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  1. I think that buffing weapons by how many stacks he has makes sense, he changes when he has enough stacks so why not his weapons doing this too? Even if the buff is a small one, like adding an extra 0.2 multishot for each stage of mutation that Nidus goes through by building up stacks (yeah, I know multishot doesn't affect melee, but to be fair melee is too good in its current state). For normal Nidus having a light layer of current infestation cover his weapons, while for Nidus Prime having a more dense layer of his infestation cover parts of his weapons.
  2. -Sorry, I hitted the quote button instead of the edit one
  3. Oh yeah, let's make Nidus into Saryn 2.0, people will love it
  4. Yareli got buffed and... she's still underwhelming. So I'm here to give ideas on how to buff her without changing her much. Passive: No changes. Sea Snares: Change the globules spawned per cast from 5 to 7. Change the active globules cap from 15 to 14. Change the base damage from 250 to 300. Make the globules to not break when colliding with an obstacle. Add Cold procs for each tick of damage a globule does to an enemy. Reduce a snared enemy's defenses by 50%. Merulina: Make Merulina moddable. Damage absorbtion changed from 75% to 90%. Make Merulina controls less slippery and more responsive to better use it in tight rooms. Reduce the collission box of Yareli when riding Merulina to improve the use of it in tight rooms. Aquablades: Range stat makes the range that each Aquablade covers to be increased, as just making the range make the Aquablades get further from Yareli would make the ability worse. Strength stat adds an extra Aquablade for every 50% extra in the stat, making that at 150% the ability spawns 4 Aquablades, 200% spawns 5, etc. Sea Snares' globules explodes when making contact with Aquablades if the globules are holding enemies, dealing extra 1000 Cold damage and doing cold procs. Riptide: Sea Snares' globules that are grabbing enemies will add 25% extra damage to Riptide, on top of the 50% extra damage per enemy. Enemies affected by Cold procs that aren't snared by Sea Snares will add 15% extra damage to Riptide. Enemies affected by Slash procs will make Riptide deal extra Slash procs. Kompressa: Adds extra 10% base crit chance and 0.2x base crit multiplier to the weapon while Yareli uses it.
  5. I don't know why waiting times is a really big deal to some people. Don't you have other things to do while the timer runs? Like, farming other stuff? Or leveling weapons? Or just, Idunno, playing other games? And if your argument is to "incentivize players to buy stuff with platinum instead", then you should play other free MMOs, they try to make you pay for things that are free in this game. DE could half the build times, yes, but the game has currently bigger issues, like how single target weapons are crap compared to AOE weapons, holokey farming being tedious, melee still being overpowered... I would say that DE should prioritize those issues instead of a couple of timers.
  6. This should be added and give the roll animations that warframes already have for free when you build them. The jumping and bullet jumping maybe not, the only warframe that has a different jumping animation is Valkyr in her Hysteria when double jumping, as she does a Sonic-style roll in the air, and the bugs of implementing different jumps and bullet jumps aren't worth it. But yeah, the roll animations can be changed. Limbo, Hildryn, Wisp, Titania Prime, Xaku and Sevagoth have custom rolling animations, I can't see why these animations can't be placed in other warframes. And if you say because "Hildryn has her helicopter shoulders" or "Xaku literally disassembles and assembles when rolling", those helicopter shoulders aren't an issue, Helminth proved it, and Xaku standing animations work in other warframes, they just don't have the detachable parts.
  7. Looks interesting, but I would add a skeleton inside the infested body, specially since there's parts that are hollow. Something similar to Xaku, that you can see a skeletal structure inside the infested mass.
  8. Looks pretty good. I doubt this would be added to the game anytime soon, since she already has a pretty recent deluxe skin already, but who knows, maybe in the future DE takes this into consideration and makes this skin in game.
  9. You described what the crew can do. Get Command intrinsics, go to Ticker and get a crew. You can place one to repair the ship, one piloting it and one in the turrets and you can just do whatever you want.
  10. We don't need augments for Yareli, we need DE to properly fix her first.
  11. Get a good crew when you level your Command intrinsics. Makes the Corpus Railjack missions a joke.
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