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[DE]Momaw

Warframe Staff
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Posts posted by [DE]Momaw

  1. I'm in favor of a new highest rank for syndicates, as long as it's something that only works when you're in good standing with that syndicate, or that you can only have 1 of.  There is too much of a mercenary feel in the syndicate system, where there isn't a real reason to only focus on helping one group instead of 3 or 4 or moving around to wherever the grass is greenest.

  2. 10 hours ago, MirageKnight said:

    So instead of balancing out the mods, weapons, and abilities that are and have been actively trivializing content...

    I'm afraid I must agree with MirageKnight. The problem is that players are obscenely overpowered and the only way to make them even stop and notice enemies or interact with those enemies, is to give enemies the ability to ignore warframe powers or damage output. Nullifiers ignore powers, and are for the most part a great addition to the game (it does get a bit silly when there's 4 of them with overlapping bubbles), but people have complained about it so much that now DE is backing down.  I pretty much expect the same situation to play out with eximus enemies.  They have to be invulnerable to stand up to player guns because player guns are too strong relative to the enemies we face. There will be one or two "gimmick" features that break the eximus weakpoint system and everybody will use that. Eventually players will complain so much about it that the change is hamstrung and made irrelevant somehow.

    The real solution is a comprehensive rebalance of player firepower and player capabilities, and yet that's never on the table. DE has an extremely scattershot approach to balance in general. The Brakk was rebalanced in a matter of days after it was released, so was Synoid Gammacor, but the Synoid Simulor and Cover Lethality are still out there derping up the game.  Trinity's Bless got fixed to only be "extreme damage resistance" instead of godmode, which was a great change for the game, but Energy Vampire is still out there making a complete joke of the energy economy.  The Scorch enemy finally got rebalanced for fair play so that it doesn't cook your entire team in under a second through a wall, but then they add this John Prodman guy where it's functionally impossible to see him without hardcore exploiting the game's flaws because the enemies have ten million hitpoints and kill you if they touch you with anything.

    At this point I don't know where this bus is going, and I am increasingly concerned that the driver doesn't either.

  3. You want to drop Bladed Rounds.  That's another 120% on your crit multiplier which stacks on what you already have, so it changes your crit mult from 4.4 to 6.8, an increase of 54%, on crits, after the first kill.  Meanwhile Lasting Purity increases ALL damage by 60% while aiming, even from the first shot, regardless of crits or not, gives you an explosive AOE, and heals you.

    Nice riven by the way :)

  4. It's completely doable solo, but you kind of have to know exactly what to do.  In other words: practice the normal version of this mission first.  Sortie is meant to be hard mode, so if you aren't actually well acquainted with Lua rescue then don't expect to just breeze through.

    You don't have to go in the front, with the big slow door in the ice field. Going that way will cost you several seconds. There's an alternate route that lets you bypass that console and door, and come in through the ceiling of the portal room instead. Look for a pillar to climb up.

    Also, you don't have to go into each portal. Just keep hacking and the rescue target will shout "I'm in here!" when you get the right one.

  5. 16 hours ago, Rawbeard said:

    percieved problems, like Baro always bringing the wrong mods

    That's a good example of the community not always being right about things.  A lot of people don't care about Primed Regen;  okay. Then don't buy it, don't upgrade it, don't use it. That's your choice. But just because some fraction of the players do not want the mod should not dictate DE's choices for the other fraction that do want it and thought it was an interesting addition to their collection.  DE looks at data gathered from the entire community when they make their decisions, not forum minorities, no matter how vocal the minorities may be.  Players need to understand that their personal opinions may not match up with how everybody else feels, or may not be realistic because they aren't seeing the whole picture.

     

    15 hours ago, Siideriu said:

    These new guidelines are outrageous. They're killing the point of forums - impassioned discussion

    You can be impassioned without attacking other people. Talk about your feelings ("I hate this") or your responses to the game ("This is unfair/frustrating/boring"), rather than slamming DE staff personally. Focus on the problem and what you want done about it, rather than trying to assign blame for past mistakes.  People respond a lot better when you don't insult them, regardless whether it's game developers on the internet or situations in real life.

  6. I'd just like to point out in passing that just because DE hasn't jumped on {change you suggested} and immediately added it to the game, doesn't mean they haven't read it.   A.) There are a lot of good ideas that they simply do not have time to work on given all the other good ideas that are already progress, and B.) The community isn't right about everything.

  7. 3 minutes ago, Husla said:

    To OP. This has always been the problem with DE. They'll release an item/weapon into the game with little to no understanding how it can work. They then get players using the items/weapons in a manner they never think about and all of a sudden it becomes a problem.

    Bit of history for you.

