Jump to content

MPonder

PC Member
  • Posts

    1,288
  • Joined

  • Last visited

Posts posted by MPonder

  1. On 2020-04-07 at 2:08 AM, mrhapps said:

    The reason i hate this discussion is the lack of clarity here, lack of a solution presented

      v

    On 2020-04-06 at 5:57 AM, MPonder said:

    Completily going away from the actual problem-solution.

    This should be resolved with adding graphic settings options, like "Disable allies effects", "Disable self effects" and "Disable enemies light effects" for things like Condrix/Eidolons. When Wisps come out, I remember people purposedly ulting at my face, also remember something with synoid I think blurring all the screen. So this things would still allow most of the game to be rendered at High Quality.

    Still want to be able to solo afk farming on survive/defense Lich missions with Wukong.

    --------------------

    Plus, there is a simple solution for this, just leave. I got a Khora at Arbitration that just ulted but never whipped in a pretty horrible map with wall and high ground/low ground slowing down all mission, I left. Got a Limbo at defense missions <100 that ult+stasis, leave. Well, actually don't like to have limbo in anything but mobile/excavation since vazarin exist(ed).

     

     

  2. 1 hour ago, Shinyzenith said:

    Venom Dose does increase Toxic Lash damage. It's possible this has changed since whenever you tested it, but I tried it just now and it worked.

    The Venom Dose augment is essentially a +Corrosive elemental mod, if your weapon already has +90% mods in Toxin and Electricity you will have a +280% Corrosive damage total (not factoring in ability strength).

    I tested now too, it is actually buffing, I didn't knew. When I tested, I was trying to see how good it would be to use her for DPS on EIdolon Hunt, even if it was Corrosive on the Augment, with Toxic Lash together plus the -99 armor with Corrosives Auras, would make more than enough of a buff. But then, I tested toxic lash and it wasn't getting the damage increase when I activated the Venom Dose on my tests.

    -----------------------------------------------------------------

    Think this change on . Hotfix 27.0.9 changed this

    - Removed redundant ‘Damage Blocked’ stat from Saryn’s Toxic Lash. 

    or on Update 27.2

    - Fixed script error with Saryn’s Toxic Lash ability.

    Or I just tested wrong, even if I tested both on simulacrum and soloing Eidolon.

  3. 2 hours ago, envenger said:

    ...

    All you said are accurate. Warframe doesn't reward you for your time invested, it even nerf your progression a lot of times. A lot of stuffs are better to not bother grind for it if you have an easy way to farm pl or simple by buying PL, since it is not about challenging content, just all about braindead grind with RNG stopping you to get it fast. Even if you get strong, there is no reason to get strong since there is no Endgame, most Endgame stuff in the game are Eidolons, which are dead.

    Eidolons is a dead content now after the event, the time you need to invest into it won't be payed out since arcane market is broken forever. Focus farming is most worth using on Eidolons itself, you can farm focus for good stuff or synergy maybe if you discover something, but it probably going to get nerfed at some point too, like the healing in Vazarin. Just get somethings like Zenurik dash with lens instead.

    Riven is the most broken RNG system that existed, and everybody know, even DE, and it is also pretty abused. But never gonna change because it probably bring a lot of profit for DE.

    Reviews are pointless, people play like 1 hour and say it is a good game, LOL "First Impressions".

  4. Toxic lash damage is affected even by elemental mods on the weapon. But one time, I tested with Venom Dose, and the buff of Venom Dose didn't change Toxic lash damage. So have to test what Can affect or not Toxic Lash.

  5. 18 hours ago, 0_The_F00l said:

    yes you should have put more effort in it in the beginning.

    Maybe not boast about your ability to ease through content with overpowered gear and then turn around and say other players don't need to.

    Smells of double standards.

    Uhuh, using the right amp combination + some practice with it, so boosted, my bad for not using Mote. Reading stuff the way you want, making up things, making statements that are not true. All so biased statements because one is incapable of doing Eidolons and has so many hate about it, and expleding all your hate through all Eidolons thread with so many bullS#&amp;&#036; statements with 0 #*!%ing logic. "Eidolons are dominated" KKKKKKKKKKKKK.

  6. 2 hours ago, kwlingo said:

    People only use her for her health healing ability not on lures. That was for Trinity. The usual are Trinity, Oberon, Volt, Harrow, Chroma and Mirage. All other frames didn't have much use till this coming update, many more frames can heal objectives now. With the Motes always active and you have Hunter A. or Rage you can get energy while taking health damage on top of healing lures. Therefore this can take over Trinities health and energy spams.

    Chroma is dead, Mirage it was always a meme for me (think she only works with penta or worked if selfdamage was removed there too), there was a guy that said lightning proc also activated her Passive and he used Sancti castanas for that, which is much better if it was true, because you could use Rubico, instead of Penta + secondary to destroy limbs, but Mirage is probably Dead too cause RIP selfdamage. Hunter A/Rage are useless, specially on Eidolon, because when the Eidolon is going for energy Spike, you are in your operator Doing Void Dashs to proc Virtuos Shadow, getting Unairu Wisps and moving to Volt shield to shot the Shields. Hunter/Rage has some use on third eidolon, but then, you were with more than half of the mission time with an useless mod.

