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[DE]CoreyOnline

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  1. As a continuation of the server upgrades mentioned in Hotfix 35.5.7, we have upgraded matchmaking and presence servers with this Hotfix. Some players in South America, Central America, and Southern US States may notice reduced server ping times particularly for Strict NAT players. Furthermore, the new servers may improve matchmaking and presence performance for other North American players by distributing the load more evenly. We’ll continue to monitor for any further tweaks needed.  
     

    New Deep Archimedea Mission Risk Variables & Deviations

    The following have been added to the pool of possible Mission Risk Variables & Deviations that can appear in the weekly Deep Archimedea reset. 
     

    New Mission Risk Variables: 

    • Bold Venture: Enemies deal -15% Damage and take +15% Damage but gain +15% Movement Speed, Attack Speed, and Fire Rate.
    • Devil's Bargain: Allies within 4m of slain enemies gain +25% Fire Rate at the cost of -50% Ammo Efficiency.
    • Entanglement: Allies within 4m of slain enemies endure reduced Movement Speed and Parkour Velocity.
    • Commanding Culverins: Rogue Culverins equip weapons that deal 5x Damage to Overguard and Necramechs.
    • Explosive Potential: Rupturing Fragments replace Shuffling Fragments.
    • Alluring Arcocanids: As Rogue Arcocanids charge attacks, they pull Warframes toward them.

    New Mission Deviation: 

    • Unified Purpose (Disruption): All enemies target Conduits. 
      • This has replaced Parasitic Conduits (the Conduit’s timer is paused unless a player is within 10m; more players in range will accelerate the timer. Conduits drain Shields). While originally listed in the Dante Unbound Patch Notes, we felt it didn’t quite fit the core Disruption gameplay. In its stead, we have added Unified Purpose. 

    General Deep Archimedea Changes & Fixes: 

    • Reduced Vampyric Liminus’ Energy Drain from 50 to 25 per second. 
    • Fixed the “Sealer Armor” Exterminate Mission Deviation (enemies take 90% less damage from non-weak point hits), causing Rogue Culverins to not self-destruct after destroying their two weak points.
    • Fixed Necraloid’s monologue after backing out of the screen being heard regardless of where you are in the Sanctum Anatomica. Certified yapper. 
    • Fixed the Fractured Armor Personal Modifier (casting an ability reduces armor by 10% for 10s) not having a HUD buff indicator. 

    Changes: 

    • The Butcher’s Revelry Ghoulsaw Stance Mod is now available in Hok’s Wares in Cetus for 20k Ostron Standing at Rank 3 (Trusted).
      • We also fixed the Mods (including the Butcher’s Revelry Stance Mod) in the Ghoul Rictus’ drop tables having a 0% drop chance.
    • The Steel Path Incursion mission on-hover tooltip in the Star Chart now shows the Steel Essence reward. 
      63bcc0e89bdef510507ca2c7baaaf384.png

    Optimizations: 

    • Fixed Dante's Tragedy VFX affecting performance when repeatedly cast. 

    Fixes: 