    The secura lecta was released in late September.  It always made credits for the user, just, less. It got buffed significantly in December, to the level that everybody suddenly paid attention. And now at the end of January it's being nerfed, to between its starting point and its highest point.  It spent more time being completely ignored than time spent being The Thing Everybody Needed. Silly DE for trying to rebalance things to make them more appealing, right?

  8. 27 minutes ago, Sannidor said:

    When we don't know how hard nerf hammer will strike, it's better to assume the worst but 4x cap on Secura Lecta is super harsh.

     

    • (crackles knuckles)

    "Mastery rank 22 is "almost everything" achievement, leaving some rare, unique and otherwise awkward gear behind for later."

    • 22 is only "almost everything" for right now. Don't forget that mastery rank requirements are non linear, and elder players are already halfway through 23. There isn't really a final power score or a max level for Warframe.

    "It would be much more fair to recognize this dedication and raise cap to x6 for MR 22, possibly raising required level to use this weapon."

    • You already get things for having a higher mastery, in terms of free modding points and higher daily caps. Plus, don't forget, when you use this thing it makes credits for EVERYBODY. Not just you. What has an MR2 rookie "dedicated" to deserve being carried by somebody with a cashwhip?

    "Also, credit reward distribution throughout solar map and beyond needs serious revision."

    • In what way?

    "Most players will simply return to five waves of Akkad on repeat."

    • Doesn't the quadruple credits put this about on par with the normal mission pay?

    "What about alerts with 50k-100k rewards? What happened to these?"

    • Good question, I haven't seen a Treasure Ship for a long time

    "Efficient Secura Lecta was a band-aid for a bigger problem which was not addressed properly with recent nerf."

    • People were playing this game and progressing in this game LONG before the secura lecta showed up.  And even if your premise of a "bigger problem" is granted (which I don't), the correct way to solve a shortage of credits in the community would be to add credits to a variety of game modes and activivties and not give an absolutely enormous cash boost to one kind of weapon sold by one syndicate. Because that's boring and harshly restricts the selection of stuff that players are interested in using.

     

    16 minutes ago, Lokiner said:

    6x is still garbage, farming for 40 minutes to get 1m credits was perfectly reasonable seeing as though the cost of just TRADING a prime mod is 1m which is ridiculous on its own, nerfing our RELIABLE source of credit farming THIS HARD?

    You're not supposed to be buying all your primed mods like a bag of carrots from the grocery.  These are VERY valuable mods intended for end game players who have the luxury of massive surplus.

  9. I'm not sure if you're aware, but rolling reduces damage taken mid-roll by 75%, before any other forms of mitigation are considered.

    That most people don't roll to mitigate damage probably has more to do with the fact that

    • Game doesn't teach you about the damage reduction benefit of rolling anywhere (improve tutorial)
    • Game defaults to have a dual bind for sprint/roll which is far less practical than using separate binds (improve key binds)
    • Game is unbalanced at high levels and 75% damage reduction often isn't enough to save you from death (rebalance high levels)
  10. Sniper rifles do plenty of damage. Build for crits, hit the head, enjoy insane numbers. If you can't kill an enemy with a sniper rifle, then you're not gonna kill them with anything short of EVamp cheese or Covert cheese.

    Problems with sniper rifles:

    1. Lack of consistency.  If a headshot crit kills, but a non-crit headshot does not (damage differs by a factor of 8 for most sniper rifles), then any headshot you make which doesn't crit is functionally a miss. When your gun simply has a random chance to not function even when used correctly and proficiently, there's a problem.
    2. Lack of hipfire. Sniper rifles have hipfire accuracy penalties despite no other weapon class having this problem, and even when sniper rifles have absolutely garbage "DPS". Even without the hip fire penalty these are a bad option for CQB, adding the penalty is just salting the wound. Also you lose your combo bonus for making unscoped hits, same as if you missed. Very bogus.
    3. Overly aggressive zoom. We don't need an 8x or 10x zoom value in a game where combat rarely takes outside of fifty meters.  People are putting a premium on sniper rifle rivens that have reduced zoom!
    4. Inconsistent scope bonuses. Flat +Damage bonus stacks with serration and is pretty much useless. Sniper rifles that have crit chance or crit magnitude are far more beneficial.
    5. Lack of suitable targets. Heavies aren't really that much heavier than the typical grunt. By the time enemies are sufficiently tough that you might actually want to bring a sniper rifle to deal with them, all the enemies are that tough, and you are forced to CC the ever loving snot out of everything to avoid instant death.

     

  11. Honestly I feel like a lot of the hostility around credits arises from the fact that Warframe is a very well established game now, and we have new players showing up to a 4 year old game that look at all the things they don't have (and can't immediately get) and think the game's grind is insanity...   No, it just wasn't designed for a person to reach the end game in a couple of weeks.

  12. 13 minutes ago, Fast_98 said:

    What is so wrong about a weapon being good at niche job? Do you dislike that chroma can do the same thing or nekros,Ivara,atlas and even hydroid can farm resource easiers?

