(PSN)de_sch0sch
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Posts posted by (PSN)de_sch0sch
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vor 4 Minuten schrieb (PS4)Shustas:
Yes please, let us choose riven stats we desire in a pve game for whatever the added costs
Not talking about stats. Just the weapon the riven is used for. the random stats are an ok grind and people who want to invest into that and sell them afterwards should be rewarded for their work. It's just that the weapon is picked radomly which should be the weapon you did the challenge with.
vor 2 Minuten schrieb 0_The_F00l:Cause RNG is a more assured time delay and rarity inflator than anything else at the moment.
That's exactly what I don't like about it, but then I wonder why there are no other complaining about it.
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Why are they random? I can't get my head arround why they've been implemented with 2 layers of rng. I'd like to use them do save a slot on a few of my weapons but hoping to get that one roll out of 100 possibilities or paying tons of plat (if that weapon is popular) isn't my beer.
Prices for rivens for meta weapons would probably drop significantly, but that's hardly a negative. Is there any conept behind other than pay/grind to overcome rng?
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Am 4.10.2019 um 23:55 schrieb Aldain:
Wait, really? Where was this and how did I miss it?
Outside of his 3 being pretty bad I can't see why anyone would think Excal is in a position needing a rework.
His 1 is basic, but effective, his 2 is an amazingly simple but effective AoE CC and his 4 is one of the best, if not the best, Exalted Melee weapons in the game.
Imho it's mainly his 3 that needs some tweaks or at least some synergy with the rest of his kit.
Either some interaction with his 2 or scalable number of enemies hit or the los restriction lifted.
His 1 and 2 are good, the augment on his 2 is meh though and the projectile of his 4 is too slow to hit anything moving.
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Still, aim gliding cancelling out melee mode (when other weapons are equipped) is a bad thing introduced with melee 2.9. Among other bad things like auto blocking or the inability to rebind channeling.
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vor 12 Stunden schrieb nslay:
Maybe they could just rescale the levels so that the new level 40 = level 100 now (or higher?). That way endless missions will also give you a challenge much faster (say, within an hour?).
By keeping the current system, we avoid all the problems Diablo 3 currently has with selectable difficulties. Those problems include:
Problem #1: No gear or skill diversity. When difficulty is selectable, "viable" is defined in terms of what gear or skills can accomplish at levels the META audience dictates as the benchmark. Only the most performant warframes and weapons will be "viable." Rivens will likely become mandatory (compared to now).
Problem #2: It was mentioned already, but obviously players will be stratified by difficulty. Less obviously, there will be a hole/gap in actually used difficulties. New players will play the lowest difficulties and everyone else will play the absolute highest difficulties. This is because the META will tell everyone it's only socially acceptable to play the highest or you're a loser. Anyone who dissents will end up playing by themselves because no one will be playing the middle difficulties. There will be difficulties in between lowest and highest that absolutely no one plays. New players may also find their difficulty level is a ghost town. New D3 players often ask the forums where all the other players are... they are all in T16 now. Yes, Blizzard recently added more difficulty levels... from 4 to 20 difficulty levels in just 6 years (it went 4, then 14, then 10, then 14, then 17 and now 20).
Anyway, if DE adds selectable levels, they are opening Pandora's box IMO. All the delicately viable weapons and frames we can choose from now become only a handful of weapons and frames that can actually perform at the highest levels. Rivens will absolutely be mandatory. With more power creep will also come more selectable levels. More divide between new players and normal players... and lots of difficulties not even played (no one in D3 plays, you know Hard, Expert, Master, T1-T15).
What I think DE should do is make the Star Chart harder and to allow endless missions to scale faster (so we don't need to wait hours for more challenge). That will address the challenge issue while keeping the current delicate system (with all weapons/frames viable) alive without separating new players from all the other players. Basically I think they should do something like I wrote in the first sentence.
I actually think that introducing several difficulty tiers adds to a long term engagement. There are difficulty tiers already, but once you have a set of potatoed and formaed gear they become irrelevant.
Given the current reward tables are also tied to those tiers you could just copy that to the general difficulty tiers, e.g. tier 1 being the levels as is, all relics are lith only, with increasing refinment levels as you progress through the star chart (current t3 missions would drop radiant lith relics) with world tier 2 being meso, tier 3 neo, tier 4 axi. One could also replace "bad" rewards(e.g. mods) with other rewards that are more sought after as one progresses through the tiers.
Events, Alerts could be either excluded from tiering, targeting most of the player base or also provide different rewards, based on the selected tier.
Though this would need further reworks of frames and weapons to at least provide more viable options on high level play. Meta exists now and will continue to exist, though it should not need to be mandatory to follow the meta to be able to play at the highest level.