    • Fixed Eximus kills not counting towards Ruvox’s Evolution II challenge (kill 8 Eximus with this weapon's Incarnon Transmutation) for Clients. 
    • Fixed a bug where Clients would stop auto-meleeing to abruptly block when another player in the squad uses Transference. 
      • As mentioned on Devshorts 13, we are continuing to investigate other auto-melee issues. 
    • Fixed case where Gruzzling (in Armatus Disruption mission) may spawn below the floor in a specific staircase area of Albrecht’s Laboratories. 
    • Fixed the “Perform Synthesis for Cephalon Simaris” Uranus Junction task not being marked as complete for players who had made it past the stage in The New Strange Quest that requires synthesis scanning before the Dante Unbound Update. 
      • This task was added in the Dante Unbound update, but for players who had performed Synthesis before it launched it was not retroactively completed. 
    • Fixed the Ghoulsaw not completely blocking damage from raytraced projectiles (Heavy Gunners for example) or Melee attacks. 
    • Fixed parrying attacks with Melee causing the “reset on Status Effect” Riven Mod challenges to fail. 
    • Fixed Clients with the Rauta gaining Combo Count by shooting teammates. 
    • Fixed the damage increase from Xata’s Whisper unintentionally applying twice on the Phenmor and Laetum’s Devouring Attrition perk and the Felarx’s Devastating Attrition perk. 
    • Fixed being unable to hover over Kitgun stats to view secondary stats in the assembly screens. 
    • Fixed Excalibur Umbra with the Warrior's Rest Augment Mod (which makes it so that he no longer fights independently but increases Ability Strength) regaining sentience during Transference after successfully reviving with Last Gasp.
    • Fixed the Arbiters of Hexis Operative in Defense missions falling into the player spawn elevator and becoming invulnerable in the Grineer Shipyards tileset. 
      • Now when they enter this area they will be teleported out. 
    • Fixed the glass on Gara (base and Prime), Astilla, and Fusilai being very bright in GI lighting areas. 
      • The glass from Gara’s abilities still seems to be affected by this - we are investigating. 
    • Fixed Dante’s Wordwarden missing some minor explosion VFX. 
    • Fixed being able to enter Dante’s Leverian without having completed the Whispers in the Walls Quest requirement via the “Leverian” button in the Dante’s Collection in-game Market screen. 
    • Fixed players who are replaying the Vox Solaris Quest getting the “Client/host data mismatch. Please verify your cache using the Launcher” error upon attempting to matchmake into the Profit Taker Bounty. 
      • As noted in Hotfix 35.5.7, players who are replaying the Quest will not see the context action to start the Bounty as a means of preventing matchmaking issues from occurring. 
    • Fixed Clients being unable to load into Maroo’s Bazaar and disconnecting from a squad where all members do not have Cross Platform Save enabled.
    • Fixed the skirt on the Gyre Kuvael Monarch Skin not lifting while using her Rotorswell ability. 
    • Fixed several offset issues with the TennoCon 2024 Syandana (notably when equipped on Excalibur and many of his skins). 
    • Fixed a lack of collision in certain areas of the Corpus-Outpost Index Arena. 
    • Fixed Inaros’ Negation Armor Augment Mod description using  “Scarab Armor” instead of “Scarab Shell”. 
    • Fixed more cases of errors caused by joining a Profit Taker Bounty while the Vox Solaris Quest (specifically a replay) is active.  
    • Fixed a texture bug with Yareli’s Batomorpha Helmet.  
    • Fixed a script error post-Host migration related to Gruzzling spawning.


    For list of known issues for Dante Unbound, visit our dedicated thread: 
    https://forums.warframe.com/topic/1388578-dante-unbound-known-issues-thread/

    • Like 1
  2. Hi Tenno, this is certainly unusual, and we are not seeing mass reports of this. For both of you, can you please share logs with us so that we can better understand your situation? Since this does not appear to be a widespread issue, so we'd like to see your game data to understand why it's happening to you. You can learn how to share logs here 

     

    • Like 1
  3. Hi Tenno, are you certain you have enabled Melee Mode?

    We are not tracking any issues with block attacks on our end. 

    https://forums.warframe.com/topic/1389581-mobile-update-355-dante-unbound/

    On 2024-03-28 at 2:04 PM, [DE]Megan said:

    General Mobile Changes

    • Introducing Melee-only mode for touch controls! You can now change your combat state using the new Melee virtual button (indicated by the crossed-swords icon) on the bottom left of the screen (left of the weapon Cycle).
      • How to enable: Tapping the Melee Icon brings the player into Melee-only mode, where all of your attacks are done solely by your Melee weapon. This is  most comparable to holding “F” (default) on keyboard & mouse on the PC version of Warframe.

