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quxier

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Posts posted by quxier

  1. 9 minutes ago, johnno23 said:

    it probably is related to the playstyle required as many players tend to be lazy. if you have to hit 2 then 1 and finish with her 4 to create a wave of scythes priming enemies and simply obliterate with her 4th that is too much work of people that like to use a mirage one click and forget then spam again the same one click.

    Frames that are often extremely good but require more than one maybe two button presses often get ignored. No matter how well a frame is designed many players shy away from anything that requires actual work 

     

    That may be case for some players but not for me.

    I like Dante. It's not perfect but good enough FOR ME. Dante gameplay is much more button presses than Dagath can think of. You got exalted, shooting + alternate to get e.g. energy. Then you basic buffs that you do every 30 second - 1 minute (234,324 -> numbers are ability keys pressed). Then you get yourself & allies overguard (224). I do it few times at the start of mission (to get to my modded 30k I need to do 3-4 times afair). If allies needs overguard then I repeat (224). Main damaging (except his exalted) is 3 or 334 for higher level. Compare it to Dagath 1,2,4

    The problem with Dagath or Styanax is that you are basically doing same things over and over. Press 1, 2 then 4. You execute 4th? Guess what, you cannot armor strip anymore. You need whole 1,2, 4 combo again. Styanax while banning usage of abilities during 4th, at least it have workable 1&2 abilities.

     

    34 minutes ago, Prof-Dante said:

    what happened? I'm not asking for people to go crazy for her, but come on...I'm here trying to find new crazy potential builds for her and the most recent one is basically youtubers showcasing her abilities on release...

    And what builds are you expecting? You just pres 1,2,4 ad nauseum. ;)

    35 minutes ago, Prof-Dante said:

    I get that from Qorvex because Qorvex kinda sucks to be honest, and not in the way that he's weak, just that he really is forgettable, all the hype went away and he's just another Warframe in my opinion.

    I honestly like Qovex much more. It's not some crazy frame but it doesn't force me into any kind of long order just synergies (you have 1st > blast it with 2nd or 4th; you want grouped enemies with 2nd to do 4th). I can put 1st. I can mark enemies with 4th. I can group them before or after.

    More subjectively, but it looks nice and hovering with 4th (aimglide duration + gravity mods) is fun. Plus funny visual bug (nothing worth fixing as it doesn't give any advantage) is that after 4th hovering you just have walking animation.

    43 minutes ago, Prof-Dante said:

    Released in a perfect state, not much tweaks or bug fixes, no needed buffs or unnecessary nerfs.

    Perfect state? Pffft. It was just strong enough mess. You got very similar abilities. Ability that needs cast other abilities to do "something different" and it still end up as same... Her 3rd is basically passive. Her 4th has terrain problem. And her passive.... is just nothing.

     

  2. 28 minutes ago, Arbitrary said:

    What?

    Do you mean mobs? Swarm Kavats are just as ineffective at killing as the rest of the ability.

    Yeah, mobs. They can kill. I may remember it incorrectly but they can even kill high level enemies.

    You know, they proc corrosive. Add 2 shards and you have full armor strip. Maybe slow, as you noted, but still something.

  3. After Jade (frame) there is only one letter "U" not associated with frame (first letter). "U" is slang for "you". Who is "you" in warframe? It's an Operator or a Drifter.

    --------------------------------------------------------------------

    This update or frame may be about Operator/Drifter.

     

    First there could be some expansion of Focus school.

    There can be new school.

    Or we could have subschools - every school can have few version that you can choice. So for example there could be normal and vampire Vazarin. Normal Vazarin could heal like current vazarin. On other hand Vampire Vazarin could steal health from enemies.

    There could be ways to spend focus after we max it. There could be something that affects gameplay. Maybe we can improve some focus school nodes. Some are weak (e.g. sprint speed). Other could give you some boost but take something else at the same time. Or you can have boost that you can only use in specific modes.

    Maybe we can get more abilities (3,4).

    Maybe interaction (e.g void sling, operator melee etc) can be expanded to all schools.

    Maybe we can have some way to modify school (e.g. put Vazarin sling as 1st ability).

