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(NSW)Belaptir

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Posts posted by (NSW)Belaptir

  1. Crew should have a "sub-job" based on their skills.

    Explanation: You have a crew that has 5 in piloting, 5 in engineering and 3 in combat. He's the assigned pilot so when you start a mission he's flying the railjack. After a while, you decide to take the railjack and fly it by yourself. The crewman then, since he has a 5 in engineering, would automatically switch his role to engineer, until you stop piloting, moment in which he will take command of the railjack again.

    If the crew member has several skills at the same level, when you start doing the job he should be doing, he will switch automatically to one of the other roles based on how many crew or players are doing those roles. If he has 3 in gunnery, 3 in engineering and 3 in combat but there's already 2 gunners and 1 engineer, he'll do defender.

    Also, I think it would be cool to have orders to give to crew members in the same fashion we give them to other players with the gear wheel. We could have orders for them depending on the role: for an engineer, you could have one to order them to craft ammo and one to focus on repairs.

    For the gunner, one to focus on fighters, one to focus on crewships and one to destroy the POI target (radiators, etc).

    For the pilot, we should have one to hunt crewships (it will pursue them and stop in front of them when you're in the FA), one to patrol an area (he will fly in circles while waiting for you to do what you're doing in a POI for example) and one to fly to the objective.

    The defender role would be cool if had two different orders: "join me" will make him come to you while you're in a POI to help you killing stuff. Then, "defend the ship" would make him go back when he's not needed anymore.

    Last, all roles would have a final order "default mode" where they'd just go to their default stance with a balanced behavior, like they do now.

    • Like 1
  2. 4 minutes ago, (NSW)Lorkhan said:

    Why not simply wait for switch to be done with cert to throw all 3 consoles update live at the same time?

    Like Xbox and ps4 should wait for us instead of DE giving it instantly to them.

    Why should others suffer because of the incompetence of Nintendo? Nobody is at fault here except Nintendo with their times. I don't see why should others suffer from it when they are not Nintendo. Would you be okay to receive a game at a later date just because Sony (instead of Nintendo) had to get it later? It's funny how people try to find whatever excuse to avoid blaming who is to blame here. I mean, there's people calling white knights the one who are reasoning in the thread, but then it's ok to try to excuse Nintendo instead of complain about them when the problem is clearly on their side?

  3. 8 hours ago, (NSW)Unknownboy92 said:

    Only so many times the same excuse of Nintendo being slow can be used before its worn out.

    Ok, so they send the update to cert on all 3 platforms at the same time. The same moment (well, let's be honest, maybe one of them arrived a couple mins before the others). Then Xbox one and PS4 approve the update via their certification process and pass the update, while Nintendo doesn't. Exactly who should we blame here? I really want to know this. No,for real, I need to know. How is DE to blame here if they literally sent the update simultaneously but the other part of the process didn't approve it as fast as MS and Sony? You know? Nintendo as company can be as incompetent as any other. But what I see here is some sort of "Nintendo is never to blame" when they are actually the only ones that should get your rage. Let's just not forget how Nintendo is full of crap for so many things; being one of the first their lack of experience in online gaming in general and, what's worse, their refusal to acknowledge said problem.

    • Like 2
  4. 1 hour ago, (NSW)ConyoK said:

    We are ALWAYS the last to be served...

    I'm so mad...

    You should direct your complains to Nintendo. They said it in the last stream (I think the XOne): Switch might have to wait because of how CERT process works at Nintendo. And for what I see, it's true. The 3 updates have been sent to cert at the same time but only Nintendo had problems to approve it. So if you want to rage, fine, but direct your anger to the proper recipient: NINTENDO.

  5. I've been playing some missions with Garuda in railjack and, as title says, the game won't detect you have a melee weapon if you're trying to use her talons. Basically, it will act as if you have no melee equipped (something that, due to the nature of Garuda, is impossible; if you don't have a melee equipped, you automatically equip the talons).

  6. I know this is a difficult concept to grasp but... Have you tried socializing and trying to find a group of people to play with? I'm not sure but I'd swear in warframe there's some kind of option to create a group of people more or less permanent to play with them. I think they call it clan?

    How dare they! Adding missions that are meant to be played with a group of people in a multiplayer co-op game! Preposterous!!!

  7. 7 minutes ago, Spam661 said:

    I like to relax when I get home at night and that usually means play 20 or 30m or so to unwind before bed. But then I either get back from a mission or I just log in after 8 and it forces me to take a daily login. Orokin cell I don't need ok i don't care about but many many times it has been a booster that I end up never using cuz I need sleep and need to get up early and work. Closing the game to avoid taking it doesn't help it still forces it to you. WHY. I would love to use a credit or resource or xp booster . I NEED ONE. but I never can actually use it . 

     

    Just let us delay taking the daily login and remind us on logging in again or coming back from mission just like rivens do. If I could do that I could take it and actually use it the next day when I'm off. Or at the least it won't disappear over night cuz  I need sleep. 