     

    • Like 1
  4. On 2024-04-20 at 5:43 AM, Hildryn77 said:

    It’s so boring to play whisper in  the wall each day to find out they fix or not , warring player before release of solution, 

    Hi Tenno, this cannot be fixed without an update. We release patch notes for every update, and the patch notes will explicitly state when the Whispers In The Wall bug is fixed. We would not recommend replaying the quest daily in search of a fix, and instead recommend checking patch notes here on the forums. 

    Mobile Update Notes is where the patch notes arrive! https://forums.warframe.com/forum/1907-mobile-update-notes/

    • Like 2
  5. Hey Zzubi, apologies for the slow response. Can you tell me what iPhone / iPad you are using? We have heard about players on low end devices such as the iPhone XR getting the 'low memory warning' at the very start of Duviri Paradox, but to have the pop up at stage 5-6 is unusual. If you can let me know what device you're on, that'd be a great first step! If you are able to share your logs shortly after one of these crashes, that would also be great. Here are steps on how to share logs 

     

    • Like 1
  6. Hi there, sorry to hear about the negative experience. On DE's end we are not detecting any kind of influx in crashes (in fact, it's quite the opposite!). 

    Can you tell me what type of iPhone / iPad you are playing on? And what type of mission / node is causing the most crashes? 

    We also wrote this guide "How To Share Error Logs With DE" in case you want us to look at a specific issue. Thank you 

     

    • Like 2
  7. This Hotfix contains several crash fixes that were exposed by server upgrades performed live over the last week. The upgrades should now be stable, and the matchmaking, presence, town, relay, and Dojo servers are all running more efficiently, but we’ll continue to monitor!
     

    Deep Archimedea Changes

    Changes to address feedback on Deep Archimedea Mirror Defense missions: 
    The following changes were made based on feedback received from players about the difficulty of Mirror Defense missions in Deep Archimedea, but they apply across Warframe. 

    • Made the following changes to The Hollow Vein:  
      • Greatly reduced how often it hits Defense targets with its ranged laser attack. 
        • Before: Due to Defense targets being much larger than players, they were applying several hit ticks in a row onto these targets resulting in massive damage.
        • Now: it will only hit Defense targets once with its laser attack. 
      • Changed its AoE attack targeting logic to improve the frequency of when it is used. 
        • Before: Once the attack started and it was near something like a Defense target, it would trigger and linger indefinitely. 
        • Now: The attack will only trigger when players are nearby and will be canceled when players are no longer within its radius. 
      • Fixed a possible issue where Hollow Vein could theoretically make allies, Defense targets, and players hit by its laser attack permanently vulnerable to friendly fire. 
    • Changed the amount that Citrine’s Remnants (Tyana Pass) and Vosphene Glyphs (Munio) heal their respective Mirror Defense target. 
      • Before: Collecting the required amount of the aforementioned pickups would restore 5,000 Health. 
      • Now: Collecting enough pickups will restore 3,500 Health plus 15% of the Defense target’s Max Health, ensuring the pickups scale better as levels increase while still maintaining a level of difficulty.
    • The Auricle and Vitreum Defense targets now have a 75% Damage Reduction against Rogue Voidrig and Bonewidow weapons and abilities. 

    General Deep Archimedea Changes & Fixes:

