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Noabettiet

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Posts posted by Noabettiet

  1. Personally i would love to see that ancient hook, removed. Well, to be blunt, all hooks are broken.

     

    At least MOAs knockdown stomp can be avoided if you are touching the ground, would be great if we could just also avoid aimbot hooks.

     

    The Razorback is 100% immune to damage, regardless of what weapon we use. Hack a Bursa though and it somehow has enough firepower to damage and stun the thing.

     

    What is that Bursa using?

    Why doesn't it instantly one-shot everything in existence?

    Why don't the Tenno, crazy-powerful magical ninjas, not have such a weapon in their arsenal??

     

    Enemies that are completely immune to damage is lazy design. I don't care if it has some mechanic that circumvents that invincibility, you should be able to kill anything with enough bullets (a reasonable amount of bullets, mind you). End of story.

     

    You want a genuinely engaging boss battle? Add armor plates that we can knock off to deal more damage, give the a.i. legitimate tactics to use that we can learn and exploit, stop making everyone and their kubrow immune to our unexplained, mystical space powers.

    The unexplained, mystical space powers, or in this case, fictional logic in video-games, is often a key factor in making games fun.

     

    In contrast with the real world, a fictional one can bend reality in order to deliver the best experience to us (players).

     

    In which, it did with this boss.

    It has been months since we found a boss that left the majority of players with an actual challenge that doesn't include mindlessly pressing your "kill button".

  2. How about an infested bone/flesh fist melee?

     

    Large and grotesque heavy fists, which can stretch (as the alt fire thing) much like ancients do. However it does not pull, but ragdoll in a straight line.

    The weapon would deal only impact/viral, however the "alt fire" would deal guarantee procs, puncture/corrosive damage.

  3. I agree. 

     

    Problem I see with it is this:
    You load into a mission.
    Does Lotus tell you a rare container is there or not?
    if not then abort and retry until there is.
    If there is then go through every single tile with loot detector until you find it.
    Then repeat the entire process.

    That's what would start to happen, and I can't really agree to it because of that.
    Especially the impact that would have in pugs.

    The discussion really ended here, i think part of what made rare containers great, was the fact that it inspired us to open containers or even care about them again.

    Perhaps instead they should be a GRANTED 100% change to appear each mission.

  4. Must...avoid...WATCHING...VIDEO

    There isn't much of a spoiler about it, it just shows a guy playing against mindless hollows.

     

    The animation is really fluid on it, i am overjoyed. Good to also see that bows are super cool now too.

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