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Beas7ie

Grand Master
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Posts posted by Beas7ie

  1. Been trying to buy the Rhino Stomp pack but all of my payments keep getting declined.  Tried 2 credit cards and paypal.  All my accounts are in good standing and I made a purchase a couple of nights ago with my paypal no problem and regularly buy stuff online with my credit card.

     

    I don't understand why they are making so hard for me to give them my hard earned money here.  Apparently they don't want it.

  2. Lephantis was suggested to be a climbable boss back in it's early stages of development, it was briefly mentioned during one of the livestreams. I was sorely disappointed to learn that the boss didn't allow anything special, and what's more, doesn't even allow you to stand on it during it's second phase. As Zephyr I just fall straight off or through Lephantis.

    As long as we're talking giant bosses though, the new Vay Hek is supposed to be of considerable size. Wouldn't it be awesome to be able to get onto his back and hack off machinery or something along those lines?

    Edit: information I had forgotten, a recent livestream discussing the mechanics of Melee 2.0 did suggest that you'll be able to melee Lephantis.

     

     

    I'm glad to hear that they're looking in to it.

     

    Hopefully they can pull it off.  I'd also like to see skills like Excalibur's slash dash be able to do damage to Lephantis too.  Maybe even if it has low enough health and if u aim it right you can take a head clean off.  That would be sweet.

     

    If they do that then I might start doing OD runs again.

  3. This is Warframe, not Dragon's Dogma.

     

     

    Also...there are rocket hammers now?? since when? O: 

     

     

    We're frekking Space Ninjas.  If a bigass boss monster pops up we should be able to climb or jump on it and cut it into little pieces. 

     

    Right now melee does absolutely nothing to most bosses.

     

     

    And Jat Kittag is rocket hammer.  It's pretty cool you should check it out.

  4. Grind and repetition.   I mean the maps are all just tilesets.  Sure they're "randomized" but everything is mostly the same.

     

    What they need to do is get different environments based on the planets or moons.  Everything planetside map except for Earth is the same snowy mountain type facility.

     

    What they need to do is change is based on the level name. For example Olympus on Mars,  could be MOUNT OLYMPUS on Mars.  Think Mass Effect 3.  When you go to Mars you knew right away with all the red that you were on frekkin Mars.  Not some generic space moon with snow and mountains.

     

    And the ships add more stuff to the ships.  Make crew quarters, crew rec areas, and a bridge with a captains chair.  There is so much more they can add.

  5. I find all these guys to be more "annoying" or "cheap" rather than actually difficult.  They can be tough but it's more because they have so many cheap skills or abilities like their lame dispell or how the G3 can move as fast as DBZ characters.  DE needs to find a way to actually buff these guys up where they are challenging without being cheap.  And where you can use your skills one them but not instagib them.  Maybe make an opening or something where they can be vulnerable.

     

    I may be comparing Apples to Oranges here but I would say look at the best boss fights from other games.  Such as the Mr. Freeze fight from Arkham City.  It was an awesome and fun fight yet still challenging.   You had full use of you gadgets and skills and the game not only encouraged but REQUIRED to make use of a good variety of them in order to win while at the same time making sure you couldn't spam the same thing over and over again or even use the same technique twice. 

  6. The first thing that popped into my mind was the grapple attacks from Vindictus. But unlike Vindictus (well, what I've played of it), Warframe doesn't offer players huge amounts of invulnerability without the use of abilities. So the last thing I wanted to do was get mowed down while I was stuck sitting through some animation I've seen a dozen times already. You also made it sound like they would be automatically activated just by melee killing an enemy within the proximity of certain environmental hazards. This led me to think about how annoyed I'd be if I had to carefully watch where I killed enemies just so I could avoid having to watch an animation play out. It is already annoying enough when lag causes me to preform a stealth attack rather than a charge attack. 

     

    Watch the trailers and see the "fatalaties" there.   Such as Frost, and Loki and and the other frames with the melee.  I'm thinking finishing moves like that.  Quick, effective and they won't bog you down with some overused slowass animation while other enemies gang up on you.

  7. I think of Rhino as a "Godframe"

     

    Mission starts

     

    I press 2 to activate Honeybadger mode

     

    I proceed to not give a F*** about any traps, CC, bad guys shooting at me, or anything else for that matter.

