Jump to content

Rekkou

Hunter
  • Posts

    1,922
  • Joined

  • Last visited

Posts posted by Rekkou

  1. Just now, rune_me said:

    I never really had a problem with low duration. When I rank a frame I rarely rely on their abilities in the first place. I think it is you and the OP that is making a big deal out of a very small thing.

    I obviously would not be against improving the duration of low level abilities. Hey, better abilities for me, I'm not going to complain about that. I just don't see it as an issue, the way it is now.

    Just because it didn't matter for you, never means it's not an issue. 

  2. 1 minute ago, rune_me said:

    But they don't have to wait for mods. Abilities are useful when received by new players, as long as they are received in the context of how far a new players has progressed (of course this is generalizing, since some abilities are obviously just plain better than others, and some are all but useless). Yeah, strangeldome at rank 1 is useless on Hydron. But a new player does not have access to Hydron. On the other hand, a new player might quickly gain access to Spear on Mars. And rank 1 strangledome can still make short work of lancers and butcher there, even if it only last 5 seconds.

    The OP seems to think that a rank 10 warframe should perform stellar in a sortie mission. But it just won't. A rank 30, formaed warframe however will. A rank 10 frame will work just fine for lower level content, though, that is more appropriate to that level.

    OP didn't imply that, he simply imply that durations are just too quick to be useful. You're the one that keeps making exagerration that we want the abiility to be OP when unranked. And what about unranked speed that only gives 5s duration of 10% speed boost? Ash smoke bomb with invisibility that only last for 2s? 35 energy for stagger? They barely show any function disregard of enemies levels. Several abilities starts at short durations and then doubles or quadrupples at max rank, while some other abilities start at good duration and then increase little by little while some other abilities have same duration on all ranks. You're overthinking something that is really  just a result of bad balance

  3. 3 minutes ago, rune_me said:

    You're not gonna get a godlike ability for your Warframe until you get corrupted mods anyway. It doesn't matter if it max rank, without the right mods, it will only carry you so far. And by the time you start getting your corrupted mods, you should have absolutely no problem ranking a frame up to lvl 30. (also, you don't actually have to go to Hydron to rank a frame up, there are plenty of other options, also for new players)

    New players should not be worrying about having incredible push-this-button.and-win abilities in the first place.

    New players lack tools or any mods, their abilities are the one that can help them without anything else. If they received an ability then it needs to be useful at that point, If they have to wait for mods or another point to make that ability useful then that's just another proof that the system is broken.

  4. Wow, I'm surpsied by the ammount of elitism concerning such a valid problem

    You people probably can just hop into high level mission and quickly level up to 30 without even needing to push a single ability button till you reach rank 30. But many new players will take their time, leveling up their warframe are part of their new player experience. The journey needs to be as fun as possible not just the destination, if your only answer is just go to X or use Y so you can get to rank 30 instantly you're only giving more proof of how broken the problem is.

  5. 3 minutes ago, Dark_RRiderr said:

    Had a similar strange thing on my Ignis riven:

    i removed a mod giving +60 % heat damage and status chance and exchanged for for my Riven which gives +99 % Damage (byside having more status duration and crit damage)

    The joke is my Ignis Wraith actually LOST firepower that way and dealt LESS damage now with this riven

    Shouldnt it be the same if you add +60 heat damage or +60 % Damage ? (or even increase the damage because it was actually +99 % Damage?)

    Edit: Could that actually be a bug?!

    On OP case it might be bugs or other unforeseen factor. But on your case it's probably not.

    Elemental mods and Damage mods works additive to its own type but multiplicative to each other. Adding the same type too much will cause diminishing return. For example if you have Serration,Heavy caliber, 2 elemental and 1 dual mod. You get (100+165+165) x (0.9+0.9+0.6) = 1032. If you replace dual mod with +99% damage you get. (100+165+165+99) x (0.9+0.9) = 952.

  6. 30 minutes ago, (PS4)aermike said:

    Maybe a better fix would be to make POE night longer;  Normal not-hardcore-teams have issues clearing even 1 set of Trilodons, and it barely leaves time for all those night fish and wisps we have to collect.  I didn't know I'd have to buy a 1-shot lanka riven for $50+ to complete a bounty.

    Hotfix is rare, night cycle happens multiple times everyday. You're making it obvious now that this is just a thinly veiled attempt to demand easier farming.

  7. 1 minute ago, Demian_DeVile said:

    Wow come on Games based on sense of achievement - so if you finished something in a Game you mostly get something for it and a Trophy and a Glyphe is enough for the absolut minimum - but get nothing don't give feeling of succes - the thing of the 6th focus school is just a suggestion and nothing I insist 

    You're mistaking achievement with reward. What you really want is not achievement it's just reward. If you climb the everest without any gear or swim across pacific ocean that'll be an achievement. But if nobody promised you a reward for your achievement then you won't be getting any no matter what you do.

  8. You made up something and then be disappointed that it doesn't go your way. I feel that no matter what DE gives you, you'd still be disappointed anyway because you keep expecting something that isn't there.

    DE : You've finished all 5 schools! here is a secret 6th school!

