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Virackem

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  1. Well if you remove the cool down (which was op's main complaint) the only thing stopping Inaros from never going down again is arcane Deflection and some way to heal probably grace to be on the level of Mesmer skin where the only thing you need to worry about is if your ability is up. Because you're also taking damage rather than avoiding it like mesmerskin you have so many on damage effects to make use of as well. Tho i agree The slash part of it does seem odd as there's a million ways to avoid status in the game
  2. I've been crosssaved since the beginning and the only bug I've noticed that I'd really like to be fixed is the one where items that were on your non primary account, once merged don't appear as mastered in your codex. I wasn't too in depth with it but it seems to be the common denominator amongst most of the items. So on my non primary account it was a handful of really early frames and weapons Once merged my new combined account in the codex these items read as not mastered I do have the mastery for these items and getting them to 30 does not give extra. Maxing the item to level 30 will give it the mastered status in the codex. It simply causes a issue of me asking myself are these weapons I'm looking at something I need to make and level or is it just a glitch and a waste of time to confirm I've already mastered the M1 braton or any other item that falls into this.
  3. Nurish is still ridiculous. It does energy multiplication, viral damage on weapons and even some ability's, passive viral procs from being hit, damage from being hit, stun for being hit, The ability has so many effects nothing else in helminth even compares, who cares the values of Two parts of this got tuned down, it's still one of if not the best general helmith ability
  4. With the suggestions you're mentioning it sounds like you're asking for a invincibility mod
  5. Through some testing me and my friend had come to the conclusion that Nidus' link is now exclusively scaling it's power strength buff off of nidus' rather than preupdate where each person benefiting from the link would gain a buff that scales off their own power strength We concluded and found this out because we were using nidus + wisp for the health mote and instead of getting a insane amount of health, usually ending up near 5-6k depending on whisps build we were getting about 3k final health (I was using a minimum powerstrength build) Thru the simulacrum we tested with a higher power strength nidus and lo and behold we had gotten back to 4-5k range. So this us either a shadow nerf to nidus or some change cascaded to nidus link not properly giving out its calculated power strength Edit:To clarify this is a issue regarding the power strength buff that link gives to a ally is supposed to be a buff that uses said allies strength but instead is using nidus' own strength in the calculation
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