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(PSN)j232000

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Posts posted by (PSN)j232000

  1. Yes, though I think that they could do significantly more than just "use key X to get extra reward at the end of the mission". It will probably tie in a sub-objective, or at least something akin to the orokin derelict vaults.

     

    I hope so, because as it was presented it sounded a lot like it was going to be a "one key->one item" setup rather than the "one key->one item for each player" one we have now.  (Each player has to bring a key to get the rewards, that is.).  Which would be a whole new forumstorm.  (And even in the best-case scenarios the key:reward ratio we currently see in the endless modes is something I don't see happening in any version of that idea I can imagine...)

     

    On the Vault itself, I really wish that DE would, like Disney, establish a minimum time an item is going to spend in the vault before being accessable again.  I mean, it's one thing if they're going to be right back in the mix in a month or so when the new void key system appears in 16.whatever and it's another if they won't show up for more than a year as a Davro or Baro deal for three days only and then back in the vault...

  2. The AFK poll options don't address my concern that Tenno who fall in battle do not get the reward. We come in to the mission as a team we should be rewarded as a team, whether one person makes it to the end or all four. Dead players already lose out on drops they can't pick up so they shouldn't lose mission rewards too especially if they died while making an effort, likewise for players who don't reach extraction.

     

    There is a significant difference between an intentional afk-leecher and a team-member who falls in combat and the AFK system needs to reflect this distinction.

    If they did that people would just bring an Ogris to kill themselves before going afk.

  3. Defining afk by movement alone is somewher between very silly and deliberately deceptive.  A player actively using a power that roots them in place isn't afk; nor is someone waiting in an ambush, sniping point, or chokepoint and gunning in place. If these strategies are disfavored balance around them in other ways if you must, but reserve afk penalties for the people who are actually leeching. Someone who cares about warframe energy probably isn't actually afk.

  4. The 24th or the 31st, since they're tied to PSN update days now.

     

    And either there's going to be two extremely close console updates or the one going through cert now has the next prime inside ready to be activated by a hotfix or server-side trigger.

     

    But there's no reason to necessarily assume that the next prime is in 16.0 rather than 16.1 or 16.2 (or even 16.3, but I doubt that both 16.0 being tomorrow and there not being a two-week hotfix-only period after 16.0 is all that likely.)

  5. Like others, the main problem is that the maps are too big, full of empty boring corridors that serve no real purpose.  If someone else rushes ahead, or if you join a mission in progress for that matter, you're going to spend the entire mission following a kilometer behind the people who are actually getting to play the game, and archwing movement is such that trying to sprint to catch up has a very strong possibilty of punishing you with falling even further behind.  (The decision to not let you drop out of sprint in any reasonable way after colliding with the scenery is a big culprit here.)

     

    They're also both too linear and not linear enough: it's just barely possible to explore/get slightly lost in the maps, but again there is absolutely zero reward and very real punishment for exploration.  If you want the mode to be a rail shooter, then make it a rail shooter, and ensure that the whole party stays at the same point along the rails.  If not, make game mores that aren't 100% linear rushfests.

     

    Interception is better than the other modes, but there's another problem there in the difficulty curve. There really needs to be a mission between the two current Interception nodes difficulty-wise.

     

    Rewards are a problem as well.  A lot of the missions feel like they aren't giving rewards at all (because most of their table is resource drops or extremely common mods, and they just fade into the normal drops.  The game could, in general, use some kind of pop-up explicitly telling you what you got as an end-of-mission reward, not just for Archwing but for all non-endless missions with rewards, but even with that, better rewards are probably warranted)  And the credit rewards for archwing missions seem deliberately stingy: would it really be so bad if Archwing were at least competitive with Dark Sectors and Towers for credit farming?

     

    Finally, all of the Archwing mods seem both excessively weak  (Multishot capping out at 30%?) and excessively grindy (Mobility as a 10-level rare mod?) Maybe DE does consider the main game mods overly strong, but the first looks like either an overreaction or a futile gesture, and the second looks like an attempt to turn something into yet another credits/cores sink when it's realistically never going to come close to competing with Primed mods or even the equally grindy Kubrow mods for anything other than the ridiculously (core-and-credit) rich longest term players.

  6. I really would like to know if consoles are also included in the announced Hiatus: if we're not getting another build until we get 16.0, if we're not getting another build until the PC has gotten 16.0, or if we're going to get 15.16 soonish.  But we can't ask the question in the more appropriate thread...

