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Basalto

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Posts posted by Basalto

  1. Then go even further back, and make runner suicide explosions stagger once more.

     

    In the bad old days of Closed Beta, they would chain gang and suicide (much more aggresively and quickly than they do now), putting you in perpetual staggerlock. You would recover in time to eat the next staggerblast. No way to get free, and even the "immortal" QT + Rage combo that was available then would eventually un-sync and fail given the endless stream of them that keep coming at you.

    I think this staggering should be back. Less intense, of course, but the runners used to be something I feared, even when I had some nice defensive mods. Now Infested are too easy to kill. It's just a slash weapon and you slice them all (except in higher levels. Then that's 2-3 slashes).

  2. Ogris. Yeah, 540 rockets in your body. How many Javelin rounds can a soldier carry? 2? 3? Come on, if the ammo system won't change, at least make the guns have better ammo pools... Possibly 6 magazines, depending on the gun. I'd like to see a Penta having only 30 grenades on the pool, along with the magazine. People use grenade launchers to kill lots of enemies at once. With Penta, it's 1 shot for each enemy and the ammo still won't run out. God-freakin'-damnit.

    Here's my suggestion: you pick a blue ammo pack on the ground with a Braton. +1 magazine. You pick another blue ammo pack with a Penta. +1 magazine. Could also change that to +45 Braton bullets or +5 Penta grenades.

    Also, why not craft special magazines with 100% proc? Like, loading a Tigris with 2 fire bullets that will deal ONLY fire damage with 100% chance to make the enemy catch on fire. Or loading a Vectis with a single ice point bullet that will slow the enemy. Resident Evil 5 had a grenade launcher with shock, flash, etc. rounds. Why not make something similar here?

    Ah, I almost forgot: grenades. We need grenades. Be them flash, smoke, frag, fire, gas, etc., I'd like to burst in a room and throw a stun grenade there, to make my Tigris cleaning easier.

    "then y dont u play raibow six u fgt" Why thank you, I already do. Hence why I play Warframe without using Rhino and Boltor.

  3.   When I started playing Warframe, there were those Infestation missions. Boy, it was amazing. You know when you see an Ancient running towards you and your whole team had to fire on his head to actually deal damage? Or when toxic crawlers released a toxic cloud and runners dealt more than 50 damage to your shields? We need the old Infestation back. Nowadays, I can pull a Vauban and start meleeing Infested without the fear of dying (except to toxin). It just became too easy to kill them. No, better. It became to easy to kill them without facing consequences. They are literally diseased creatures. If they really have something in them, wouldn't it be nice if some of them released what's in them? I want see toxic crawlers making my health go down again. I want to see runners devastating my shields and health with a single blow. I want to see the Tenno fighting the Infested with equal force.

     

      We got a Soma? They got toxic clouds and huge Acients that will take your shields down and poison you with a toxin. Good game, well played.

     

  4. I learned to fear Infested because of this little guy now. It's just amazing to see your team go down with a weed cloud and go "ayudame plis ayudameeeeee hijo de *beep*". Like one guy said here: "Crawl out of it first.". It actually teaches people to not go melee all the way with Infested. It adds to the challenge the game was supposed to have and cancels those rushing Boltorhinos. I really hated to see people rushing in this game and leaving me with at least 10 enemies in a room shooting at me. Now people can learn the meaning of strategy, instead of just running ahead with a Penta.

     

    I love you, DE. Now put toxic grenades on Grineer and let's see how it goes.

  5. On one hand Valkyr benefits from power power and power duration. On the other hand, she has lots of armor which can be boosted with steel fiber.

    Both double V and V, D polarities would make sense as default ones.

     

    Still, I'm surprised you didn't say anything about Hysteria.

    Rhino's Iron Skin has the same level of power, if modded right, PLUS your weapons can be used on it. Penta + Iron Skin = GG.

    Altough Hysteria's invincibility is neverending, it "only" lasts for an amount of time and you can only melee with it. From what I've seen, it takes the power of your melee weapon into the bracelets to deal damage. My Heat Dagger made me do a fire jump attack, but didn't work the same for my D Nikana.

  6. So, I recently acquired Valkyr, am loving it so far I noticed some things that I'll list here (not all of them are bad, but not all are good):

    1- She's amazing, I just wanted to emphasis it a bit more.

    2- Rip Line does an amazing job on both mobility and tearing the upper part of enemies with a single pull, BUT it would be really nice to see a real pull. I don't get why the range can be so long, if your character won't reach the whole way. So, how about putting a "hold" feature for it, making you be pulled until you stop holding or bump the wall/object you are pulling yourself to? It would be something really cool, and since Warframe is a very mobile game and people copter everywhere in the speed of a Bugatti Veyron Super Sport.

    3- Paralysis stun enemies and makes you able to do a "stealth" attack, in case you people didn't know, from both front and back, which is actually amazing. I'm stabbing Grineer in the face with my Dark Dagger now.

    4- If you plan to make a Rip Line based build, it's worth it. Max the power efficiency, put Energy Siphon, Intensify, other mods of your choice, color your Warframe with brown and white and grab a dual sword set. There, you got a Shingeki no Kyojin cosplay. Because Valkyr.

    5- She could have one attack and one defense polarities, given she's a berserker, not entirely a caster. And before a mad kid goes raging on me for not using a Forma to change polarities: I'm just saying my opinion.

     

    So, I guess that's it. If you also got a suggestion, feel free to reply. Just no childlish insults and raging, please. This is a forum, not a kindergarten.

  7. Since the new forest tileset was shown, along with ingredient extraction from plants, why not make some plants available to craft color palettes? You extract something from the plants, process it (or not), make a bit of dye and repeat, until you get enough to make a palette, with a blueprint available from the market for, maybe, around 80k?

    I don't know, I think it's worth posting it, specially since many people want color palettes but can't get them, due to platinum issues (*ahem* me).

    Leave your suggestion to complement this idea, Mr. PersonWhoIsCurrentlyReadingThis. That would be nice. Oh, yeah, the suggestion was actually given by a player called CaseyTheSatyr, so I'm only here to post it.

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