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nslay

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  1. C'mon man. This is the SECOND time this has happened in a month. Whenever you spawn a Necramite and don't provide a waypoint of a red circle... it is impossible (beyond just pure luck) to find the Necramite to advance in the Netracell mission. And you know what's worse? If I abort because of your bug, I have to watch a my ship fly for 30 seconds to a minute, and then be forced to watch a "Mission Failure" screen because of your bug. You know what I do instead? I press Alt+F4 and then I go to Task Manager and kill Warframe.exe and start the game again. And I wager it is faster to about the same exact amount of time as watching the ship and being forced to see a "Mission Failed" screen... for your bug. If you're not catching my drift... loading screens are one thing. FORCING your players to watch a "Mission Failure" screen is another (especially when it's a bug!). Don't believe me? Here's a screenshot of the bug. Looks normal right? Look again, there's no red circle and there's no way point. Where's the Necramite? Where should you go? This is the 2nd time it happened. This is not a rare bug or a one-off. Two times in a month now.
  2. You still have the character dialogue sound turned on? There's a lot of sound-based hints in the game such that it's a disadvantage to hear any characters talking. For example, hidden Sabotage/Bounty caches make a sound, rare caches that reward boosters and Forma make a sound and the new laboratory syndicate medallions also make a sound. Same with in-game music... it is also a disadvantage to have in-game music turned on. DE put all these resources into voice acting and amazing in-game music that it baffles me that they added sound-based cues to the game at all! It was short-sighted IMO. Everything should have a visual equivalent somehow... for accessibility reasons and so that you are not at an advantage for simply turning off all in-game character dialogue sound and music. IMO: I'd just like to add that hearing Lotus (or Nora!) or whoever tell you the same thing for the thousandth time (literally!) can drive you insane! It drives me crazy anyway! Bites you in the behind when you leave it off for quests though :(
  3. No, it's really not artificial. And no, there aren't 10 Guardian Eximus though (and actually it's 8 in all my demonstrations). You only need one Guardian Eximus to cripple Glaive Prime's Slash DoT on all other shielded enemies around it. And then, in the most recent video, you can even see how slow Slash is at dispatching just one of these Eximus. For an even more realistic scenario, throw in some Orokin Shield Drones/Shield Ospreys/Ancient Healers to add to the annoyance. On top of that, the longer you play in Endurance, the more Eximus spawn. This is a mechanic that used to be abused for Steel Essence drops before Acolytes were introduced. And to really top it off, Disruption has a conduit called "Eximus Wave" and one of the most popular SP Disruption nodes that everyone plays for Axi relics happens to be a Corpus faction Apollo, Lua... and that's also a node where a Viral/Slash kit additionally wouldn't work that well on Demolishers.
  4. Never mind that you can very carefully remove Overguard from Leech Eximus or Guardian Eximus and use them as Thralls to instantly heal the defense objective and make the defense objective practically immortal... But no, that would be a mythical contribution from Revenant in a Defense pub game. I personally used this Eximus Thrall trick many times in solo SP Circuit... I guess I could see it being trickier to Enthrall an Eximus in a pub game. But if players are able to dispatch enemies quickly... well... then I guess you don't really need this trick (yet). It's only practical when the team can't keep up the killing anymore... That isn't to suggest that Revenant is great at Defense (he's not)... but you can go pretty far in waves if you use this trick.
  5. OK, so I went and did this. Hopefully using Spoiled Strike in place of Primed Fever Strike is OK? Power Throw could be good too (it's multiplicative), but it's tricky to get it to work... I don't like it. It's hard to compare because of the final straggler in the pure-Slash experiment, but the Slash+Toxin still feels significantly faster even when prioritizing Guardian/Leech Eximus. And like @0_The_F00l points out... that really shouldn't be too surprising. Finally I threw in a Cerata comparison in to show how enormous a difference it makes when the weapon and element is specialized to a faction (not even considering faction mods). I think the pure-Slash performance in this scenario is barely practical and that blindly using Viral/Slash for everything isn't really a great idea (especially in SP content). Of course you can still make this work more practically... when faced with beefy Shielded enemies in SP Circuit with unfortunate Slash weapons (or just bad weapons in general), I was leveraging Unairu to strip the shields and make killing these units faster. It's the same with a weirdo like me using Toxin for everything (except apparently Infested) ... you can see I use the Phage and Green shards to let Toxin work way more effectively on armored enemies.
  6. You're absolutely right. But there's this entrenched school of thought that modding purely for Grineer (i.e. Viral/Slash) generalizes well enough for the entire game at all difficulties. And Hexerin is of this persuasion. I *think* Hexerin is trying to suggest that the Guardian Eximus's little rotating shields somehow makes it immune to Glaive Prime's explosion (i.e. the "radial damage"). But I observe that Glaive explosions still hit these units though. And they all die from Glaive explosions in my informal demonstration videos.
