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Tails-san

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Posts posted by Tails-san

  1. I was reading up on your most recent article about Warframe, when I came across this beautifully put quote:

     

     

     

     

    Oh gee, Digital Extremes needs to stop harassing its player base to spend their hard-earned cash on their vast list of cosmetic items. You can't go one game without a prompt of some sort forcing you to spend money to look dashing. Gosh, they're just like EA. Microtransactions this, microtransactions that. What is up with them...

     

    On a serious note, and without any further sarcasm, what? It's all I can ask myself: What. It's the key word, and question, to this specific quote in their article. - Since when does the game tries to annoy you into spending real money? It's actually pretty quiet about it. You can go live without spending a dime. Everything else is obtainable one way or another, and there are always discounts.

     

    I have been away for a long time, but I stumbled upon this article through the Steam news page, which usually has articles from virtually every website. I know nothing about the upcoming changes, noted on their article, but they seem like a welcoming change, and in the end, I hardly doubt it's going to "annoy you into spending real money".

     

    The comment is specifically about the revive system, which in its current form, is really the only way that the game "annoys" you into spending money. Once your daily revives run out, you have to either wait til the reset (can be very unappealing, and new players might not even know), use another frame (this option may be unappealing or unavailable if you're new), or spend plat.

     

    This "spend money to get more revives" is very common among instanced free-to-plays, which is what they're referring to. They had already established they were talking about death mechanics by the time they said it. Warframe's way of doing it is a lot more fair than most, where you'll often find the free revives insufficient unless you're a top player. If Warframe truly followed in those footsteps, your revives would probably be global instead of per-frame.

  2. I've found that the Derelicts can be a decent source of Orokin Cells as well, with the added benefit of Neurodes, Void Keys (low level ones, but since you're pretty new, these would probably be helpful), and some other useful drops for a newer player. I got about 8 of each with only a hydroid for loot boosting in a 20-wave ODD yesterday (double resource weekend).

     

    As for weapons, experiment, find something you like, acquire and rank up your mods (proper modding can make almost anything shine), and see what works for you. This has the added benefit of constantly giving you something to do, and adding the excitement that this new weapon you're making might be quite fun to use, and potentially effective, rather than thinking of it as mere mastery fodder to get to that next top tier weapon. The game is a lot more enjoyable with this attitude.

     

    It's usually pretty easy to tell "bad" weapons just by looking at their stats (provided they don't have special attributes), but even "bad" weapons can be fun. I found that the Mk-1 Braton handles absolutely beautifully, and actually enjoyed when I went back to it to max it out for mastery (I had sold it before maxing thanks to a promo that gave me a free potato'd Braton), even though it was rather restrained to lower-level content.

  3. And of course, there's always the option of simple advice. Telling him where to get certain resources, how to get to those locations, weapons that are quite powerful for their acquisition cost/rank requirement, and tips and tricks for using certain frames/weapons or fighting certain enemies.

     

    Having both of you in the same clan is probably a good idea, too, to help facilitate some of the options Myth1250 mentioned.

  4. You do realize the mission was ODD. A key based mission. As in, the host has the key.

    If the key holder "stays" and everyone else leaves, those that left will not get the rewards.

    If the key holder "leaves" but everyone chooses to stay, those that stay will fail the mission and not get any rewards.

    If the key holder unplugs their computer from the internet, or closes their game, all the other players fail the mission, and no one gets any rewards.

     

    That is what the OP and MANY others are talking about.

     

    Since when has the first part been the case? It's always been that if you chose to extract at a reward checkpoint, you got the rewards, regardless of what anyone else does.

     

    The second one isn't the case either anymore, in my experience, unless the host aborts via menu (and even then may be specific to before wave 5, as aborting after wave 5 still consumes the key). Just earlier I forgot to hit extract, and thus defaulted to continue, at wave 20 in ODD. Host migrated and then solo'd 20-25 and got the rewards. I was neither the key holder nor the host.

  5. You do realize the event is giving all grineer units in those alerts radiation element damage. Radiation which, does 75% MORE damage to tenno, especially once their sheilds are gone. Just happens that scorch is not a hit scan weapon, so the slow moving flames stack as you run into them.

     

    Scorches are powerful, but not THAT powerful. its the event and radiation powered grineer.

     

    Radiation, it hurts, alot. Orokin lasers also use radiation, and they kill fast.

     

    Rads man.

     

    More than that, actually. Once your shields are down, it does 75% more damage, AND ignores 75% of your armor.

  6. The aura description is split into two parts:

    "Increases maximum health"

    "+18% HEALTH"

     

    The +18% HEALTH part is the effect itself, which matches what you see in Vitality and Vigor, which shows that they work the same way.