     

    Secondly there could be interaction between OPerator/Drifter and Frames.

    We got Umbra with AI when you are in Operator mode. Maybe this frame could use some set of recorded action for some time (so it won't make game automated).

    With focus school we get Operator to Frame-melee change (press melee as operator - it will change to frame and execute melee). Maybe this frame will get some unique effects for melee/slams? Maybe "operator melee" could have more range (e.g. 25% to all melee), certain status or effect like pull.

  4. I've been messing with Inaros in Netracells. Carrying enemies into 'red circle' seems interesting. It's like this nice thing that you don't know until you need it. It's like Limbo carrier/healer.

    If I could rename Inaros into "Carrier" then my companion wouldn't be alone. ;)

    • Like 3
  5. On 2024-04-21 at 6:38 PM, Arbitrary said:

    Swarm Kavats aren't affected by Duration, and feel like they don't really do enough.

    • Seriously, let ability stats be affected by mods please.
    • Melee-based companions feel completely useless except as very mild aggro draw. You could honestly delete Swarm Kavats and the ability would feel the same. They currently don't enhance the ability.

     

    Oh? So who kills mobs if not Kawats?

  6. On 2024-04-17 at 1:04 PM, WarspitePOWAAAAH said:

     

    And with the new augment for Kullervo that further incentivizes usage on this ability, I was faced with another issue on the Hold teleport : It's hitbox detection. On client side, the Hold teleport often has issues registering proximity doors that has been opened after you started holding down, and it's hitbox detection seems to detect above Kullervo's head as well, meaning you would get stuck trying to teleport through doors that Kullervo himself can pass through, but the hitbox is too tall to go through; Or teleport in place if you teleported when you were too close to the ceiling.

    Oh, hello probably day1 bug.

    ps. Ash' teleport works.

     

  7. 15 minutes ago, Tiltskillet said:
    32 minutes ago, Lord_Drod said:

    Alternatively, they could split the missions up and lock your gear, whereby changing your gear would force you to start from 1st mission again. 

    The way I'd like to see it working is that when one selects modifiers on the DA screen and starts the mission, that locks a DA (only) loadout that persists--and is automatically used when entering DA-- until either one completes all three missions or decides to reset it.  In the latter case, one would have to start over from the beginning. 

    32 minutes ago, Lord_Drod said:

    Alternatively, they could split the missions up and lock your gear, whereby changing your gear would force you to start from 1st mission again. 

    I don't think changing gear should matter too much. You are still limited to 3 gear. Selecting something else would just give you less points, hence not many people would do this.

    And imho it's good that we have at least SOME option. That's the beauty of Warframe big part of us liked - ability to pick gear the most suited for certain missions.

  8. 13 minutes ago, CalibRPG said:
    19 minutes ago, Kronxito said:

    Looks like your minion had something personal against the dargyn he rammed into.

    IKR what's funnier about it is, me and my friend where ending the mission and so i was waiting for him at the gate and the moment he got there is when it happened and during the explosion i couldn't help but scream JERRY NOOOOOOOOOOOOOOO!! 🤣

    I guess you can call game good when you name controlled soul Jerry.

    19 minutes ago, Kronxito said:

    Looks like your minion had something personal against the dargyn he rammed into.

    +1

    It had to be Tom. ;)

    22 minutes ago, CalibRPG said:

     

    is there any unique interactions that any of you have had with any mind control or ai driven type characters 

    Except from "where I am, what I'm" standing still for short time I guess not.

    22 minutes ago, CalibRPG said:

    LOKI? (again you'll see in a sec)

    Loki with the newest augment makes enemies kill each other. At least tested in Simulacrum with group of heavies. No preparation (maybe some strength or something weak).

  9. I like

    Quote

    The Lotus seduced the Tenno. Led them on a complacent path like oxen.

