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Kimimoto

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Posts posted by Kimimoto

  1. 19 hours ago, DatDarkOne said:

    And it was quite often that you would have players trying to hold you hostage for longer than the agreed time of 20 minutes.

    That's a survival/excavation problem though. I'm all for solo extraction because that's unfair to players who want to leave. It's also unfair for players who want to stay and are dragged out. Nobody could predict what the goal of the other party members are for the survival, solo extraction is a must.

  2. 6 hours ago, Lakais said:

    The old system forced people to do horrible things to themselves. And it was forced.

    This is not true in the slightest. Most people just bailed on C in the void, because they didn't want to try for another C. Nobody got fasten to their chairs and were forced to play old void for days on end. That is fear mongering. People still have free will and would choose to play however long they wanted. You know like when the old void was a thing and people would say 20 waves/minutes.

  3. On 2018-07-22 at 2:30 PM, (PS4)Zero_029 said:

    Onslaught mode is literally that.

    No it's not, there's no reason to go past C. The same plague that infects the rest of the game. Not to mention good luck getting past C with anything that isn't mass-clear. Fun, I want to play Hydron, that's endgame. /s

    On 2018-07-22 at 2:30 PM, (PS4)Zero_029 said:

    Now because the lesson wasn't learned from Onslaught its:

    "Give us the old void so we can hate you even more."

    Now that Onslaught wasn't anything close to what it needed to be it's going to be used as a scapegoat like you're doing here. 

    "OOPS LOOKS LIKE IT DIDN'T WORK, YOU ALL MUST BE WRONG"

     

    On 2018-07-22 at 2:30 PM, (PS4)Zero_029 said:

    The game feels easy to gets because you are at your peak.

    No, it feels easy because it's easy. The starchart is a joke. My friends who aren't even half-way to the peak have stopped playing, because it's too easy and there's no incentive to try harder stuff. What a snoozefest.

     

    On 2018-07-22 at 2:30 PM, (PS4)Zero_029 said:

    Folks say no one would be forcing folks to stay for hours but that's a lie. If the game gave greater rewards then folks would be forced.

    See this one argument that people try to pull out is flat ridiculous. Like if there was a reason to keep going everyone would instantly shove feeding tubes down their throat and become a robot. Oh okay, that sounds grounded in reality. You'd just lose all free will? That's obviously #*!%ing flat out wrong, because you can look at any other game or even THE OLD VOID. People pick their limit 40minutes, 60minutes. People set a goal and sometimes they don't even meet it, because they have FREE WILL. 

    Stop fear mongering!

  4. 20 hours ago, Datam4ss said:

    Actually, OP should just "leave the game" and come back later, or not at all.

    That's a healthy mindset for the game. Lets tell people to stop playing it instead of just making some form of longer standing content. Instead of having Kuva scale a little bit up to a cap that would still be below floods, why don't you just stop playing. What cancer is that?

  5. 24 minutes ago, (PS4)Crixus044 said:

    I don't think advocating for long missions is the answer because their are plenty of players who have the skill, just no time.

    I agree, endless is just the only thing in the game where I've experienced that incentive. Having nodes that start at 100 or even 200 would be just as great. Being pushed into the current starchart is a snoozefest.

  6. 3 hours ago, (XB1)HAPPYHapyJ0YJoy said:

    it could still be enjoyed, and thus not be a waste.

    It only becomes a waste if he never enjoyed the content, only the rewards.

    It must be foreign to you, but there has to be incentive for some players to enjoy things. I enjoy the challenge, but if there's no reason to be there then I won't be there.

    I enjoy Mythic raiding in WoW, but there has to be gear rewarded from it or I'm not going to bother working through it over months.

    Imagine the audacity if Blizzard removed upgrades from raiding, thats essentially what was done to the void.

    Another example is FFXIV, during current raiding progression the Devs would release a fight that gave lower level gear for people to catch up on the current tier. For anyone who's halfway through the current raid tier, there's no point to go back and go that new fight. There's no reward incentive.

    That's why the old void was so great, it had reward incentive. Can you not understand that?

    inb4 "Go play those games, stop playing Warframe, you're not welcome here"

  7.  

    1 hour ago, Hypernaut1 said:

    If the pizza maker never promised you pizza with olives, you were fine eating cheese pizza for 2000 slices.. And obviously enjoyed it.

    It's more like you enjoyed coming to the place for the olives on the pizza, but they've refused to buy more olives for three years. You love the place and have invested time and money in it, and you hope it will restock the olives someday.

  8. 54 minutes ago, (PS4)Zero_029 said:

    Onslaught mode is literally that. Yet all folks have done is complain about:

    No it's not, the efficiency is so bad. If you don't bring some form of AoE map clearing you're not going to get far. 