     

     

    That said, +18% is pathetic for working this way, It's less than an unranked Vitality, which is really what makes it misleading, making you think "it can't be THAT bad" when it turns out that it actually is.

  7. No. Primed mods and some rare 10-rank mods cost too much to max out than the benefit is worth. This can especially be the case for corrupt mods, where at max rank the negative stat is too severe for certain uses, and bringing different copies to different ranks is very expensive, so it's easier to just keep them at a slightly lower rank as your highest copy. Oh, and some mods just never get used, so I don't bother ranking those at all.

     

    For Orokin Cells: T4S and T3S are decent sources from rotation A, T4 being better with Vor contributing as well. For mission drops (so Nekros helps), ODD (Supplies neurodes too!) and Draco are pretty good. Any endless they drop in can work out as well, but these are more popular thanks to additional benefits. You might also try Ceres and Saturn Phorid Manifestations, if they're active.

  8. Saryn: Changes are in the right direction, but needs more power. She currently just needs to go through a lot of effort to do the same damage other frames can do easily and over a shorter time period. In order to DoT to work as a concept, it needs to be able to have a significant difference in overall damage compared to the damage that can be dealt by frames that do their damage quickly. Miasma should be out-damaging (total, not DPS), or at the very least equaling, AoE nuke powers without the viral/toxin multipliers, and with the multipliers, massively surpassing them (again, total damage, not DPS). This allows Saryn to do more damage per energy than other frames, at the cost of DPS, allowing DoT to actually work in Warframe's gameplay, especially if the lack of Crowd Control is to stay.

     

    Augments both need more of them, in both categories, but the ones we have are in severe need of tweaking as well, mostly frame augments, but a couple weapon ones need work too (especially the Embolist one, equipping that currently makes your magazine larger than your ammo capacity, severely limiting its effect). I would definitely say that the existing Warframe augments need to be gone over to make sure they're good before considering having more than one for the same ability though, and maybe even before adding a 4th augment for a frame. In this, some augments need to be completely changed, as their existing effects are completely worthless, especially after some recent tweaks to the base ability.

    A slot specific to augments could be interesting, but not absolutely essential, just reworking them so all augments are useful enough to offset their opportunity cost should suffice. If you do make an augment slot though, please make it easier to get than the exilus slot, if it even needs unlocking at all (since this slot would be far more essential, as augments increase effectiveness), and already polarized with the Zenurik polarity that all augments use (this is absolutely essential, we don't need more polarity requirements). Augment rework pass should come before a dedicated slot, however, and nor should augments be restricted to the slot.

  9. Trinity's first power could use some work, her skin could come with a rework of that. And perhaps some power strength scaling on link wouldn't be out of place?

     

    Loki could gain some mod-scaling on Decoy or other increases to durability, so that you don't need to place it somewhere unreachable to make it last in high level missions.

     

    Banshee could probably use a little tweak here or there as well. Perhaps Sound Quake and Silence in particular? Given that I don't see her being used that often, I'm inclined to say her current state isn't entirely fine.

     

    Tweaks that come with skins don't need to be major reworks, they can be simple little tweaks. Lets also not forget that they seem to be adding passives to all the frames, and none of these frames have one yet. Their tweaks can be as simple as adding a passive.

  10. I got Shell Rush and

    1) I can equip it on every archwing gun

    2) Even tho it's 50% at max rank, I'm only getting a 33% reduction to charge rate.

     

    hcAtuN2.jpg

     

    This is because the mod affects charge rate, but the displayed stat is really telling you charge TIME. Going 50% faster will save you 33% of the time.

  11. Day of the Dead skins cost platinum (real money, in other words).

     

    This is available for in-game currency. No cash involved.

     

    /thread

     

    Armor costs platinum, 5 times more plat than a skin for a full set, and can be used on every frame.

     

    Eos Prime armor cost 355 ducats for the full set

    Prisma Deadalus cost 410 ducats for the full set.

     

    Day of the Dead Dark Sword skin cost 320 and is only usable on one weapon.

  12. But, guys, I always play with people from all over the world, does this only affect Region chat?

     

    It affects matchmaking, global chats, and relay instances. Each region, for the most part, have their own chat channels and relay instances, though some related ones share some of these. Both NA regions share chat channels, for example. Their Relay instances are separate, though.

  13. Endless missions, especially high level ones, though low level ones work to make an item viable for high level. I personally like the earth excavation mission (not dark sector) for low level. Spy and Mobile Defense can give some decent XP as well. Any mission type that can be stealthed works if you combo stealth kills, as well.

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