Jump to content

7grims

PC Member
  • Posts

    4,284
  • Joined

  • Last visited

Posts posted by 7grims

  1. Maybe on melee or shotguns where you have the extra puncture mod you could make a case, but Puncture is also only +30% on rifles. A +30% puncture damage mod will never replace the damage of a +90% element properly chosen for the target. Even talking shields.

     

    Ok, this time you'r mixing arguments, I know I also mention 2 above, but consider the weapon without elements, and consider how much each damage type (impact,punture, slash) is affecting each enemy or all together.

     

    And nowdays puncture mod, is very effective, as long as u also have a gun with good puncture stats. Making it suitable for the most and biggest part of enemies existent.

  2. I did not like this event one bit. The new tileset is cool, of course.

     

    I agree, new tiles and enemies are cool, and even all the extra stuff thats been added lately.

    But the idea of the event it's not action or ninja, making it very un-fun.

    Just scared that DE next best idea could be to make these mission a regular mission type.

  3. Also remember if you have a weapon with higher Impact and then add another mod Impact to it will produce greater visual results try to test what I tried to explain (other weapons,  enemies,  lvls, elementals...etc) you will notice it.. if you have any question reply or add me ill gladly talk

     

    apart from few new details i didnt knew (thanks for that), it doesnt seem that my theory is wrong at all, either way yes, I took in consideration that some weapons are specialized for either impact or puncture. As it would be obvious, a puncture mod in a weapon all based for impact and low puncture wouldn't make a good effect.

  4. what people don't realize is that unless an enemy has a weakness or a resistance to a damage type it will apply the full amount reguardless of what enemy it is with the exception of grineer armor reducing all damage types except puncture due to it being armor and the puncture mechanic being the only armor ignoring type so yes puncture can be a cure all damage for everything however in extremely high level play it can suffer from not doing extra damage from an enemys weakness against say corpus

     

    yah, i notice that, meaning the quick fix to get on high lvls is just to actually put the mod more suitable for that faction, and bam ur done, for all the majority of the game, puncture is more then enough.

  5. I would really like someone to prove me wrong:

     

    Impact mods are useless !

     

    -----

    Been testing with the burston prime, either using impact mod and puncture mod, and going into xini and see the difference, to see if it was really worth using impact mods against corpus.

    The regular burston and the prime version, come with the same base damage for impact and puncture, by applying impact or puncture, I would increase its stats and see which one was the best mod to use against corpus.

     

    The results felt clear, impact was useless, except when killing robotics, yet most robotics are fragile, so for me it doesn't justify using impact mods.

    At the end also tried out slash mod, and even on that I was getting better results... but that may be cause the burston as high stats for slash.

     

    When I go fight infested I also take my weapons with puncture damage, and yet again i see no downside.

     

     

    -----

    To summarize: damage 2.0 feels like a waist of time, you have to keep changing weapons or mod builds to go to this or that mission. And now It seems that even that is worthless, puncture works the best to all.

    Puncture is the new armor ignore.

     

    -----

    Extra:

    Using elements and even combined elements seems also a bit waist of mod slots, if u dont have status chance mod equipped, those elements almost never make the effect. (prove me wrong on this too)

  6. Yup, i had the same idea, because of a simple thing, survival void is SO MORE rewarding then any other mission type.

    Game should award like 1 prize for T1's, 2 prizes for T2's, 3 prizes for T3's.

     

    As for the defense, why aren't they endless and u pick up the one u need? just like its done in ALL the other defense missions, and even on the derelicts defenses it uses that system, which now also drop prime prizes.

  7. nobody cares about prova vandal????

    it was also one of the prizes of the former event, together with the detron.

     

    Anyway, ppl are saying those contested nodes in europa and sedna are were you lure harvester, siding with the grineer, any confirmations of this?

  8. kick voting is bad, I think DE been around that issue, thats why you have reputation stats on ur profile, even though they are at zero, cause the system was never launched.

     

    also, I feel player will abuse it, specially on survival "thats look like a noob thats here just for 5m, lets kick him".

    You enter a group with 3 friends that are having a laught, u say the wrong thing or look the wrong way, ur out.

     

    Just thinking this right now, maybe a downvote, or report players system, after like 15 or more downvotes, the game can auto-kick a player for standing idle more then 1 minute. Simple I think, and stops players from having power to grief/troll kick others.

×
×
  • Create New...