Worira
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Posts posted by Worira
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I wouldn't mind the Glaive being alert-only if it hadn't been hyped for most of this month.
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Currently, to get the maximum fire rate on semiautomatic weapons without a macro, you need to hit the button at exactly the time the fire rate refreshes. This has the effect of forcing you to click much faster than the actual fire rate of the gun. This is especially noticeable when compared to the super-aggressive buffering on melee attacks.
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"- Added damage fall-off to all shotguns--no more shotgun sniping."
DDDDDDDDDDDDDD:
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Agreed. They're interesting artistically, but in terms of gameplay, they really don't suit Warframe.
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Pictured: intensely practical melee weaponry
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I use cheatengine to fix a super FPS error in Saint's Row 2 so it's actually playing slow enough to be playable. o.o
YOU ARE LITERALLY THE WORST PERSON
YOU ARE WORSE THAN JIM BABYKICKER, AND HE KICKS BABIES
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That video is strangely beautiful.
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Every two seconds, actually. That said, it can make a rather large difference.
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all this talk about those heavy weapons should only be used for chargins really annoys me.
i am using a scindo and i am mainly using it with normal attacks. why? because it's a goddamn heavy weapon. i cannot get knocked away by the explosions of those infested suicide guys (runners) and i cannot be knocked away by the hounds. only things that can knock me over while i am swinging around are ancients, bosses, heavy gunners (and those alike) and chargers with their charge.
i really enjoy swinging my scindo through multiple enemies while standing in their middle. no chance for charge attacking there. if you really need charge attacks then do it and charge. it's all a matter of preference.
one thing should be noted about the heavy weapons (well two things).
they are slow and THEY SHAKE THE SCREEN LIKE NO TOMORROW. your teammates will hate you if you are swinging your scindo right next to them and they are using something like the paris or the snipetron, basically anything you have to aim.
The heavy weapons all have uninterruptible charge attacks. It's one of their major benefits.
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That's pretty much how you hold a large sword, actually. Admittedly, it might not be a great idea to do it with a plasma-edged one.
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This is against our EULA.
Frankly, this isn't a good enough answer. I can't justify spending real money on a game that could, at any time, permanently ban me for having any of an unknown number of applications running in the background, whether or not they tamper with the game in any way.
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Due to the sprint speed being used as part of balance, this might be a very difficult problem to solve without much implications.
They could however try to extend the timing for getting to the point of extraction.
The thing is, sprint speed is really bad thing to use for balance in this game. It makes sense in PvP games, where it can make you more difficult to hit, allow you to control where, when, and with whom fights happen, and put yourself in a better position during firefights. Here it just... makes you able to actually get to where the game requires you to be.
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Scindo and Gram are both much better than Fragor, because you should be using them primarily with charged attacks which ignore armour anyway.
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If you're only keeping one of the three, Zoren just for the helicopter magics.
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It's currently bugged so that it only hits things towards the end, though. Hopefully the devs will have fixed it by the next patch.
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Fragor's pretty awful compared to the Gram and Scindo, honestly, since charged attacks ignore armour anyway and you should be using those basically all the time.
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Yes, I know. That's what I just said.
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Considering we've got Europa as a planet, I'd expect to see the rest of Jupiter's moons expanded to full planets before that, along with Titan. And we've got a bunch more available if we're counting moons all the way down to the size of Ceres.
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More more bullets, yep. You will always fire twice as many projectiles as an unmodded gun, and 20% of the time you will fire three times as many.
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Man, all server errors should be this fun.
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So let's look at this from all angles.
Instead of shooting the guy who MIGHT at a point in his lifespawn, lob a grenade at you, you're sitting there in open waiting for him to throw the nade, while his 20 buddies fill you with bullets. Ummm... okay?
Hell yeah I am. I'm a ninja, not Jim Faceshootington.
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Wouldn't VAC catch them?
... You seem confused.
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the new system is made to prevent rush, loot & quit, ppl heading to bosses, killing them, leaving, sometimes if they were host, and they left, the rest of the ppl couldnt loot, or if he was too far too, and alot more things
At which it fails miserably. There's no incentive for a rusher not to quit after killing the boss, except the three times they actually drop a relevant blueprint.
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If you crouch and walk around you look extra lobster.
Fix The Gordon
in General
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