    There's a difference between "is good at this task" and "is so good at this task that it invalidates every other option".

    I haven't tested this directly, but based on past experience, I'm willing to bet that cashwhip is better for credit farming than nekros, ivara, and hyroid put together. Seems like a problem.

  13. On 1/20/2017 at 8:38 PM, Almagnus1 said:

    That's what causing the most contention, is that your schedule has to align with Warframe to get an item, and if it doesn't, you're screwed.

    On 1/19/2017 at 7:26 AM, p3z1 said:

    Just buff nitain alerts. Make them appear for 6h each day, 4 times.


    I could see that being popular with some people. Though you're still going to end up with "sweet spots", where you play on the roll over point between two alerts and get 2 nitain back to back. 5.5 hour alerts would be more fair, because then the "sweet spots" rotate through the day over time.

  14. 9 hours ago, MortalSword said:

    Credits are probably the single biggest resource gate for Mastery Rank grinding. You need a lot of credits to buy blueprints for weapons and frames, craft the parts, etc.

    Examples? The most expensive weapon that I can think of is the Akjagara, which costs a little over 200K credits. Most "basic" weapons, which is what you would be looking at if you were unable to play high level missions for credits, are more like 50K.  Looks like warframes are about 100K credits.  How do these prices, when you consider the hours or days of build time implicit, justify a million credits per hour.

    "People who are going to take a Secura Lecta and build a dedicated farming group for credits are working pretty hard for those credits. They are taking a mediocre weapon and taking the time to build a favorable group comp "

    • You don't need a dedicated or specialized team for the cashwhip to completely destroy all other forms of making credits
    • Pressing one button over and over doesn't take skill or thought, and the only "effort" is courting RSI.
    • Secura Lecta isn't actually that bad as a weapon....?  Huge reach, fast, pure elemental, and high status chance.

    " Secura Lecta is a MR 8 gated weapon. So we're not talking about new players "

    • It takes 160000 mastery to get to MR8.  You're only 1/8th of the way through current maximum mastery; people have done it in a couple of weeks.  I don't think it makes sense to completely dismiss credits as a factor when you're only 1/8th of the way to max rank (and that ratio is just going to get more silly as time goes by).

    " Secura Lecta is a Syndicate exclusive weapon, that costs several days worth of dedicated Standing farming to obtain, or paying a fairly high (compared to it's peers) secondary market value to obtain."

    • You don't have to do targeted farming to get syndicate points, as it's just a fraction of whatever XP you pull in from general gameplay.
    • Players can choose any syndicate they want
    • DE doesn't control the prices on the player market. And the fact that this one weapon is so much more expensive than all others kind of indicates that it's vastly overpowered, yes? I know fashion frame is popular, but most people chase performance, not aesthetics.

    "Secura Lecta is the most effective with a credit boost, so it actually drives the sale of that item,"

    • It's most effective with a credit booster, but it already gives you a million credits per hour without one which is literally more credits than you can actually spend (Pedestal Prime excluded). So...  I'm not sure how this drives the sale of credit boosters.

    "Veterans don't need to farm credits with the weapon because they already have access to a much better source of credits,"

    • The cashwhip makes credits for everybody on the team. You can bring it to a mission and make it rain for everybody, regardless of whether other team members are max-mastery players who don't need it or starving newbies.
    • There are no better sources of credits.
  15. This idea isn't as far fetched as it might seem at first glance, since--

    (Spoilers for quests "Natah" and "Second Dream")

    Spoiler

    --the things that we fight out in the field, the Conculyst and Battlyst, aren't actually Sentients. Hunhow refers to them as "my fragments". They're basically just drones. Hunhow and Lotus (Natah) are Sentients, and for obvious reasons we can't keep them as a pet. But we already have an example of the Tenno repurposing Sentient fragments, since we can freely use the weapons War and Broken War.

     

  16. 4 minutes ago, Devinee said:

    but i still don't get it why credits are such problem?

    Why would anybody ever buy a credit booster if a weapon is somewhere around 5 times more effective and a one-time expense too?

  17. From the messages that DE personnel have made in the past, it appears that macro use is reviewed on a case by case basis by the Support department when the game detects that you're using macros. If you're doing it for health reasons like to reduce Repetitive Stress Injuries then they will probably be okay with it, but if you're doing it to exploit or automate the game in some way then they'll ask you to stop.

  18. A competing viewpoint:  The secura lecta breaks the game's economy hardcore.

    Using this weapon multiplies the credits you gain by like.... 10x? If all sources of credits were as profitable as this one single weapon, you might as well just remove credits from the game entirely entirely because people can make over a million credits per hour with it. Even turning the weapon down some (we don't know how far yet) could easily still leave it being the most profitable way to rake in credits.

     

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