc) booster.

    It's just a personal favorite. 

  10. I agree with the fact Warframe needs a market place of some sort. 

    It would be more efficient, it would benefit most players, and it would not drive prices into the dirt.

    Are you really going to sell Maiming Strike for 1 plat, after spending a lot of time trying to obtain it? Everything does not have the same equal drop rate. There are different rarities, some items more rare than others. This time, and rarity will keep the price from staying at 1 plat. If the price changes, it won't stay that way. I have played many MMOs with markets/economies, and everything isn't 1c or 1gp or 1flux. It is at the price of time, rarity, and quantity.

    Also a wonderful example of a market place working beautifully ingame is in OSRS. They have the grand exchange where players can physically go to and setup a couple of items to actively sell(I also think an additional market ui display from an object place in your ship would be interesting), and the player can also advertise and interact with players in the same area. So ingame they have a controlled market ui, interactive player space, and chat you can talk and advertise. They also take care of bots, and bad currency really well. 

    If a market place was to be implemented, it doesn't mean that all player interaction will randomly 100% disappear. Players can still trade unveiled rivens, and choose to trade in clans, and on Maroo's Bazaar. It would just be an additional option.

    The data of each item is already there, it can be added into some sort of market ui, that could be accessed through a few different ways. 

    The bots, and dirty plat can be controlled, it is just about implementing those measures. The current trade restrictions, and limits, could also be applied to the market place. 

    I think it can be done. DE has a great team, and Warframe is a huge wonderful game with a large player base. It would take a lot of players to cause the price to drop to dirt. 

    • Like 1
  11. 2 hours ago, Tiltskillet said:

    It's definitely great for farming relics, and the semi-frequent mutagen samples are nice too.

    Doesn't seem particularly good for leveling though.

    I usually just go for half n half of both 😆

    While I am earning some interesting relics, I also happen to level my frames/weapons/etc fairly quickly.

    There are definitely better places for just straight leveling, for sure. 

  12. Warframe is an awesome game, I like it because it is a different type of scifi mmorpg.

    I like it, because it has action gameplay, but you can also go to POE or Fortuna and go fishing, mining, complete a bounty, ride your k-drive or AW. 

    You can have pets to accompany you during your relic grind. You can earn skins, color pallettes, helmets, armor, etc to customize mostly anything you use. It is also a gorgeous game.

    You can have a large clan, or a new clan, alliances. And there's still more you can do!

    I also like how they are continually adding more content to the game over time. (Can't wait for the new frame, and railjack!)

    • Like 1
  13. 7 hours ago, Makunogo said:

    DO IT, its so much easier to get people to ship the idea when they got something pretty to look at lol

    😆 Okay I'll consider starting up on it when I have some time, I've been really busy with managing and stuff, so no promises lol

  14. 5 hours ago, Birkenhoff said:

    The item prices are genrally attached to rarity and usefulness. It's fine to me.

    And why would you like to see the player trade beeing shut down? Why do you want to influence other peoples gameplay? It doen't affect your personal gamplay. Whenever someone writes something like: Player trading is bad - I wonder what's the odd personal bias behind this?

    I also don't think that it lowers the income of DE - beside the fact that I have other problems then breaking my head over their income, tbh. Beside that you shoulnd't forget that every plat that's beeing traded was bought by someone for real money. It's IMO a false conclusion to think no trade = more plat beeing sold. We shouldn't forget that Warframe's popularity is partially based on the fact that it isn't pay to win. Do you really think that so many people would keep on playing this game if they have to pay for a third frame in their arsenal? I don't think so.

    I agree.

    Yes. Everyone should remember that because platinum is a premium currency, that someone bought it in some way at some point(I've even contributed a few bucks at one point). And every 75 plat is around $5 (if I remember correctly). And there are Prime Access packages that are $50+. 

    • Like 1
  15. 5 hours ago, Makunogo said:

    how would an in game market be any different though? like actually? the only difference is that it would be IN game.. im not really seeing much else.

    how exactly is this "not player friendly" i think that is a rather subjective opinion at best.

    from the points i've seen the only thing this offers is the ability to have one less thing to tab out of warframe to see.

    as for the income i could only assume that an ingame market would need an active server running 24/7 which would cost them money to maintain. they also do not exactly earn anything from it either, people will still be trading via whatever the current means are, or make their own means. (reddit/forums/ect)

    id like to add that i am not against the idea but from DE's POV its would seem not needed or necessary. it's a mere QoL that we can live without. and lets be real the warframe community wants QoL in just about Every single thing. (i mean that applies to most things) 

     i think in order for any semblance of this to be introduced to by DE it would have to be feasibly the BEST method of trading. while also not dipping into DE's Pockets.

    but i'm actually curious as i dont think anyone has actually mentioned. what exactly would this in game market actually look like in warframe? d

    an improved maroo's bazaar? a new tab?  where would the market be placed?