    • Unowned items will now be indicated as such in the Deep Archimedea Loadout Individual Parameter UI - they will now be marked with a “!” icon and will have the “NOT OWNED” tag in the tooltip. 
      2cf3059256ae061e1ca6ffdd4783eef1.jpg
      • The tag will only appear if you do not own the specific item shown or any of its variants. 
    • In an effort to better communicate to players that they have enabled Elite Archimedea, we have made it more obvious in the Deep Archimedea screen by adding the Elite Archimedea logo and an “Elite Archimedea Active” indicator above the “Begin Research” button after unlocking with Search Pulses. 
      5217395fe0d6e6fa25d5474addc66c83.jpg
    • Added a pulse VFX to the "Unlock" and "Begin Research" (specifically when Elite Archimedea is enabled) buttons. 
    • Vampyric Liminus’ Health/Energy drain can now affect spawned allies (Specters, Abilities that spawn NPC units, etc.) and vehicles (Necramechs and Merulina). 
    • Fixed the Host’s “Gear Embargo” Personal Modifier applying to the whole squad even if you did not select to play with the Modifier. 
    • Fixed Vampyric Liminus’ being eligible to be marked by the Alchemical Invulnerability Mission Deviation. They are invulnerable and cannot be affected by the Amphora. This was caused by a bug that allowed Vampyric Liminus’ to take hits after a stun/stagger Status Effect.
    • Fixed broken icon appearing for the Hek in the Individual Parameters Loadout UI. 
    • Fixed a script error caused by Vampiric Liminus and Host migration. 
    • Fixed Necraloid's sassy remarks about you closign out the Deep Archimedea screen playing before you've even unlocked the week with Search Pulses. Now, he'll only share his true feelings once you've committed and then backed out of said comment. 


    Line of Sight (LoS) Changes & Fixes

    As mentioned in our last Hotfix 35.5.6, the team continues to address and assess player reports of further LoS issues. While the quality and consistency of LoS checks has improved significantly, we're still not 100% satisfied and sometimes the results are still unpredictable. The team is investigating LoS checks at large occasionally having odd interactions with terrain, enemies, etc. which is causing inconsistencies in the checks. We are looking to have this resolved in the next Cert update (more info on what that means here). 


    For today, we have made LoS improvements to the following Warframe abilities:  

    • Hildryn’s Aegis Storm (Raycast Check) 
      • In Hotfix 35.5.6, we made it so that Aegis Storm performs LoS checks from the floor where Hildryn is hovering, but that could be limiting based on her positioning.  So, we’ve changed it so that the checks occur from Hildryn to enemies that are in LoS and within the ability’s range. 
    • Caliban’s Sentient Wrath (Rendered Check) 
      • In addition to rendered checking, we’ve also made improvements to address issues where LoS checks would fail on clearly visible enemies that are behind terrain. 
    • Garuda’s Blood Altar 
      • The LoS checks for Blood Altar remains the same (similar to raycast it does a sweep to identify if there are obstructions along the path to the target), but we’ve added the ability for Blood Altar to perform an additional jump to help clear small obstructions since LoS checks could fail on targets that were clearly visible but partially behind terrain. 
    • Hydroid’s Plunder (Rendered Check) 
      • In addition to rendered checking, it is also no longer FOV dependent to prevent issues where low FOV settings would cause Hydroid’s body to obstruct LoS. 
    • Ember’s Inferno (Rendered Check) 
      • In addition to rendered checking, it is also no longer FOV dependent, which was causing issues where enemies outside of FOV (low FOV settings) were not considered in the checks. 
    • Fixed Mag’s Pull ability pulling enemies from all directions instead of in a cone directly in front of her as intended. 
      • This was accidentally introduced with Hotfix 35.5.6 as part of our efforts to improve LoS check consistency with Pull. The established behavior for many years has been that Pull only works in the direction you are looking, so we’ve returned it to that intended state but with the new and improved LoS check logic.
    • Fixed the following Warframe abilities not ignoring terrain for enemies that are up to 5 meters from the ability starting point: 
      • Dante’s Dark Verse
      • Garuda’s Seeking Talons
      • Mag’s Magnetize explosion (specifically on HOLD cast) 

    Changes: 

    • Made audio mix adjustments for the Amphor pickup, aim and throw sounds in Alchemy missions. This should help these sounds be more audible during tense encounters.

    Optimization:

    • Fixed Clients experiencing performance issues (FPS dropping to 15) during Void Mirror objectives in Duviri. 