     

    Which btw pls allow us to turn off that annoying reminder for being over the limit on rivens. I KNOW I AM. I don't care. I have none I want to be rid of. And I'm not buy slots either stop pushing that. 

    Pro Tip: You can go to your dojo Observatory, do all the missions you want from there and the Daily Login Reward won't trigger. When I want to keep playing for a while after the trigger (where I live it's at 01.00 am) I just go to my Observatory and keep doing missions from there. It won't trigger until you go to your orbiter and since you get back to the dojo after every mission...

  8. I know that we'll get the gyro controls when they are ready, but in the meanwhile, can we get some way to change the camera sensitivity when using the railjack turrets? It's impossible to aim with those turrets due to the extremely high sensitivity of the movement.

     

    EDIT: Also, thanks for this update! Can't wait to get some of the so long expected changes!

    EDIT 2: Please, fix the Tactical Reload mod not working when you're a client. It's a must have mod for the Quellor!

  9. 6 hours ago, (PS4)death404 said:

    The easiest "fix" would be if ignoring players also kept you from being matched up with them. EZ... if someone leeches, add them to the list and move on.

    Exactly. if I put someone in the ignore list, the system won't match me with them again. If I've ignored someone because I don't want to talk to them, why the game thinks that I would still want to play with them?

  10. As topic says. I've never used this mod before, but I got the Quellor the other day and put it on said weapon. However I've found that the reload when holstered works only some times, not always. I've checked and I can't see a pattern as of today. All I can see is that it's not working as intended.

     

    EDIT: Made some more tests, apparently the mod is not working at all. And it seems to happen only when I'm not the host.

  11. 42 minutes ago, Luciole77 said:

    I dont wanna play coop in railjack.....coop games are just terrible due to host migrations, leechers and others...hard to understand?

    So... Don't play the game? Hard to understand that a multiplayer game is expected to be played with other people? Go play a single player game.

  12. 1 minute ago, Luciole77 said:

    so...eidolon i can do solo....profit taker same....

    why not railjack too? Explain yourself....!

    Because it's been said by DE that this game mode is intended to be cooperative. I'm impressed by the amount of people that are offended because there's a cooperative mode in a cooperative multiplayer game.

  13. 5 hours ago, SpringRocker said:

    I can just imagine how it will turn out for people.

    "Oh hey, I can list all the stuff I have and don't need and people will buy it!"
    Lists every prime part they have and don't need
    "Why isn't anything selling after 5 days? I'll relist"
    Relists to under cut other people's prices, sells 13/98 items for 22P
    "Yay, time to get that Tekko Prime that I've always wanted"
    Buys Tekko Prime for 7P
    "Cool! Now to build and upgrade... Wait a minute"

    Realizes they don't have enough plat for a weapon slot or a potato, nor do they have the opportunity to get more plat without paying money.

     

    Whether we like it or not a big part of what we trade for in Warframe is time. Having an auction house to list items that can be bought by others while you're online and afk or offline removes that. We all have a HUGE heap of prime items we don't want/need, what do you think happens when everyone lists items that wont be sold then resorts to trying to under cutter everyone?

    Everyone has a surplus of trade items they don't want, time is the glue holding the plat economy together.

    I agree. We don't need an AH because it will be bad for economy. That much is clear. However, it's also clear that we need something less arcaic than the actual trade chat. A riven chat would be a first and nice step, but there should be something else and not only for the seller but also for the buyer. For example, it would be good if you could have some items listed in your profile as "for sale" (limit based on your MR)  and people could ask you about those requiring interaction as right now.

  14. 1 minute ago, vegetosayajin said:

    I literally play normal excalibur often for the lulz and without trying hard I do most of the damage in missions witch I (by all points present - there is a saryn or a equinox or some sort of nuke frame in the mission) should not do! And I need to point that out, I do not try, I just test some weapons with him, most of them forma'd and not with the max build.
    I don't say it happens every time, but it happens quite often. I think there are two reasons - they really don't know how to play the frame/mission, or they are lazy as hell.

    As I said, I'm not blaming you or anything, just exposing the possibilities for this to be happening.

    If I have to be honest, I think the game has a problem of leeching in certain modes that are prone to that behavior. The most rampant case is Railjack right now, but doesn't mean it's not evident in other modes like ESO. This is why I'd be up for any measure that allows me to not play again with a certain player (and for any reason, not just because they are leeching). I can distinguish between a player that doesn't know how to play and a leecher/troll; because the former at least tries to do something, while the latter just stands still or, worse, tries to ruin your game.

  15. 23 minutes ago, vegetosayajin said:

    So I would kick 90% of players I play with?
    You really think this is a good idea? ...

    If you're playing with a 90% leechers in your parties, there is an answer located among these:

    You have a wrong concept of what leeching is.
    You tend to play a nuking frame that monopolizes every mission.
    The game really has a leeching problem.

    Now, for the second, there's no problem at all, you just play a nuking frame and well, it happens that nobody gets a kill when you play a saryn.
    The first one is also obvious. I'm not saying you do, but if there's so many people leeching, it might be that you don't know what leeching is and are considering leeching something that isn't.
    The last answer is the most problematic here. If the game really has a leeching problem, then something must be done to address this, because leeching is a toxic behavior.

