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The0nly1

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  1. Looking great over here. I wonder if the 4th skill also scales with Ability Strength. I hope someone can enlighten me about "hostile status effects". Are they status effects solely from enemies? Are explosions or AoE weapon effects that can cause knockback counted in these "hostile status effects"? Overall. Thanks for taking the time to make Inaros better and thanks DE for still closely listening to the player base! Much love to you all DE team!
  2. Thanks for all the great inputs gentlemen. It's been great discussing with you all and seeing you guys discuss with each other. Love the civilized discussion! Much love and happy farming to you all! P.S: If anyone else sees this and also want to share your thoughts => WELCOME!!!
  3. I see. Thanks for your insight. I agree with you that the riven market usually has some crazy pricing and delusional riven sharks (people who put their rivens at sky-high prices despite the stats being mediocre at best) are not good for the game. Regarding the players who min-max their meta weaps, I don't think it's their fault cause they just utilize a system that the game introduced (if these players advocate that using rivens is mandatory then it is a problem). I understand what you said and I feel you, friend. Your insight is quite interesting so if u can humor me more then it would be great! If, as I suggested, you can sacrifice a riven to let another riven have its stats, would it be possible for the crazy riven market prices to drop because it is more likely for players to have the stats that they like (again, the Zarr is just an example, it can be a sub-optimal riven but the player just likes it). Yes, many players will still have to buy a riven if they can't open one for the weapon they like. But given the fact that riven slivers are ez to get these days and Teshin throws a riven at you nearly every week or so + players are able to get adequate stats or just simply any stats they like (meme stats, stats that are not desired but fit their playstyles) by sacrificing another riven, would this make the entire riven market decrease in their pricing? - This is just me want to see more of your views so if u like, u can answer. If not, it's alright. Thanks for the friendly discussion!! <3
  4. So to my understanding: "a Riven mod is an OPTIONAL mod to help boost a weapon's performance and a riven mod that has stats that are extremely compatible with a weapon is desired". - Can you tell me what I am completely not understanding correctly here? - Aren't riven mods/archon shards/... and the likes already step into the point of min/maxing stuff? - And why is it not about reaching the final build? I thought most, if not all, of us are always aiming for the "best" build possible that fits our play styles -> isn't that "reaching a final build"? - OR do you mean that I'm supposed to reach my final build by NOT min/maxing? The example about my Zarr riven is just an example. I may just want a specific riven stats (that may not be desired by others nor the stats are the best rolls) on the weapon that I like and I stick with it as part of my "final" build. => It would be great if you could share your thoughts about the point of riven mods and "reaching the final build" part. Your insights would be appreciated
  5. - I wish that I could sacrifice a riven mod (riven mod A) to another riven mod (riven mod B) to allow riven mod B to get the same "positives and negative" as the "sacrificed" riven mod A (the stats numbers will change according to the disposition of riven mod B). For example: I have a G-Roll Zarr (weapon A) riven (many people I asked said so) that has Crit chance/crit dmg/multishot as the positives AND + recoil as the negative -> I wish I could let a riven mod of another weapon (weapon B) "eat" the Zarr riven and get the same positives and negative (again: the stat numbers will change according to the disposition of Weapon B) - I'm losing a riven mod for this exchange so it's kinda fair right? Can we implement this into the game?
  6. Great stream overall. Love it! Dig the Inaros rework. I want to ask: If you have Primed Sure footed equipped, will the new 3rd ability consume armor stack when using AoE explosive weapons that knocks you back or enemies knocking you down? Thanks a lot!
  7. My melee riven mod challenge: "Get 3 headshot kills in a single Aim Glide" is still bugged. Can't finish it! Can't even do the abort workaround because going to the menu stops the aim glide and I fall immediately to the ground. Really DO NOT want to waste a riven cypher on such an easy challenge - Please help! Much love!
  8. I dig it. This would make any Inaros that runs the max rank Grace/Guardian combo become more unkillable than he already is haha! befitting of a Godking
  9. Hooray for Lavos Prime and Cedo Prime, Thanks for the Info I'd love to see your ideas for Chroma my guy. The effigy aint really that cool to me tho so the dragon idea is quite great. Maybe u can also suggest DE team the idea of a new Warframe with transformation skills because I think reworking Chroma again might not be really that high on the priority list
  10. I know, I love Sandy Boi, too! That's why I hope he is getting some much-needed love. Sandy Boi using hp instead of energy to cast his abilities is quite nice and I think u would like it, too. And the truth is that Inaros really need some kind of rework on his kit, especially his passive. Or at least rework his passive.
  11. Hello DE and DE devs! Firstly, thank you for an amazing experience so far! I would like to share some things that are bugging me for a bit: 1/ On Inaros: Despite having Primed Sure Footed, Negation Swarm still try to block the knockback effect when using AOE explosion weaps -> Change it to: Negation Swarm not consuming scarab armor when using AOE explode weaps if Primed Sure Footed is being used. 2/ Inaros changes: I have some proposals + Rework Inaros' passive -> it's not really that great. Change to something like the lower Inaros's hp is, the higher the life steal percentage / the more hp he has, the higher the ability damage. + Allow Inaros to use more of his greates asset -> His health -> abilities uses HP instead of Energy (Like a Hildryn, but Health) -> fits new passive (PLEASE!) (important) + Make Inaros have more HP scaling and armor scaling to fit the new ability using HP I proposed (maybe) - not really needed - But I do hope he can become a Frame that players do not have to have too hard a time dying in level cap + Rework some of his skills to fit his life stealing tank sandy boi theme 3/ Regarding Lavos: Helminth ability infusion causes Lavos to be locked out of an elemental infusion -> please allow him to still have the elemental infusion on the replaced skills if possible (I know there are some skills that also use the Hold function -> this is just a hopeful wish) 4/ Please make Lavos Prime and Cedo Prime, please!!!! (important) 5/ Since Incarnon Genesis is just mostly a new AOE meta -> maybe rebuff the nerfed AOE weapons 6/ All warframes follow the humanoid body type -> could be interesting if a new Warframe deviate from the usual norms -> 4 legs, 4 arms, etc ------------> This is a concept I offer: If this flies, I would be really happy if you could credit me a bit and reward me with plats, haha (anyways, optional -> I mostly wish to give u a concept I thought of -> maybe u already thought of this) + Concept: a new Warframe that can change its form and stats when holding down an ability button -> 4 forms -> each form will synergize better with the corresponding ability that form is assigned with (form 1 makes ability 1 stronger or something) -> cool concept with lots of potential for selling skins -> Its name maybe - Ardas or Caradhras 7/ Consider buffing Shedu and add new Handcannons -> Please consider number 1, 4, 5, and 6 -> To end things, I wish to thank the DE team again for an amazing game! I love u guys -> wish you the best!!!!
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