  7. Pointless discussion. None of Warframe current star chart missions can be made difficult no matter what you do to players damage or enemies EHP. They can only be made more boring and annoying like Grendel ones, that was not difficult, just annoying long.

    Everything is balanced around basic, BASIC mods, and Rivens exist. If you kind made things more "difficult" little by little with players nerf on star chart, people might even start to complain at some point about "p2w", because truth be told, good Riven are expensive as #*!% and a little Money helps on that, specially on discount login day reward. If you put a lot of time in farming PL, you can buy them, but do most people do???

    It would also give people less options on Warframe choices, which most people like but I deslike, cause if you can use any xit in most missions, means it is horribly easy (I'm talking about continuosly nerfing the player, not just one).

    People have already 0 reason to progress. "As a new player, Finally start surviving Kuva flood, Sorties, Arbitration, what's next? Nothing". Then you nerf player's progress on top of that and you are like "why the phuck I even put time into it".

    Warframe can only get some difficult with a new content that's actually good, that's really hard to expect after the last patches, since it was all full of lies.

  8. 5 minutes ago, (PS4)sweatshawp said:

    I have and that’s where I’m telling people this information. If you don’t believe me that on you. But I’m not going to get screenshots for just one person aye gears if you and a couple others would like me to back what I’m saying I don’t mind. But you can look up videos of extended survivals past an hour and compare their damage to level 120 heavy gunners in mot vs a 120-125 in the sim. Or???? You could also test it yourself. Saying I have zero proof when I’ve provided where I’m getting my data from on multiple occasion didn’t really hold weight as I’m not the only person saying such as well

    Yeah, yeah, 0 prove. keep going with that.

  9. 6 minutes ago, (PS4)sweatshawp said:

    And where are you getting this information from

    People have literally tested this infame and found it to be true. Due to scaling in game missions and even In sorties live enemies have different values. They just got around to removing stealth dmg via paused Enemies in the sim and to my knowledge aren’t done looking at it with other values. 

    I remember listen that "people have tested" before in a thread about heat with 2 idiots that didn't know how Damage 2.0 work trying to use that as argument, almost baited me in beleaving. You can use that, it stay as 0 prove. Go at simulacrum, do some damage there to mobs, go to missions at same level, same mobs, compare, mot is a good one. There is a sniper only sortie there, go test. Get some screenshots, come back.

  10. 43 minutes ago, (XB1)GearsMatrix301 said:

    But at least I’ll have a consistent baseline of how different builds affect my weapon.

    Cant do that in a normal mission because there’s too many variables to skew the results and make any information gained worthless.

    like seriously did you take Chemistry in school? You NEVER conduct an experiment where you have zero control over outside factors.

    That's a load of crap, the guy has 0 prove what his talking about, lol. This thing that you do more dmg in simulacrum is just a meme. Ppl listen to what majority ppl say and beleave, beleaving what majority say in Warframe forum/reddit community blindly is a big mistake one can do.

  11. Completily going away from the actual problem-solution.

    This should be resolved with adding graphic settings options, like "Disable allies effects", "Disable self effects" and "Disable enemies light effects" for things like Condrix/Eidolons. When Wisps come out, I remember people purposedly ulting at my face, also remember something with synoid I think blurring all the screen. So this things would still allow most of the game to be rendered at High Quality.

    Still want to be able to solo afk farming on survive/defense Lich missions with Wukong.

    --------------------

    Plus, there is a simple solution for this, just leave. I got a Khora at Arbitration that just ulted but never whipped in a pretty horrible map with wall and high ground/low ground slowing down all mission, I left. Got a Limbo at defense missions <100 that ult+stasis, leave. Well, actually don't like to have limbo in anything but mobile/excavation since vazarin exist(ed).

    • Like 1
  12. 12 hours ago, dkt0404 said:

    They are kind of required for the Operator focus advancement

    Operator focus advancement is good for??? Nothing besides eidolon. Why you used Vazarin for? Well, rip that Tree node cause of nerf on the only thing that was kind usefull. People saying Zenurik better than Naramon for Melee, I didn't even bother testing stuff yet. Unauri you use for  what besides eidolons???? Madurai and Zenuriki probably all you need. Just put some lens.

  13. 12 hours ago, kwlingo said:

    For the longest time I've been wondering why some frame abilities work on Objectives and some dont. Good bye only Trinity on Eidolon hunts and welcome everyone else. I'm hoping Wisp will be great for Eidolon hunts with Hunter Munition or Rage. 🙂 Infinite health and energy.

    People are already using Wisps at eidolon, dunno what you are talking about.

    • Like 1
×
×
  • Create New...