    I especially like part about seducing. :D

    And I love the thing what happened with Teshin. Such hypocrite :D

    5 hours ago, helioth137 said:



    Recently I started reading Bruce Lee's Daughter's book, all about her Father's wisdom & the Tao Te Ching, 
    I find the way they talk about emptiness (the void!) empowering, 
    "A usefulness of a room, a cup, a vessel depends on its emptiness, have an empty mind, be formless, shapeless, like water". 
    We in the west tend to run away from emptiness, conflating it with things like loneliness and being worth-less or "nothing", but it's actually supremely valuable, and the 
    solution to conditions like hoarding, obsessive compulsiveness, and so on. 

    I've recently have been watching about Musashi. He had similar thought about "emptiness". He liked to seclude himself after fights to thought what to improve.

     

    • Like 1
  10. 3 hours ago, Gaxxian said:
    14 hours ago, quxier said:

    they already removed trash arcanes

    In netracells, yes. In E/DA, you can still "win" trash arcanes. It's ludicrous.

    Is it still from rank rewards? From the latest experience I got only shards, 2 arcanes or melee adapters. You can get 'trash arcanes' from enemies (gruzzling or book afair). They count as "E/DA rewards" as well for some reasons.

    One time I've finished DA but got only to 3rd reward (2 netracells rewards + 1 trash Lanthorns).

     

  11. 43 minutes ago, Zakkhar said:
    1 hour ago, quxier said:

    People create habits based on previous experiences and stimulus. Creations of habits is not always conscious decision. Habits are not bad or good. Habits just serves some purpose.

    Yes, but it is all people agency. Not the games. Sure, developers of certain Pay2win mechanics are surely taking a page ouf of psychology book, but it only works in weak minded people with low life experience (or in low places in their lifes, when they are vulnerable for that kind of thing).

    So, every decision you make, every move you make, everything you buy is your conscious decision? I guess you can be "master of your life" but majority of people aren't. You say like there is only 2 kind of people: weak and strong. There are many people in between. It's a spectrum of "mastery".

    53 minutes ago, Zakkhar said:
    1 hour ago, quxier said:

    > have experience with games that go on 24/7 whether you are at the computer or not (Ogame, Travian) and have a hindsight how destructful they were on my actual life.

    >When I do not want to play I simply do not play and do not even think about it. I lose nothing by not playing.

    Pick one

    Seriously, if you yourself deny in next sentence then something is wrong. Do you have split personality or something? Unless you want destroy your life then you wouldn't want do "24/7 games" if you have 100% conscious responsible over your actions.

    Guess you do not understand how experience works. Let me explain in simple words. I used to play those games 18 years ago. I do not play them any more. Warframe is not like that, if you log off, you lose nothing. There is nobody attacking you while you are not online. You do not have to think about the game every living hour, you can stop playing for however long you want till you fancy again and you come back to the state you left off. All in all it is always the person who chooses the game, not the game which chooses the person. 

    Sure, game is not like those '24/7' games you mentioned. That's good thing. However calling those timegates "healthy" (for player) is just wrong. Those timegates are not "very dangerous" but they are not made for player health in mind. It's not like player don't have to farm certain parts. Say you get frame's parts from boss. You farm it for e.g 1 hour. What does the 3 days makes more healthier? You can rest in 1 day. Why 3? Sure, you can farm other frames but you still have to wait. So what you are doing is playing one mission again and again. Is it healthy? No. 

    So on and so forth. It's not very bad, especially for older player. It's still about they making money and much less about our health.

  12. 24 minutes ago, Zakkhar said:
    9 hours ago, quxier said:

    Yes, because creating habit that makes you check game even you don't want to play is very healthy.

    If you do not want to play you do not play. I do not see how the game creates that habit to you. I have experience with games that go on 24/7 whether you are at the computer or not (Ogame, Travian) and have a hindsight how destructful they were on my actual life. When I do not want to play I simply do not play and do not even think about it. I lose nothing by not playing.

    > have experience with games that go on 24/7 whether you are at the computer or not (Ogame, Travian) and have a hindsight how destructful they were on my actual life.

    >When I do not want to play I simply do not play and do not even think about it. I lose nothing by not playing.

    Pick one

    Seriously, if you yourself deny in next sentence then something is wrong. Do you have split personality or something? Unless you want destroy your life then you wouldn't want do "24/7 games" if you have 100% conscious responsible over your actions.