  7. You know, while I'm probably going to get tired of it after 10 days straight, this is a fairly fun game mode.  I wouldn't mind seeing it added in as an invasion-like thing that just happens every now and then, with some kind of decent reward structure.   Once they figure some way to reubuild relays, that is.  (Which could even lazily be 'Defend the relay under construction from a Fomorian'.)

  8. Mid April is the latest we can possibly get the next update, just based on void trader stuff.  (The offerings that we'll be getting April 17 are items that aren't in our current build.  So they'll really need to submit and start the cert process early April.)

     

    But I strongly suspect that we'll be getting 15.16, sometime in March.  Because on top of everything else, Update 16 could very well slip a week or more on the PC.  Better for them to push another build on the more stable 15.x branch, buy another month and a half void trader buffer time.  Especially if there is going to be one more event in 15.16 (or 15.17, in which case that'll be our build.)

     

    (And if the next Prime Access starts late march we'll probably get some kind of build with that content in it at the same time, based on the pattern.  I doubt that 16 will be ready for us by then, so that'll probably be 15.last + the void content of that PC build.  Or if 16 goes extremely late Volt Prime could even be a 15.x build hitting everywhere at once.)

  9. At this point I expect that our next update will be pre-16, probably next week's build or the week after that, whichever has a mini-event associated.  (I'm expecting a pre-16 mini-event, maybe leading into the 16 story; something a little more involved than Suspicious Shipments, closer to Oxium Espionage.)

     

    Because 16 is going to take a lot of work to bring over, and if they do have the Consoles wait until then we might actually run into the hard scheduling limit that "running out of void trader visits that have been coded" wall.  Whereas if they do a 15.late build they can get a bigger buffer, possibly even enough that we'll end up with 16.0+next prime access from around 16.3 or so...

  10. Is 16.0 going to be the next console build, or is there going to be another 15.x-based build before then?  Also, is the move to do updates through the PS4 OS rather than the have-to-restart-the-update-five-times-while-doing-nothing-else-with-the-console method going happen in the next build?

  11. We also didn't get antlered enemies for the holidays either time around (and in that case all of the art assets were absoluetly already complete at the time our build was made.  Although since they are making a multiplatform game and know perfectly well what kind of lead time they need the idea that they didn't make the cupid arrows until recently seems somewhere betweeen irresponsibility and deliberate favoritism), and never got the Easter color picker.  It isn't as though the localization team doesn't have a calendar and can't tell which holidays are going to hit during the lifecycle of a given build.

  12. Can we at least get some patch notes? The night before a major update seems like a perfectly reasonable time. It's not like this is a little hotfix. Feeling kept in the dark.

    It's build 15.10, so go to the PC thread and look at the patch notes for U15.6, U15.7, U15.8, U15.9, and U15.10.   And Also U15.7.2, since that was a rare content-heavy hotfix.  That should tell you most of what will be in our build, content-wise.  Not all of the small changes and bug fixes, but all of the feature-y stuff.

     

    There'll probably a small amount of things from later builds-changes and bug fixes, not new content-and console-specific items that we won't know about until the actual patch notes hit, but that'll be most of it in those six posts (one of which is mostly, but not entirely, Nova Prime stuff we already have.)

  13. So, of course the PC gets the Sabotage Cache fix the very day before our update hits.

     

    What will the next update after this one be?  16.0.last or 15.last.last?  Might depend on whether they're doing another event in the 15 umbrella and/or how long they expect porting the 16 content to take, I guess...

  14. I wonder when we'll get all the QOL(Quality Of Life) changes from 15.13. I want the particle effects, and the sound changes, and the lighting changes, and the- I think you get it.

    We'll probably get all of the NQOL (Negative Quality of Life) changes immediately (Ducat value decrease, cells diluting survival table, syndicate rep cap nerf) and none of the positive ones until next month.  (Not even the syndicate mission and badge buff that goes with the last one.)

     

     

    [Not actually that pessimistic in real life.  Actually, I wouldn't be surprised if we do get all of the syndicate changes from 15.13 right away, though, because they might easily be something they can hotfix/server side with no trouble and not doing it means that we're encouraged to hoard the non-rare badges until the next update, which is likely something they don't want.]

  15. Xbone most certainly has more active players, its just how things go now.  I can understand The void trader part, but not the others.

     

    Yeah, I'm mostly thinking about the void trader.  Which is already probably going to be delayed for a good while after the build drops, because I don't think they're going to make the first set of his goods limited to only the MR10+/Prime Access players in the "Relays Stress Test".

     

    Although if they're scripting outcomes in Eyes of Blight on the console side I could see reasons they'd want to do that at the same time on both as well.

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