    Fixes: 

    • Fixed Inaros’ Sandstorm not picking up enemies directly below him. 
    • Fixed Nyx’s “Pacifying Bolts” Augment Mod not throwing an additional 3 force Psychic Bolts as intended. 
    • Fixed fully ranked Requiem Mods not ranking down after a successful Parazon stabbing a Kuva Lich/Sister of Parvos.  
    • Fixed Inaros’ Sandstorm VFX persisting indefinitely if canceled/recast repeatedly. 
    • Fixed Ostrons in Cetus during the “Void Sling to break Veil” objective of The New War Quest having the “Stealth Attack” prompt. 
    • Fixed players getting knocked down every 5 seconds after leaving the Arsenal in a town/Relay when the Negate Mod is equipped on their Wyrm. 
    • Fixed the Nexus Fur Pattern having orange/green mottled skin under the fur. 
    • Fixed the Arsenal UI for Necramechs only showing their Melee attack stats. 
    • Fixed the Onos’ magazine always using its default color regardless of the color picked by the player. 
    • Fixed the Onos’ Evolution upgrade screen only showing a portion of the weapon and not the whole thing. 
    • Fixed Wukong’s Celestial Twin indicating it needs ammo while using the Nataruk (silly monkey the Nataruk has infinite ammo). 
    • Fixed issue with Valkyr Prime not holding Nataruk’s arrow in her hand while her Noble Animation Set is equipped. 
    • Fixed scaling issues with Yareli’s Batomorpha Helmet. 
    • Fixed enemies (notably The Anatomizer and Necramite Drones) in Albrecht’s Laboratories being susceptible to getting stuck on terrain. 
    • Fixed the Deadlock Protocol Quest requirements in the Codex missing mention of completion of the Saturn Junction. 
    • Fixed being unable to close out of the Mission overview screen using the same binding you opened it with in Index and Conclave missions. 
    • Fixed Shield Charger's Russian description not displaying Regen correctly.
    • Fixes more cases of errors caused by joining a Profit Taker Bounty while the Vox Solaris Quest (specifically a replay) is active.  
      • To prevent further issues, the context action to speak to begin Profit Taker Bounties is now disabled while the Vox Solaris Quest is active. 
    • Fixed a script error caused by clicking on Cephalon Simaris in the Syndicates management screen. 
    • Fixed a script error in the Magus Aggress Arcane if the player was killed/respawned after initiating a Heavy Attack. 
    • Fixed a script error when viewing stats for Itzal’s Penumbra ability.
    • Fixed a script error when Thrax Legatus is killed during its beam attack. 
    • Fixed a script error in Qorvex’s Chyrinka Pillar ability. 
    • Fixed a script error when picking up Citrine's Remnants in the Tyana Pass Mirror Defense mission. 
    • Fixed a script error when enemies attempt to spawn into the Undercroft. 
    • Fixed a script error that could occur after Host migration while Undercroft portal is active in Duviri. 
    • Fixes towards script errors that could occur when Host migrates after completing Chest objectives in Duviri. 

    For list of known issues for Dante Unbound, visit our dedicated thread: 
    https://forums.warframe.com/topic/1388578-dante-unbound-known-issues-thread/
     

  8. Tenno,

    To prevent confusion and accidental installs during the launch window of Warframe on iOS, we temporarily delisted Warframe Companion from the App Store in February 2024.

    As of today, we have relisted the application. The Warframe Companion App can be searched for, discovered, and downloaded via the iOS App Store.

    The Warframe Companion App’s visibility on the Google Play Store was not affected, and remains unaffected.

    Thank you!

    • Like 1
  9. Hi Tenno, I'm afraid I don't have enough information from this report. Can you provide more details? Please refrain from curse words whenever possible. Thanks! 

    • Like 1
  10. Not yet, Tenno. This feature is on the way, however touch interface has yet to be finalized. If you have recently purchased Decorations that you hoped to place on Mobile, please file a ticket at support.warframe.com and explain your story! It should be no trouble taking care of you if you explain you purchased Decorations on mobile with the intent to aplpy them on mobile. 

    • Like 1
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