    1 hour ago, Zakkhar said:

    It is not the game that creates habit, it is the person. Whether it is drugs, alcohol or gaming. It is always the person. And until the person stops blaming the drugs, alcohol and games, the habit will keep going.

    People create habits based on previous experiences and stimulus. Creations of habits is not always conscious decision. Habits are not bad or good. Habits just serves some purpose.

    I like sweet food. Probably lots of people have food that they like but it's not the healthiest food (but not dangerous). It's ok. If you eat it in moderation it won't damage your life (at least "not too much", and you can counter it with exercise, more later). The thing is I started to eat more and more. Lack of exercise made it even worse. I got fat (not to the point "super obesity" like you could watch in yt but I got much less stamina, my heart hurt sometimes, afair). Do I like being fat? NOPE. Have I made conscious decision to be fat? NOPE. It "just happened". Nowadays I'm much more healthier. I still eat sweet food. However I started to do at least little exercise daily (I woke up. I do some situps & pushups. 3 times per week get harder routine).

    Starting to exercise & eating less was conscious decision. I created some habits around that "healthier" lifestyle. However eating more & more food wasn't conscious decision. I know nowadays about stimuli. For example I know that when I have sweet food near me (where I can reach it with my hand without standing up) it's much easier to overeat. I put it out of my "sit reach". Games wants something opposite. It wants you to engage with it more on a regular basis. For example login rewards is to make you wait for the rewards. (semi)FOMO is another thing. There are probably many methods that I don't even know names for them.

     

    ps. if you have finished my rambling about myself then here is *high five* for you.

     

     

  13. 10 hours ago, Zakkhar said:
    10 hours ago, SmokinDice said:

    There is content in this game to keep you happy for LITERAL thousands of hours.. there really is NO NEED to timegate players anymore with these uneccessary things that are just not up to current days standards of warframe. To be honest this was always the worst thing about the game, and ESPECIALLY for the purpose of getting new players into the game.

    It is necesary so that people do not binge play warframe in one go. It is not healthy for them and not profitable for the developer.

    Yes, because creating habit that makes you check game even you don't want to play is very healthy.

    7 hours ago, SmokinDice said:

     

    and I am TRULY sad that I cant get any of my friends to play this game for this single reason. I literally had 8 guys seperatley quit on the game because 3 days to capture an audience while they have nothing new exciting to do is just a stupid idea.. more maps and missions is cool and all, but when you are forced to play the same guy for your first 4 days (which are some of the most exciting when youre new) you just lose interest in 2024.

    How about Duviri? It's far from perfect but it lets you farm frame (and its augments!) and try different gear that you don't own.

    4 hours ago, LittleLeoniePrime said:
    8 hours ago, Oggyswe said:

    loot box and casino free

    looks at rives...

    +1

    *DE removing Fur lottery*: we can do better

    *DE letting other lottery stays intact*: can't touch this

    4 hours ago, SmokinDice said:
    4 hours ago, LittleLeoniePrime said:

    +100 on this holy S#&$, the first thing i tell literally everyone i've ever introduced to warframe over the year is to spend their 50 starter plat on slots and even then I tend to pay more for them because 50p is only enough for 1 warframe slot and 2x2 weapon slots. That's by far not enough to even reach mr5 - which you need to clear earth in it's entirety...

    that is an issue I wasn't even aware of.. I might need to start a fresh account at some point and try this out. but shouldn't you at the start maybe just have 1 slot for a weapon you might get and like, and have another just to level up stuff and immediatly sell since it is trash anyway? like all the bratons and latos you all just buy for credits anyway? or just sell everything ever untill you get the nataruuk? isn't that realtively early to get now?
    but for warframe slots I definitly agree that you should buy them.

    Yes:

    Quote

    From the start you have slots for 2 Warframes, 8 weapons (primary, secondary and melee), 8 Sentinels or their weapons and 2 Kubrows.

    https://support.warframe.com/hc/en-us/articles/203733700-Foundry-Crafting-FAQ

    Still, at the beginning you don't know what is good and bad. Selling your weapons feels SOOOO bad.

