Jump to content

(PSN)de_sch0sch

PSN Member
  • Posts

    371
  • Joined

  • Last visited

Posts posted by (PSN)de_sch0sch

  1. vor 1 Stunde schrieb DreisterDino:

    It can already be hard sometimes to get into a 4 player group for certain missions, so if everyone can select which exact relics you need (radiant on top) for a mission it will be really hard for players to just jump into a fissuremission really quick if you just wanna open some relics if you dont care for radshares.

    - what if a player only got 1 relic of that type but its and endless mission, will he get kicked out automatically?

    - lots of players dont own tons of void traces to make everything radiant all the time, they will be excluded by many missions

    - i often want to open many relics of which i only got 1, so many different relics in one run. I simply cant join a survival that wants to open Relic X if i only got 2 of them and also wanna open other relics aswell

     

    Just imagine there is an Axi-Fissure right now, everyone who has a S3 will use this system to only be matched with other S3 owners. but since it is so rare most of the players will get excluded and get stuck in the process of finding a group. Imo this is bad and makes the game way to complicated.

     

    I dont care about "leeches" in fissure missions. Did a random mission with a clanmate lately with 2 randoms (both below MR10), we were putting in Radiants in for 14 rotations while the other 2 had only standard relics. Did we care? No, we were also putting old relics and some RhinoRelics. Besides, all of our radiants gave us 1 gold drop, and the "bad relics" of the new players which werent even upgraded provided a gold drop aswell.

     

     

    Just assuming myself, but I'm pretty sure that OP is not about replacing the current matchmaking for fissures but add an additional layer. You'll still be able to run fissures solo/in a pug.

     

    OT: I kile the idea of a group finder/browser. On a general note I'd be nice to be able to equip relics to the gear slot, and displaying it in the party before the mission starts, just like it is with the dragon keys. This would even help prevent rad scammers now.

  2. vor 39 Minuten schrieb (PS4)slauter24:

    Range efficiency or (spam frost) is the best frost for high level defences as ice wave augment is like Nova but it stacks with Nova, and avalanche is an epic oh S#&$ button with Max range I'll admit it's annoying but he is right. You just need to learn to work with your team.

    I don't use frost that often but when really going for max range the bubble would pop not a second after its invunerability wears of.

  3. Just stumbled upon this now: you can't change the charge state of the Daikyu as you can with any other bow I've tried (dread, rakta cernos, cernos, cernos prime, mutalist cernos)

  4. vor 26 Minuten schrieb Shinjukage:

    im preaty sure it would base on their respond to you asking them politely, if they think what their doing is self righteous then their being a Ballas. 

    I must admit that I do not completely get what you're saying but I didn't ask him/her why. Chatting with a controller is tedious. Hence my confusion.

  5. Isn't it always like this in games where game / story progression is tied to character progression? I haven't yet played a game in 20+ year that was any different. You finish a part of the story and have to reach a new zone or unlock x to get to know how the story evolves further.

    I'm not that much aware of the history of the game, but just from looking at it the story feels like it was introduced way later and that also may be a reason why it feels scattered.

  6. vor 12 Minuten schrieb Nyraxx:

    I think she is fine as is, she shines in certain situations, but under performs in others, similar to how Ivara is good at spy, but weak to a strong breeze. 😛

    Ivara is not only good at spy missions, she also doesn't care about enemy scaling but she's not the mincing machine Saryn is. I find Saryn to be in a similar position like Ember was before her recent rework - just that her ability to hinder others to contribute to mission success is not limited to the star chart like Ember is.

  7. Happend to me once in a void survival as I forgot to change to solo again. That frost was constantly covering my mallet with his globe for ??? reasons. Though he got serious trouble keeping it up the longer we went.

    Not sure if he was just not familiar with Octavias mechanics or just trying to troll me.

  8. Am 23.8.2018 um 04:27 schrieb Girador:

    ...

    now i can see that i should be swapping the elemental mods on my corrosive build for the dual stat mods or would the current build remain viable if I pair it with 

    gdX3llx.png

    for armor shredding

     

    as for forma i have plenty thanks to running lua somewhat frequently

    You should add Augur Pact, flat 90% damage increase is always nice to have. Then you could add gunslinger for a higher rate of fire as well. But this would require you to put at least 2 forma into it.

  9. vor 50 Minuten schrieb AMERICA-F-YEAH:

    nah chromatic blade is incredible powerful just use the right element on the enemy

    toxin grineer, corpus & corrupted

    fire infested

     

    If you are refering to the base element / energy color I'd agree that those are the ones in favor to build upon.

    I've 3 builds for my exalted blade using fire energy color resulting in corrosive+fire, radiation+cold, gas+cold Each is using 2x 90 and 1x 60/60 elemental mods. Here is an example

    Works with 2 forma but if you happen to have condition overload you'll need 3 least. I also have life strike in my builds so there is also potential for more damage and forma.

    Ah and my excal doesn't have 180% power strength so 1 60/60 mod is neccessary to get 100% status - again not min-maxed for damage but survivability/convenience.

  10. I totally agree to the OP. maybe we'll get to the point that abilities will be LOS based. Melee has been addressed, so has the Zenistar disc. Nothing should go through walls. If something is powerfull enough to go through a wall it usually takes the wall with it.

    I don't want to be rude but it's just bad programming and we've all taken our profit out of it but it still is bad and has to go.

  11. Am 17.8.2018 um 12:49 schrieb DarthKadra:

    Condition Overload is nice. First off, it's a 1.6 multiplicative boost even with 1 proc on the target. But considering that enemies can have procs from other sources than your melee, that increase can potentially be much higher. 

    Thanks for the suggestion. As soon as I get my hands on one I'll pu it in for sure.

×
×
  • Create New...