KiteForest_2035
PC Member-
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KiteForest_2035 started following Ground Finisher has been compromised
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This version has made a series of changes to melee finisher, which is great, but there have been several serious issues with ground finishers. Sometimes they are not recognized as finisher attacks and fail to inflict the true damage; moreover, the criteria for their execution have become stricter.
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The difficulty of Deep Archimedea is too easy
KiteForest_2035 replied to KiteForest_2035's topic in Deep Archimedea Feedback
First, I captured this segment just to let others know the framework I'm using. Second, even if I show the complete image as you suggested, it won't dispel suspicion. Until I'm willing to waste time completing the task again and recording it to post on my almost unused YouTube channel, I won't proceed in the manner you suggested. -
The difficulty of Deep Archimedea is too easy
KiteForest_2035 replied to KiteForest_2035's topic in Deep Archimedea Feedback
Perhaps, but I also believe my other Warframes and weapons are equally powerful If you look closely at the previous image, you wouldn't have such doubts. -
The difficulty of Deep Archimedea is too easy
KiteForest_2035 replied to KiteForest_2035's topic in Deep Archimedea Feedback
Using Incarnon Nami Solo can easily clear the majority of enemies, and I rely on the charged shots of the Quellor (even though it's not at rank 30, it has five forma and Revin) to take down enemies that can't be dealt with using melee attacks. As for bosses, I rely on the Companion's Verglas to stack infinite fire damage, and I make sure not to die in the process, -
The difficulty of Deep Archimedea is too easy
KiteForest_2035 replied to KiteForest_2035's topic in Deep Archimedea Feedback
As you can see, it's eeeeeeeeez -
The difficulty of Deep Archimedea is too easy
KiteForest_2035 replied to KiteForest_2035's topic in Deep Archimedea Feedback
Ha ha, I think so too. After all, even if you ask me to prove it, it would require capturing a large number of screenshots. Instead, why don't you randomly select a set of equipment, and I will include them in the post once I see your response? -
The difficulty of Deep Archimedea is too easy
KiteForest_2035 replied to KiteForest_2035's topic in Deep Archimedea Feedback
I'm simply taking on challenging missions solo, nothing too difficult, bro In fact, I have build all Warframes and weapons to a level that can challenge the SP. Even if they fall short, I'm willing to spend a little extra time to nurture them to their optimal state. -
The difficulty of Deep Archimedea is too easy
KiteForest_2035 replied to KiteForest_2035's topic in Deep Archimedea Feedback
ndeed, beginners should not attempt to complete this task. If they want rewards, they should play Netracell instead of Deep Archimedea. This is a challenge from DE (Digital Extremes) to players who have mastered all the equipment, and only the elite among the Tenno should be able to pass it. However, due to the squad system, it allows players with insufficient abilities to pass the challenge, which is highly undesirable. -
The difficulty of Deep Archimedea is too easy
KiteForest_2035 replied to KiteForest_2035's topic in Deep Archimedea Feedback
起司捞歪永得,锅忍憋档帧 -
I easily obtained the rank 37 reward today, and for a player who understands the game's content, this difficulty level is quite easy. However, if we consider this as the 'endgame content' of the game, it falls short. It's disappointing that players can easily complete this task by teaming up with squad members who don't have any modifiers. It's a disgraceful way to obtain rewards, and I believe it should be a challenge for veteran players. I hope they can add global objectives that are restricted to solo play, so we can identify the true elite among the Tenno!
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Your perception of it being painful is your own opinion. There are many people, including myself, who believe that this task can serve as a diversion while also providing us with useful rewards. Alternatively, some people may feel that the longer task is the real challenge, while Kahl is more like a leisurely stroll. Let's not be so arrogant about it.
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Do not take my words out of context. I am also against the relocation. It's just that some people think I'm saying this because there's an issue with my way of playing. I also believe that even if there is sufficient stock, it is not a long-term solution. 还有记得在引用之前关闭翻译软件,不然你引用的就是中文
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The is exactly what I wanted to express I guess I don't have to worry about it, since I've already maxed out my reputation with Cavia to 132,000/132,000 before 2024
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It's precisely because they're equally mundane that players prefer shorter time commitments. Many initially have a stereotype about the Khal mission, but after multiple optimizations, it's actually the most comfortable weekly task. As for why I mentioned dividing it into several parts, it's because the maximum amount of Kavia points you can earn daily is only 33,000 (even less for lower-ranked players). If the shard's price exceeds this number (which is almost inevitable), you'll have to divide what could have been obtained in a single day into multiple days to complete it.
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Quite the opposite, this behavior is like not allowing me to have today's lunch and instead dividing it into several portions that would take me a week to finish. Most people wouldn't be happy about such a thing. Therefore, true Warframe players prefer Kuva rather than Bounties. Those 'ordinary' missions have been completed thousands of times, and players get bored, especially when strange conditions are added, like having to spray acid canisters on enemies in the scene. Moreover, the rewards from Cetus are a mess. It's clear that they are not focused on the players' gaming experience. Instead, they found that players stopped visiting Cetus after reaching Rank 5, so they replaced a perennial reward with something else.