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What if heat becomes the viral status for armor? Imho noticable on star chart content but pointless starting at sortie level. In that case half of Embers issues would persist.
Given that my memory did not trick me the DR fromula is Armor /(Armor+300) A lvl 70 Bombard has 4.320 armor, resulting in ~ 93.5% DR. With heat applied (armor halved) its DR be only reduced to ~ 87.8% - and the difference will only get smaller as enemy level/armor rises further.
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For me it's the controls for the most part. And the archwing powers and weapons feeling lackluster. I'd wish someone from Project Aces (Ace Combat series) would show them how to build fun flight controls.
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vor 8 Stunden schrieb DrivaMain:
Fist could acts like Atlas's landslide that if you attack or do certain combo you automatically lunge to the enemy to hit them. I hope melee 3.0 have some sort of "Gap closer" addition to fist weapons.
DE at least showcased the idea of having the block combo to be kind of a gap closer a couple of devstreams ago.
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vor 12 Minuten schrieb seprent:
Quoting the overview
With Ember’s rework above, we are making changes to heat proc to be in line with other status procs in that further procs will stack damage over time. Additionally, it will literally melt armor while active, in addition to the existing damage over time and panic effects,
The change to stacking damage is good. With fire removing armor as well they've overtuned it.
I would have prefered to have a unique touch to Ember. It's Missed oppotrunity imho.
The rework imho addressed the weaknesses of her kit but seems to be overshadowed by the buffs of fire procs
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vor 2 Minuten schrieb DrakeWurrum:
Thanks, totally missed that.
Leaves little incentive to use Ember over Ignis then imo.
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Where is the idea that fire will reduce armor coming from? I've watched the stream but did not get the impression that they're attempting to rework fire but Ember. Did I miss the part where DE stated that fire will "melt" armor?
Iirc it was mentioned with how the new WoF will work with the spreading etc.
If the fire status will reduce/remove armor I'd still prefer using Ignis (Wraith) with <insert fav frame> over Ember. I hope DE is smart enough to not make that change exclusive to Ember.
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Is Venka Prime the ideal stat stick, again?
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Am 3.10.2019 um 02:53 schrieb Renegade343:
I mean, DE promised just to not release Excal/Skana/Lato Prime to everyone. If you just follow the letter, then Aklato Prime is fair game.
Needs 2 Lato prime to craft.
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Am 29.9.2019 um 07:59 schrieb Mr.Pyrite:
capping out on daily standing takes 10 minutes
How? Honestly interested. Max level bounty rewards, what? 8k with all bonuses and takes about ~15 minutes.
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Eris/Xini is the most reliable, B and C rotations guarantee an Axi relic. Void/Marduk is the fastest, but also has Neo in its reward pool, it's 50/50 for Axi/Neo per ~5 minutes
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Sorry for the hijack, but what are regular shards used for, after having reached max rank at the Quills?
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Am 27.9.2019 um 15:41 schrieb FerockQuartz:
I thinks he's not on that level just yet...
You only need a 145% strength , max duration, min range Nova and any gun modded for radiation to get started.
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Farm Thumpers I'd say.
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vor 3 Stunden schrieb (PS4)Stealth_Cobra:
Mote amp is atrocious. This alone gives operators a terrible first impression. It's literally unusable even for a vet with all passives and arcanes unlocked. New player's should not get a starter amp that shoots like wet noodle and that runs out of energy after a second of firing it, it makes operators look weak and not fun to use, plus makes bosses like Harrow , Umbra and The Queen lame and frustrating.
I've done all that with the mote amp and con only confirm that it was terrible. I could have built a better amp by than bt the fact that you had to either basically leech Eidolons or farm Vomvalysts or the Sentients on Lua made me think : Nope.
The Umbra fight was basically me abusing the operator "immortality" by shooting him with the amp, getting wrecked, immediately going back to spioler mode to shoot a bit just to get wrecked again and again and again. Harrow and second dream have been somewhat similar, but less atrocious.
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I had this 3 times this weekend and 2 failed because the game did not spawn enough enemies of the required type (Drones in both cases, third was MOAS and was OK) in the timeframe.
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The defense tile set on venus is garbage though. I'd reccomend Phobos defense missions due to map size. Node name is Gulliver.
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vor 1 Minute schrieb Drachnyn:
Allies only get health for their own kills. Atleast that's what the patchnotes say, i didnt get my hands on the aura myself.
Even so, you wouldn't die from using it with that setup.
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You could work as a team healer with a Nikana melee and the Daikyu Amalgam mod.
The faster you kill, the more you heal, yourself and others.
Weapon rolls on Rivens
in General Discussion
Posted
Yeah, it's more of a time gate then a grind. Wich makes the double layered rng even worse imho.
There is no challenge to begin with. Rivens don't have any impact on that.