    You : Why there is no 7th school!? DE you are so disappointing!

  9. Even if they wanted to, it's already too late at this point. Each warframe supposed to have prime, deluxe and apparently Umbra will be a new variation as well. Some warframes  like equinox or titania still haven't even got their 2nd alternate helmet. DE have picked up the pace with deluxe skin, but it's still considerably slow. Adding gender variation will just slow the pace even more. 

  10. 1 minute ago, Airwolfen said:

    That's why I use this in my build

    latest?cb=20180325123641

    And to be honest I feel that that is the better way. Nova got this resistance but by base she is meant to be squishy. Using a augment to turn it into a tanking ability kind of fits the purpose of an augment.

    It works the opposite though. If Nova meant to be squishy and the augment meant to make her Tanky. Then Null Star should have innate knockdown while Neutron Star give the ability damage reduction. At this moment Null Star already give tanking ability, while Neutron Star is basically just a band aid to refresh the damage reduction. It's a very roundabout way to achieve something that can be easily simplified.

  11. 11 hours ago, TheGrimCorsair said:

    This wouldn't really be suitable to new stances as it really needs to be reflected in an overhaul of Warframe's melee combat system. Moving to a utility oriented system where combos arise organically (IE: similar to your proposal where you use the move that is appropriate to the situation) would be quite the boon to melee in general. The current system, which relies on canned combos, regardless of how ridiculous the damage it can output may be, simply does not fit the framework of Warframe's gameplay. Warframe has not, for a very long time, been a game where the expectation is you'll engage single with enemies that can eat a full combo from your melee weapon and survive, or need the total damage to die.

    The whole system is, plainly, groaning under the weight of mods and additions to keep/make it relevant in a game where you engage enemies in 3-dimensonal space with plenty of weapons that don't require you to close ranks and offer little-to-no risk of use as what drawbacks they do have can generally be offset via Warframe abilities.

    I don't see why not. It's meant to be an addition not change to the whole melee system. Unless they're planning to completely remove slide, slam, and charge attacks. it will always be there anyway. And having most of them to be the same exact moves regardless of weapons or stances you use only make the melee design seems lazy. 

  12. First of all, i'm not an avid fighting games fan so my terminology may be off. When i say combo, it basically means the e,e,e,e attacks while moves is basically a unique attack that is performed after certain command input like the slide attack, slam attack, charged attack or Sigma Octantis's shield throw.

    Melee in warframes focuses too much on combo, but pay almost no attention to moves. We have like 52 stances and each stance has at least 2 different combos. More than hundred of consecutive strike animations yet only 2 different moves for slide attack, A spinning attack for pretty much every melee and a leaping kick for fist and sparring. And practically identical slam attacks. From the development perspective, combo requires too much effort on the animation team and it eventually becomes rather redundant because most players will just choose a stance and combo that either has the most damage or the easiest to pull. While moves are simpler to animate and different moves on different stances can give those stances more unique gameplay

    For example, instead of 

    New stances for sword, hammer or polearm with 3 new different combos but identical moves to the previous stances

    we got

    A sword stance with only 1 combo but with slide attack that is a quick slash dash instead of spinning attack, a slam attack that is a heavy vertical cut that does massive damage to single enemy but no AoE damage or knockdown.

    A hammer stance with only 1 combo but with slam attack that does long conical shockwave instead of radial, a slide attack that does upward sing that can send enemies flying.

    A polearm stance with only 1 combo but with slide attack that does DMC style stinger thrust that strikes enemies within a line, a charged attack that can throw the polearm like speargun.

  13. There are 7 obligatory mods for crit secondary weapon, if you have riven you shouldn't have any room left for Creeping Bullseye or Hollow Point. So you must be missing some of these mods and should prioritize getting them instead of Hollow Point.

    Hornet Strike + Barrel Diffusion + Lethal Torrent + 2 x Elementals + P Target Cracker + P Pistol Gambit

    Also, Aksomati with Primed Cracker can get 6.3 x crit damage. 8.1 might look big but from 6.3 it's just 28% increase. Not worth it at the cost 2 slots, -fire-rate and -damage.

  14. Starter frame isn't there to make the game easier, they're there to make players learn the game. If you put Ivara as starter frame, stealth mission can be cheesed too easily, it'll just spoil new players. Making them unable to do stealth with any other frames. Rhino made low level too easy, cast iron skin once and you can just tank enemies barrage, they'll never learn how to dodge or take cover and then whine later on that other frames are too squishy. Excalibur, Volt, and Mag sits perfectly as starters, not because they are perfect, but because learning how to use them well will make you a better player

  15. Pretty sure the correct term for PoE is simply open area. Also, single player open world games also exist. Open world/area means level design not player count, open world needing 20+ player is just your own made up standard.

  16. Not even sure why arcane energize is highly praised. There are plenty of other ways to get energy and all warframes can use it.

    Damage reduction however is very rare, not all warframes have them and gear or focus won't help much. With Arcane guardian if you can stack it, you can get 1200 armor or 80% damage reduction to warframe with almost no armor at all. Even at 600, it's still give 65% damage reduction

×
×
  • Create New...