    I see that many other games have a vote-kick system and they're still there. For example, to prevent abuses, you could make it so you can't kick after a certain point on each mission (to prevent kicking someone just before the rewards, hence removing a way of troll-kicking).

    However, I know that vote-kick won't be a thing on this game, so it's pointless to discuss about it. What I'd like to see is how the ignore list actually does something other than removing the ability to communicate with that person. If a blacklist would be implemented, I could just include a player I don't want to play with so I won't find them in the game anymore. I don't really see a problem on this. I block someone because I don't want to play anymore with that toxic player. This solves the problem of leeching. And if someone gets blacklisted so much as to not being able to play with anyone, well, they should think about the reasons.

  16. Just now, (PS4)robotwars7 said:

    now I love my Railguns, but what you're asking for is essentially a portable version of the Railjack's Forward artillery. that's never gonna happen, because outright decimating crewships in Archwing renders the railjack kind of pointless (it certainly renders the Forward Artillery useless).

    Not like that, but it could be made so certain weapons have high punch through and can hurt the crew of a ship while not destroying the ship itself. For example, if you use one of said archguns against a crewship, with enough shots, it could make so when entering the ship there are less enemies inside.

  17. 2 hours ago, (PS4)UltraKardas said:

    The fall off makes no sense, and the velocitus needs a sniper so people can have a gun for longer ranges. 

    This gets me. I can't understand why a damn railgun like the velocitus has less range than a cyngas. I mean, it's a charge weapon, it's a railgun. It should be a damn lanka in space with enough punch through to kill the crew of any medium ship by shooting it from the outside.

  18. I got a bug today that's weird and funny. The game decided that both the "A" and the "r" characters in the mod names shouldn't be there and removed them all. It's specifically those two and it's caps sensitive, meaning the "R" and the "a" work correctly. It's also specific to the mod names, so the rest of the game shows correctly. These are some of the mods I found with errors, but it affects all the mods.

    https://imgur.com/a/t81CT4a

    Weird enough, a friend of mine got the "Z" (again caps sensitive) disappear from the weapons names.

  19. 4 minutes ago, (XB1)Erudite Prime said:

    There's a difference between off-meta and useless. 

    I repeat, there's a lot of people who play the game for fun. I know it's a difficult concept to grasp for some players, but there's people who like to use some weapons despite their (according to your opinion) "useless" stats.

  20. 16 minutes ago, AdvisorZ said:

    Repair Repair Repair - Mission Failed - Repair Repair Repair - Mission Failed.

    I decided to spend 4 hours to check "maybe I'm a complete idiot and railjack is a great art for pro players". But no, this is not great art. This is great stupidity. During these 4 hours I failed about 5-6 missions. Why? Hmmm...I have no idea (sarcasm).  
    Maybe because there is no balance between railjack and the enemy? Maybe because the railjack is thin as always-ultra, and it is destroyed by a small detachment of assault ships on the first mission of Proxima-Earth?  But no, wait. Maybe because railjack weapons have no damage, absolutely? Or because he is slower than the slowest tortoise in the world, and he does not have normal maneuvers.  Why make a Railjack, if the whole fight comes down to a fight using Archwing? 

    But you can fly in the squad. Cool. One small “but” - such squad are not needed even for free. Because with them, it’s no better (or even worse) than in Solo mode. And there is no pleasure in Solo, only a waste of nerves. All the delight from the work done and from the interesting mechanics (it’s really cool. The update of skills and spare parts, the creation of new, etc.) is destroyed by the above points. Good work (sarcasm)

    P.S So nice to look for a miniature explosive charge throughout the ship without an indicator. Under the shelling of the armada, the burning compartments of the ship, and the boarding battalion.
     

    Well, first of all, Railjack as it is now is not intended to be played solo. No wonder the only way of playing solo is by using your archwing. You need to form a team (and better recruit it, pugs on Railjack are the worst i've ever seen in the game).

    The first weapons in railjack are not a life saver, reason why I recommend you to get the cryophon (even the sigma from the dojo) for the pilot ASAP. Even the first one will make the difference. But still, doing the missions with the whole squad is possible. You have 1 whole minute to avoid a catastrophic failure (that's a lot time) and you can get mats to fill the revolite very easily by killing lower level ships.

    The squad, even if you think not, is needed, and can make the difference: one can be repairing stuff, one piloting, one in the turrets and a fourth can go outside to support with the archwing (or man the other turret).

    Last, you should invest your first intrinsic point in tactical, the tactical map helps a lot when looking for fires, explosives and stuff.

    • Like 1
  21. 26 minutes ago, (PS4)TrollyThyTrinity said:

    thats been an ongoing theme for years , "I Dont like it so Fix it , Rework ,it". "i know people are having fun that's their opinion" "im not having fun unless i do damage" its the norm 

    Right? How dare people have fun with a weapon that doesn't one-shot a lvl 165 corrupted heavy gunner? The nerve!!

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