    It would be different, because if they decide to make a market ui, it would be more accessible, efficient, and useful for all players. It would also be legit. So why not?

    Every economy is going to have moments of ups and downs(trade chat/hand trades/markets/shops), but markets will generally have an average/median balance.

    Warframe is a huge game, it's a top global favorite! So I think they're fine. They have a good team, and they also have a merch store, plat/access and other stuff players can buy from their site, Twitch, ads, sales from people using money to buy plat, etc. So they are making money, that's why they put out new expansions(Fortuna wasn't exactly a small expansion either), and new frames and stuff. I think it's fine if players want to continually use other means of trade if they want, but I think it'd be great to have a marketplace. I also think players would slowly begin to use it more due to efficiency, and user friendliness.

    There's nothing wrong with wanting QoL. 

    Okay, there are a lot of ideas of how the market can look. I'll just jot down some here.

    • Placements of Market: Could be a placeable little item(similar to the minigames placeable item). So when you place it wherever you want in your ship, you can run up to it, and select it. Then it would open a square menu(like inventory I guess[just talking about shape no tabs or anything yet] but maybe not full screen). Then you would see tabs along the left side of this menu displaying words of things that are already tradeable(Materials, Parts, Prime Parts, Veiled Rivens, Prime Access(real money advert), Platinum(real money advert) etc.). Then you would click one of these tabs, and choose a sort function from the top right side of the ui. Sort function could be recent, what you bought last(history), price, rarity, etc. When you click an item you want to buy, it will show you the credits tax(or something if there's a tax). And you would only be able to buy up to your max MR trading limit. ---For selling, there could be another section/tab that you click towards the bottom, and it would have some slots when you click it. Then you click a slot and it opens your inventory so you can select what you can set for sale. Once again, you can only sell as many items as your MR max trade limit. ---If your MR is 10, and you buy 1 relic and 1 prime part, then you still have 8 things you can buy or sell. So if you were to decide to sell something, you would only be allowed to place 8 items, now. 
    • The market could also be accessed in the Market in your ship. Just a different section you'd click on or something. 
    • If it were little clan shops, there could be a hub/table/box item that you could place anywhere you want in the clan(so you can decide where you want the shops). And it could be where any member in that clan could go up to it and set shop. Or there could be a set up shop perm. 
    • It could also simply be a menu option(from when you press Esc or Start). 

    I am considering making a visual mock up of what it could be, and adding it to here. I am not entirely sure yet.  

     

    • Like 1
  16. 33 minutes ago, KokoroWish said:

    No thanks to an Auction House.

    Easier trade means much lower prices. Muuuuuch lower. The ability to flood the market because of how easy it would be to trade would lead to the absolute collapse of the value of Platinum items.

    It's far too disruptive to the market that's developed and been built around how Platinum actually is used now. It would need such careful handling that I just don't think it's at all feasible

    As it stands, Warframe.Market is where it's at and, honestly, where I hope it stays at this point. I also once wondered why there was no AH in the game, but thinking about it, that's the most obvious reason.

    A marketplace is not an auction house.

    I disagree with that, since trade chat is already easy. Some items are going to stay at a low price, because that is just the type of items they are. The less of an item, and more rare an item is, the more of a price it will have.

    Games with examples of thriving market economies: OSRS(OldSchool RuneScape, best one just imo), EVE, WoW..

    You say people will be able to flood the market, this can be limited by using the MR trade limit that already exists.

    I think this game is large enough to handle an active economy. DE has done a lot of great work, and this would be another great addition. 

    The plat value will not collapse.

    I disagree. Warframe.Market is a third party website that you connect your warframe account to, to set items and trade. Why not have something ingame, and legit? Warframe could implement a market ui(they have item IDs in their databases, and stuff already so it would work).

    A market ui with items that are already tradeable, MR trade limit like there is now for buying and selling(helps prevent said flooding), categories to sort through, maybe a time limit of sale(couple of days or less). 

     

    Also some major mmorpgs didnt have an ingame market for a time. Not because it was a bad idea, but because of funding, servers, employees/team, etc. After all that there is usually a market implemented, and it does well. 

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