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Noabettiet

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Posts posted by Noabettiet

  1. Of something that used to be almost weekly to be gone entirely and no longer practiced (i hope not), sort of struck me a bit.
    i sort of expect for everyone to ignore this, tho.

    TLDR; Basically, community hot topics were huge feedback threads, full of topics regarding "stuff" that currently were being discussed a lot: Often constructive topic(s), feedback oriented, with the usual aim of improving the warframe experience.

    You guys might remember as that one topic with huge pools, where we vote in what we think or would discuss inside the thread itself.
    I honestly always thought it was an awesome idea, that helped shorting the dev to community relationship and well.. it gave some sort incentive to be constructive on speaking up your mind about things.

     

    So what gives? Have the devs had enough with it and don't want us to speak up or because there isn't anything worth talking about? (which is really unlikely?)
     

  2. This was something rather odd.

    After defeating a specter on the mars junction and returning back to my ship, instead of finishing the "mission" : It stuck my character on the "returning to the ship" animation, making me unable to leave or do anything.

    note: That i have completed this junction before, just revisiting. Was with world on fire active and i didn't left/abandon the mission via menu.

    Picture:

    6b5cb2c910fd49279f0bcfbb017358c1.png

  3. 13 hours ago, KIREEK said:

    They are free to advertise, you are free to ignore.

    I agree, but its still extremely useless requirement. 

    And not something that should be more common at all, thus this thread. It is a shout out, to let less experienced players know that is extremely useless.

  4. 6 hours ago, Firdaus2002 said:

    yeah u right... pls do something

    Don't worry son, i have made a request to the illuminati. And as we speak, they are bringing down their UFOs on the players responsible for the trolls!

    (You will have to wait for a dev responce and update on the situation. I am sure they are already working on it! )

  5. Yeah, i am sure you folks have at least experienced something like this:

    My idea here might not be fully original but i still wanted take a turn at sharing my ideas on how to fix this issue while keeping Lunaro as it is: (listing them)

    1.  Add a cooldown after being knocked or staggered, in which during the timer, you will be immune to stagger. Making it much harder for following up strike to be ignored and wasted.
    2.  Rolling acting as a dodge, in which striking enemies who are trying to knock you down, will miss and fall down to the ground instead and consequently become incapacitated for x seconds.
    3.  Increase the interval between strikes, to make for the low recovery time of getting up on two feet.
    4. Add an recovery animation between being knocked down and being on the ground knocked out. Like a black flip, in which if you pressed shift (or whatever is your roll button), the character would recover from the knockdown right after been hit! 

     

    These would make the flow of the game much more enjoyable and fair for every player!
    In my humble opinion, i think that suggestion 1, 2 and 4 should be combined into the game, as the 3 work pretty well together and make for an awesome experience.

    And that is it folks, nothing more. Some are easier to develop than others and hopefully all of you can understand my point.

    :clem:

     
  6. Good luck! All of those look extremely badass and awesome :DD

    Quote

     

    Thanks for your input, fredaven.

    Looking at the current Warframes and comparing them to Corpus aesthetic, there is very little legroom with what frames can and can't pull it off. From a glance, Ash, Nova, Valkyr, Vauban, and Trinity would have the potential to easily look good in a Corpus theme. However, this doesn't mean that I will limit myself to only those five, and I'll try what I can on other Warframes. I will keep this in mind for future skins, though.

    The reason I've picked up Blender is mostly because I don't have the funds to get software that require a license. Since Blender is a free software, I was able to pick up and use it. However, if it is bad for baking, I would be best going with a different program. If there's any alternative software to suggest, feel free to suggest some if you can.

    Thank you for those tips that you've given. I haven't used the texture painting tool much, so I will try that. While I don't know if there is an option to split the model into parts in Blender without messing with the UVs, there is a masking tool that can allow me to edit portions of the model, as opposed to the entire model itself.

    ___

    I've tried to sketch some alternate helmets. Again, since my body still aches from the yardwork yesterday, this is probably the most I'll be doing for now.

    tumblr_o8f5xkF9PS1ujyzt4o1_540.png

     

    Love them, though just my input, some of the heads look, despite the quality, extremely small. Meg as an example, could use a slight growth. 

    Keep up however! This is genuinely one the best things around.

  7. Extra emphasis on banshee, i feel like she isn't the intended or hyped stealth warframe she was made into believing to be.
    While i do like her a lot, specially as a crown control warframe, i think some functionaries regarding her abilities and even some abilities as a whole should be changed.

    And maybe do something over the new passive not overlapping silence.

  8. While the balance changes are mostly welcome, i feel like the time spent on them should have been in pushing existing underdog warframe abilities up, rather than putting others down.

    If i am to assume you make a game to be fun, why not make older or less used warframes more fun to play with?

     

    Edit: you guys should take a look at Oberon/Hydroid and banshee. I remember seeing some threads on feedback with awesome ideas regarding them, last time i was here.

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