     

    • Like 2
  14. 14 hours ago, NOsPL said:

    A lot people don't like DA. Mostly because of the rewards being locked behind a RGN gear or difficuly level being too high for a solo play. Personally, I really enjoy it, even though it needs some fixes(mirror defense, some specific modifiers, etc) and I don't want it to be simplified. Tbh I would make it even more difficult.

    So here's a solution:

    • add 3 search pulses to the weekly limit, so people who don't like DA, can get 100% of the rewards just from Netracells
    • make DA search pulses consumption variable. For example, if you get 3 rewards from DA, it should consume 3 pulses, so you cannot exceed the limit of 8 rewards per  week 
    • replace entrati lanthorns/vosfor with shards/arcanes. Or maybe even make DA drop all 8 rewards so people, who decide to put effort into it instead of Netracells, are being rewarded with time efficiency.

    This should make both sides happy.

    It doesn't solve RNG nature of rewards. Sure, they already removed trash arcanes but you still can get NOT what you want. Add time gate and you have ridiculous "I have waited 1.5 month to rank my Crescendo from 4 to 5".

     

    • Like 2
  15. 9 minutes ago, Zahnny said:

    It also bugs me that On-Call Crewmates or Lich/Sisters that appear after you die in a mission don't stay around permanently.

    I don't mind time-limited 'help'. What I hate is that when I'm having hard time (e.g. some miniboss) it won't appear. One time I was dying so I can do incarnon challenge (melee 'activate incarnon X times', gain enough combo > activate incarnon > die & reset incarnon > repeat). Lich appeared and he was sabotaging my "mission".

    • Like 1
  16. 7 hours ago, helioth137 said:
    17 hours ago, quxier said:

    Sarpa is pretty good too, imho.

    -combo gain.

    (reply to miarge post)

    Contagion... of course... probably nerfed.

    Some other stuff like Sampotes' slam, corufell/agendus heavy works.

    Expand  


    Nice you like Sarpa, I found it objectively worse, perhaps I should give it another try. 

    Sarpa MAY be worse (I have not really compared) but it's just works differently than the rest gunblades, at least different than Stropha and Redemeer p.

    You have Relentless combination that increases combo on Slash proc (so 'one-shooting' is bad thing). Sarpa shoot 4-5 bullets so you can e.g. armor strip using Shattering impact (not sure how it's good nowadays).

    I haven't upgraded Sarpa to the current mods/arcanes Maybe it's worse in all aspects than Vastilok (e.g. it has slash so it can use Relentless combination - Redeemer cannot). It's still probably can do lot of damage to SP level enemies so it's probably just use "whatever you like". Still, that shredding of Mechs are nice.

    8 hours ago, helioth137 said:


    Combo gain is also a big part of why my build works so well, with Br/Ww/ Heavy attacks spam through Discipline's Merit. 

    Yeah, at highest combo my Sarpa do a lot too. Problem is I wasn't very found of combo system so I've not used it too much.

     

    ps. I think they changed something because grouped enemies used to take much more damage... I think

    1 hour ago, Zahnny said:
    16 hours ago, Slayer-. said:

    Try it with Ivara's navigator, mobile disk stop where you need it. Though it lost a lot of power after the rework, was sad when DE did that.

    Pre-nerf I used to use it with Navigator, Piercing Navigator also works but it requires you to hit enemies with the actual disc to build up the augments effects.

    A max ranked Melee Cresendo can make the weapon great again, but I'm unsure on a reliable way to open enemies up to finishers with Ivara. I hope Parazon Finishers count.

    Wiki says that Parazon's count. You can as well do ground finishers with Vazarin grouping. And you don't need maxed Crescendo. It's just takes longer time. I would say that rank 3 (3 combo per kill) would be good.

     

  17. 2 hours ago, Steamy_Prime said:

     

    Edited 2 hours ago by Steamy_Prime
    I have had this idea rattling around on my PC since early November of 2023, but I didn't know where or how to post it.

    Feedback section.

