PorpitaPorpita
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Orbiter GI Lighting is too Dark in Areas
PorpitaPorpita replied to Charithw's topic in General Dante Unbound Feedback
Unfortunately, I don't have any before photos (I really wish I did), but I'm really hoping they address this at some point. These areas used to be super bright and fun on my orbiter, and now they're just dark and lifeless, which, of course, is quite sad. -
"Yareli" Deluxe skin or did they mean Ivara?
PorpitaPorpita replied to LadyAnime's topic in General Discussion
Yareli is almost half of my 1500+ hour playtime and I CAN'T WAIT for the skin! I love the feeling of riding around on Merulina, but the frilly elements of her design have never been my favorite. I'm living for this new skin, and honestly, that's what deluxes are about - adding variety and a different flavor that's not there with the base skins. So I'm happy! -
Merulina + Residual Arcanes + Theorem Arcanes
PorpitaPorpita replied to PorpitaPorpita's topic in General
Just updating that with the new Yareli and Merulina changes, Theorem Arcanes are still broken!- 1 reply
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Orbiter GI Lighting is too Dark in Areas
PorpitaPorpita replied to Charithw's topic in General Dante Unbound Feedback
I would agree with this! The personal quarters and main room in particular feels noticeably dark to me, but everything feels just a little too dark. I don't think it's a situation that turning up my brightness would help with, because it would affect the rest of the game. Wondering if there'd be a possibility of some kind of way to increase the light within our orbiters? -
[Decorating] Reduce Articula Capacity Cost in the Orbiter
PorpitaPorpita replied to Klypto's topic in General
I agree with this completely! I think DE really needs to take a look at orbiter capacity and consider retooling it a little. Right now, it just feels too limiting to what we can do with our Orbiters. I think they should at the very least separate capacity by room, since some of the rooms use the same pool, despite being separated by a door. Please consider increasing or removing capacity limits! I'm almost at max, and there's still so much more I wanted to do. -
Hello! I've discovered a problem in which the standing in Residual Arcane areas no longer trigger Theorem Arcanes while standing on Merulina. I believe this wasn't always the case, as I tested it a good while ago and it functioned properly, but it no longer works, at least as far as I can tell. I realize this is a very specific and somewhat niche set of circumstances, but I hope it's addressed at some point, because part of my build relies on it. Thanks so much!
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Hello! Just noting that the trail that comes off of the Purified Bloom Ephemera in common spaces doesn't work in missions. This could be working as intended, but it is sad to see it in missions without the trail. Thanks!
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Dagath looks more like a headless stablemaster than horseman
PorpitaPorpita replied to Nebbers's topic in General Discussion
I think there definitely needs to be some kind of change, because as she was in the showcase, there's not really any reason to play her over any other DPS Warframe. There's no particularly unique mechanics, no special flow, no... anything, really. It feels like she'd just fall into the pile with the other recent and relatively unused frames like Gyre and Caliban. -
Dagath looks more like a headless stablemaster than horseman
PorpitaPorpita replied to Nebbers's topic in General Discussion
Fully agree with Dagath needing a rideable Kaithe to actually get the most out of her concept. Also disagree (for the hundredth time) about Yareli being bad. It's way more fun to me to ride around on Merulina than it is to bullet jump around a map. I just find it smoother, more entertaining, and a more enjoyable experience. I wish Kaithe enjoyers would be able to get the same chance :( -
Dagath: the Headless Horse(wo)man... that has no horse?
PorpitaPorpita replied to BionicFreak's topic in General Discussion
It really is worth the effort, to me at least. I can beat everyone to extraction with the exception of Titania, and I almost always get the most damage on the squad by fae. I have nothing but red crits and Yareli performs better than any Warframe I have ever played. None of this is an exaggeration, but more importantly than all of that, it's fun. There's a rhythm to it, and skill. It has its quirks, but I find those quirks more enjoyable than standard Warframe gameplay. Some people might end up feeling the same way about Kaithe gameplay and it seems a shame to rob them of that. -
Dagath: the Headless Horse(wo)man... that has no horse?
PorpitaPorpita replied to BionicFreak's topic in General Discussion
Then it seems like a Kaithe-base frame wouldn't be for you either way, but it would be for the people who enjoy and can properly handle Kaithes. -
Dagath: the Headless Horse(wo)man... that has no horse?
PorpitaPorpita replied to BionicFreak's topic in General Discussion
Have you tested the Kaithe in a Captura tileset? Because all of the people that I've seen who have (myself included) think it's completely playable and fine as is. Maybe a tiny learning curve, but that's also fine. -
Dagath: the Headless Horse(wo)man... that has no horse?
PorpitaPorpita replied to BionicFreak's topic in General Discussion
This was my exact experience!! -
Dagath: the Headless Horse(wo)man... that has no horse?
PorpitaPorpita replied to BionicFreak's topic in General Discussion
It seems like such a wasted opportunity for something new and interesting. 😕 They have Kaithes and a Kaithe frame... why not just combine them? Yareli really changed the game for me, and my wife has been hoping that Dagath would be her Yareli 😭 I'd love for us to be able to ride through missions together, side by side.