  7. No, come on now, that's not artificial or some kind of edge case. You can easily run into this in normal SP gameplay. Guardian Eximus are pretty common Corpus/Corrupted Eximus after all! I happened to first observe pure Slash struggling in SP Void missions and figured out the Guardian Eximus were messing with the damage. That's very annoying! Then I tested it in Simulacrum... I didn't imagine this scenario in a vacuum. It's also one of the main motivators of why I dropped Glaive Prime and primarily use Cerata for pretty much everything now (along with a Phage to prime armored enemies to make Toxin work for them too).
  8. Ah, but they still get hit by Glaive explosions. Are you sure watched the videos? They all die from Glaive explosions...
  9. I don't really see the relevance with AOE. If you have a Glaive, like me, you can hit all of them pretty easily. It's not a single-target weapon. And if you're using something with Toxin damage that bypasses the shields, you don't even really need to think about it w.r.t. Guardian Eximus. If I was sporting a single-target weapon and I noticed something hokey with damage numbers or replenishing health bars, I'd definitely be looking for enemies that reduce damage or heal. But that's not really a practical concern with Glaives. Just mindlessly toss the thing into large groups and manually detonate. EDIT: Tell you what, I'll run these tests for you tomorrow where I'll focus the Glaive in the general direction of the Guardian/Leech Eximus to see if it makes a difference for you. I don't think it will make a huge difference between Slash vs Slash+Toxin but I could be wrong! I'll post another video of the result.
  10. Oh yeah? Feel free to elaborate your objections please. But just like your previous "back pedal" post, and the post about Eximus Elite Crewman being immune to radial damage (which they're not)... or something like that... you don't really provide anything of substance in any of your rebuttals. If you find fault, and you know you're right, you just point it out. Simple. Truth prevails. And voila... Attacking me personally doesn't accomplish anything except reducing your own credibility and making you look very foolish. You're clearly enthusiastic about the game. And I bet you feel like you know everything about Warframe... but you need to be open minded to the possibility that you may not actually know everything about the game (and there's nothing wrong with that). That your current understanding may even be completely or partially wrong! This happens to me sometimes, like, for example, not remembering those pesky Toxic Ancients when testing Glaive Prime vs Cerata.
  11. My understanding of a Paladin is bizarre... it's a magic knight that can make lots of hammers fly in a spiral around himself. The hammers smash into nearby enemies and do insane amounts of damage. Oh, and the knight has magic auras too.
  12. Huh? I'm very surprised that such a well-known respectable poster like yourself somehow got a strike. That's not sarcasm or anything. I know your forum handle well.
  13. I went and dug up the videos back from January... These were made for a forum topic about Toxin being potentially powerful (with Radiation or something weird like that). Looks like I got Eximus Elite Crewman confused with the more potent Eximus Corpus Tech. Sorry about that! Anyway... So here's with Glaive Prime with just Slash... and I compare against Eximus Corpus Tech and Exo Gokstad Officers. And also Cerata is compared not that it matters in this topic. Lucky for you, Eximus Corpus Tech and Glaive Prime are compared first in both videos! You can skip everything afterward! Now a very prominent poster Traumtulpe didn't like what I showed. This player thought I should mod the Glaive Prime differently - and importantly - slot Primed Fever Strike. And this player wanted a comparison with Toxic Ancients which are actually immune to Cerata to my surprise. So here's that video... and you can see a big difference it makes for Glaive Prime when it is augmented with Toxin damage against Eximus Corpus Tech And the conclusion was that the Glaive Prime with the Primed Fever Strike mod made it a more general weapon than my original claim that Cerata was more general. The Cerata didn't work on the Toxic Ancients. I still love Cerata though! It works for all the factions I play these days... no faction mods needed or anything (just a priming weapon like Phage for armored enemies).
  14. Your 2 and 3 reasons can conflict though. His Enthrall ability is very useful to make very dangerous enemies completely harmless. For example, I'm sure players like it when Rogue Voidrigs in Netracells are not able to damage players as we all gun down the Rogue Voidrig. It's also handy in Archon Hunts... a Battalyst getting ready to spin near an Excavator? Just Enthrall it and the spinning lasers don't hurt you, allies or objectives... and better yet, you can kill it while it's your friend. I honestly think this is more useful than having unkillable allied enemies that are terrible (because converted enemies usually have limited damage/utility). Of course there are exceptions... I like not killing useful Eximus Thralls. But I think neutralizing very dangerous enemies that you can then dispatch safely is way more useful. The Revenant player will realize that he/she doesn't usually need Thralls in multiplayer missions (aside of neutralizing very very dangerous enemies). The Thrall's CC effect is useful in solo because it draws fire away from objectives. But in multiplayer? You have 3 other Warframes drawing fire away from objectives (and also killing! Unlike Thralls...).
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