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Zor292

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  1. I think the skip should be in the form of unlocking a mission. For example, a “mission key” purchasable for an amount of platinum would allow the player to play a new mission and skip mission requirements. The only caveats would be other in-game necessities for the mission. For instance, if the mission requires a Railjack then the mission should prompt the player to purchase the cheapest version of the Railjack in the market, prior to redeeming the “mission key”. That way, certain missions have a higher barrier to entry and it encourages playing the normal way. That being said, there should be a New Player deal/bundle, so the new player isn’t given a bad taste by a huge upfront cost to play a single mission. Make the New Player bundle $60, give them all the essential gear for the different game modes. Some base starter mods, mission keys, platinum, credits and endo. Maybe exclude platinum and the bundle can be refundable on Steam within the 2 hour window.
  2. Hello DE & all, I am curious if there is any thought/work being put towards a PvP mode utilizing in-game factions without Warframes. I think key points of this PvP mode would need: 1. No mods (power creep too strong) 2. Separate in-game chat box/chat menu/chat UI (contain the toxic environment, inherent with PvP) 3. Build around balance and class I’ve seen this discussion several times on Reddit threads, but I’ve yet to see any stance from DE. I assume this means it’s being considered and resources are being measured. Im sure there is demand, as there has to be more players like myself who want to play an actual team based tactical shooter. I think a team based tactical shooter would work best for the Warframe brand in regards to PvP, because it would demand a cooperative environment/culture to foster success. Instead of today’s speed based shooters which emphasize an individual approach. Unless you look at The Finals, which has had success in high speed team play. Also, please tie in rewards for the regular game mode. Even if it’s just credits or endo. Thank you for taking the time to read this. Leave some feedback guys, I’d love to read your opinions/thoughts. I genuinely want to know what struggles are being faced. As I always view PvP modes as a dynamic game mode to keep players engaged during content droughts. I know a lot of the community doesn’t want the toxicity that comes with PvP, but it seems like some the PvE player base just doesn’t know how to get along with other players as well. I use Mute/block on open microphones and report on toxic players. Keep in mind a larger player base makes a healthier game if we can foster the community attitude.
  3. I like Railjack as well. The overall gameplay is enjoyable. I dislike that Railjack is disconnected from the rest of the game, which seems like a running theme. I’m sure there’s a whole lot of technical issues in attempting to merge Railjack with the regular star chart. Much like Cross-Save being well received, I expect news will be limited until satisfactory progress is made. Here’s hoping DE can give us any news on it. I saw a wiki post mention something about a prototype build of using your Railjack in open world environments.
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