    They should have made it so when Simaris disables your ability it's for the whole round, not just 10-15 seconds. Then make it so the efficiency isn't so demanding of mass clearing the map. 

    Even after that what incentive is there to do it? I don't get a bonus for doing better

  9. 1 hour ago, Dreadwire said:

    Just play at your own pace. 

    Warframe is a game that easy to get in and out.

    So if you burn just play other game.

    Its not hard to catch up with warframe.

    I have been playing other games, but I'd like to play this game more than twice a year when content drops. It would be amazing if there was long lasting content(like the old void) that was worth running in-between the content droughts.

  10. There's no means to an end for player progression. We work for all this power; weapons, frames, mods, arcanes, focus, sentinels, companions, forma, catalysts, reactors, exilus adapters, amps, rivens. None of this is needed, you can do all the content in the game with an unformad frame/weapon. It didn't use to be this way, the void gave us purpose to upgrading EVERYTHING and nothing has taken it's place.

    What's the point anymore? 

    Why would I upgrade anything?

    If new weapons or frames come out I'm just going to level them to thirty and let them sit there.

    I'm incredibly bored of leaving on C rotations, I want a reason to stay in a mission so I can make use of these systems. I want a reason to have fun. The developers don't feel the same way however. They're so engrossed with making content "20 minute, bite sized" that that's all there is now. It's the only option, even new "endgame" game modes are cascaded into mundanity when there's no reason to do so. The horizon doesn't give any hope either, it doesn't even seem to be on the devs radar.

    Kuva Survival could easily have reasonable rewards that increment up to a cap, that would incentivise players to stay in the mission for a tiny benefit. e.g. Have the Kuva rewarded jump up to 250 after 20 minutes, that's it. It would still give less than Floods, while giving players a reason to power up using the multitude of systems that are in the game.

     

    I love this game. I LOVE IT, I wouldn't have played it for 2000 hours if I didn't. Can it love me back for a minute? The apathy is crippling.

    Casual players won't start vanishing. They won't be forced to stick a feeding tube down their throat, so they can stay in a Survival for 8 hours. They'll still have free will. 

    I know the pieces fit, cause I watched them fall away. 

     

     

  11. I played Lunaro for about an hour today, because someone on my friends list invited me to play. Throughout the matches I started accumulating a decent amount of standing, it seemed the longer you stayed the more standing you would get from each match. First match was about +900, second was around +1400 > +2900 > +3400. Meaning after playing 7-8 matches I should have wound up with about 20k standing, but that's not even close to the case.

    Either their's a bug for standing gain where it just lies to you and tells you that you get more, or the gradual increase is actually just adding my previous standing gain to the match I just completed. If it's the former nbd just fix it, but if it's the latter what the actual hell? 

    To be clear:

    First match > +900 standing after the match (this doesn't go to my conclave standing yet, the game is just holding onto this)

    Second match > 900(from first match) +900(from second match) = +1800 for the second match

    So after an hour of playing I'm not gaining +4000 standing per match, it's +4000 standing for playing 8 games #TimeToCashOut

    Why is this like this? I should just get the standing after each match. I don't get all the rewards from fissures when I stop doing fissures.

     

    I was playing with Lunaro gods, so getting points was very difficult. For playing anyone and trying to learn and get better I get zip rewards.

    Why is the rest of the game designed around casual play, but Conclave/Lunaro grant you rewards solely based on preformance? I don't mind getting my ass reamed, but #*!%ing give me something for the time I'm putting in...

    I'm MR25, so my daily standing cap is 26,000. Here's what my standing was at after playing for an hour.

    6C29AE89A5A642B2F79CCD471C947CF35D852D80

    How is it in this state with a dedicated team?!

  12. On 2018-07-07 at 9:30 PM, AuroraSonicBoom said:

    It's not necessary.

    It is if you want the majority of people to take what they want to instead of a Sentinel, which they obviously care about based on The Vacuum Within.

    I think you're looking over the fact that the majority of people find being vacuum-less frustrating and definitely not fun. If people won't take 2/3 options because they're annoying and the reason they're annoying is one simple mod that wouldn't break balance if given to those 2/3, then it's an obvious solution.

     

    Also it's not necessary? What kind of argument is that?

    Having Arcanes tied to loadouts isn't necessary. We could still do it the old annoying way, but we don't because the new way is BETTER! It's more fun and easier to understand, while it's technically unnecessary it makes the game better.

  13. Maybe if DE wanted endgame, which they don't

    Case and point. The last two "endgame" modes we're turned into garbage because casual players would lose all sense of self-control and be forced into playing for 6 hours if there were any sort of incentive to go past C rotation. That's what people on the forums actually believe, good luck pitching anything my dude.

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