     

    2 hours ago, Karyst said:

    Dante joined chat.

    Hmm... right, it's like 4th:

    - 360 degree

    - LoS (Dagath has even "Worse" los)

  18. 2 hours ago, helioth137 said:

     


    It really blew me away how a non damage buffing trinity (no subsume etc), without armour stripping, can kill an entire squad of 20 heavy gunners with this melee influence build :O 
    It was literally 2 heavy attacks! :O  It also has a satisfying + great sound effect ^______^

     

    Sarpa is pretty good too, imho.

    2 hours ago, Zahnny said:

    Though testing today, I found out that the Caustacyst Scythe doesn't appear to work with her clones, so there does seem to be some inconsistancies with Melee projectiles and Clones, but I'm 90% sure all Gunblades work with Mirage's clones, essentially working like Melee Multishot.

    -combo gain.

    Scythe seems to make it bigger... but I may see "stuffs".

    Contagion... of course... probably nerfed.

    Some other stuff like Sampotes' slam, corufell/agendus heavy works.

    In general there are many inconsistencies or just 'not working'. Abilities are big no. Clones doesn't give you combo. However self-stagger doesn't work on you.

    ps. 'multishot' work(ed) great with Synoid simulor. With any frame you would have to shoot 3 shoots to have "big version". Mirage with 2 clones can do it in 1 shot.

     

     

    • Like 1
  19. 3 hours ago, Koekr said:

    A lot of warframe abilities are categorically worse by virtue of being intended for damage, with notable exceptions.

    For the majority, they'll be clearing rooms at lower levels, then progressively one-shot fewer and fewer enemies as the level number climbs, ending in high level missions where the 100-energy room-clearer is barely scratching the enemy, while the 25-energy utility that makes your pew pew slightly more effective gets a sumptuous buffet.

    The notable exceptions are abilities that a) scale their damage off of enemy stats, and/or b) scale up as high as you want with enough attention. Honourable mention goes to exalted weapon abilities, and the less honourable mention goes to abilities that scale off of equipped normal weapon stats.

    I've mentioned this about Deep archimedea but it can be applied in general cases:

    3 hours ago, Traumtulpe said:

     

    Or better yet, give them a "minimum damage threshhold" - they'll always deal at least 34% health in damage regardless of Viral procs or armor.

    I see we are like-minded. Above topic is about this "minimal damage".

    4 hours ago, Koekr said:

    Often, the less useful damage abilities are given utility as a fix, such as armour strip or damage vulnerability, but isn't that kind of monotonous? Do we want a game where all the 'nuke abilities' tickle the enemy but apply a 300% damage vulnerability effect?

    That's why I don't like Dagath. You get 1+2, maybe 4th => enemies dies. You don't do final 4th, enemies still have lot of hp (with viral proc so ~3x damage). Why I cannot armor strip e.g. using 2nd?

    That's why I haven't been playing Dagat for so long time. It's just 1, 2, 4, 1,2,4...

    And if it's like "not the best damage but armor strip" in one ability like Grendel's Pulverize then it's fine/ok.

    IMHO such effects (armor/shield strip, damage vulnerability etc) should be usable all the time. Take Xaku with Styanax' armor/shield stripper. I can go do void status/damage, grab guns, shoot etc while putting 'armor/shield' strip in between. So for example: shot > strip > grab guns > strip> roll and get auto damage > armor strip. It's good that Grendel's Pulverize can at least cast his own abilities. Look at Styanax, 1,2,4 - same old Dagath! It getting monotonous. It used to be fun (casting other abilities during 4th).

  20. 1 hour ago, RacerDelux said:
    2 hours ago, quxier said:

    Is imho too much. I mean you can easily cast a>b>a>b... till 10 casts. Is it challenging? No. Is it fun? No.



    But trying to make it change its bonus based on the order of abilities I think is a bit too complicated. No way it would fit on the mod description.

    Too complicated?

    Quote

    Each different (?) ability cast adds 9% strength. Each same ability cast decrease 9% strength. Every 4th same/different cast give/take you 18%.

    Change wording to make it more "English like" and it's fine & short description.

     

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