     

    I wreck everything with the avenging fury of God himself while all the bad guys cry and flee at the very site of me @(*()$ all their S#&$ up.

     

     

    I love Rhino

  8. I want to grab enemies with Rhino and slam them into walls.

     

     

    I wanna do that and rip them apart like in the trailer where the frames fight Zanuka and Salad V

     

    What if your teammates don't want to see that? This isn't a single player game and I think you wandered off with your imagination. You can't 'cancel' the animation unless you cancel the kill and you'd need different animations for backing off. And that is visible to fellow players too.

     

     

    I appear to have forgotten about the part where all your teammates would have their controls locked out and be forced to sit through and watch every single second of every single animations.  Please point out where I said that.   

     

    Seriously bro think about all the special skills and animations used now.  From sneak attacks, to skills such as Ashe's Bladestorm, or Zephyr's mile high dunks.  If you see a teammate do them and want to stop and watch them you can, if not then you can ignore them and just go on doing your own thing.  I see no problems here.

  9. The first thing that popped into my mind was the grapple attacks from Vindictus. But unlike Vindictus (well, what I've played of it), Warframe doesn't offer players huge amounts of invulnerability without the use of abilities. So the last thing I wanted to do was get mowed down while I was stuck sitting through some animation I've seen a dozen times already. You also made it sound like they would be automatically activated just by melee killing an enemy within the proximity of certain environmental hazards. This led me to think about how annoyed I'd be if I had to carefully watch where I killed enemies just so I could avoid having to watch an animation play out. It is already annoying enough when lag causes me to preform a stealth attack rather than a charge attack. 

     

    You would be able to disable them and if you do keep them they would be fairly quick.  A good example would be a "This is Sparta!" kick.  Fast, effective, and never gets old.  Any drops from the enemy would appear up on the cliff on the edge. (The Witcher 2 does this if a bad guy falls or gets blown off a high ledge and it works great).  

     

    And maybe you could be invulnerable during the animation.  

     

    I think this would be a cool feature to add and if people really don't want it then they can disable it in their options.

  10. If it is optional then I have no problem with it.

     

     

    Most animations aren't long/don't force me to sit through them.

    I'd rather them being incorporated via specific combos and/or a 'press e/mmb' prompt such as what is seen with the assassination moves.

     

     

    That's kind of what I meant but it would be more environmental based.  Such as instead of pressing E "to stab guy in face" you'll press E to "shove guy in that area of spinning fans down below and watch him get cut up into little pieces"

     

    The closest thing that comes to mind atm is the newer Assassins Creed games where if you fight people near certain areas such as walls or cliffs then Connor/Edward will do things such as throw them off cliff, throw them into wall, or the super cool, run and jump off wall and finish off enemy.  Also all of those animations can be canceled out of with a block or dodge so if you really don't want to sit through them or risk getting hit by another bad guy you can skip them. 

     

    Everybody wins! 

     

    I'm surprised so many people seem to be against this.

  11. I wish we had a high level version of the tileset.

     

    I want a tileset of Grineer cities.  Earth is supposed to be the Capital of the "Grineer Empire" so it would make sense that they managed to build in at least SOME areas of Earth. 

     

    A tileset like that can be a high level one as it would make sense that with it being the capital a bunch of the tough guys would hang out there.

  12. I'd rather they not since these kinds of things tend to force me to sit through an animation that may or may not be long but either way removes me from the normal flow of combat. This could then lead to a fair number of issues (I get swarmed while doing the animation, I'm not invincible while I do the animation and get killed, etc).

     

     

    That can apply for almost all animations, not just these environmental ones I mentioned.  Also if they're smart then the designers will make it so that the animations can be canceled out of if you see someone else trying to attack you, a bunch of bad guys about to swarm you, or you're just impatient and don't want to see it again.  When done right they're very enjoyable.

     

    It'd be nice to at least have the option.

     

    Maybe put an option in the settings to disable if you're really against them.

  13. the combat system is set is if you kill a guy near certain environmental spots such as cliffs or traps, your character will knock them off the cliff or throw them in the trap?

     

    I want that for melee 2.0.

     

     

    Some of these levels have incredible potential with electrical hazards, exploding barrels, long falls, fans, and other such thingy majigs that I just want to stab a guy and throw him in there.

     

    DE PLZ!

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