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Instinction

Grand Master
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Posts posted by Instinction

  1. I'd like to join your clan. :D I tend to sort of have bad luck with clans/guilds in games where they go inactive and stuff, so hopefully this works out better.

    I'm more of a solo player out of habit, but I think warframe is more of a cooperative game and I do enjoy playing with other people when I get the chance. Currently mastery rank 12 if that matters, almost 13. I'm online most days, even if it's just for an hour or so. I've been playing warframe for quite a while, but definitely not the master of the game :P I'm a'ight, lol. Good enough to solo most things, I suppose.

    Sent ya a pm

  2. I'm kinda hoping maybe I can get this to turn into a community idea.

     

    Maybe people can give suggestions on the characters lore, and how it's stats should be. Shield heavy and low hp? Nice even balance? High shield and high hp with extremely low armor would be intersting.

     

    Where did this warframe appear from? What's its background history? How was it used in the days of the Orokin?

  3. Have never looked for a clan, have always been invited, but here goes.

     

    MR10, but have been plying (playing?) for quite a while. Not Elite by any means, but I like to think i am ok.

    Tired of playing alone. My old clan (=VMTR=  a U.S. Based clan) has stopped playing Warframe.

    I am OLD. most of us in VMTR were 30+. I am a ways older than that, but not the oldest by far.

     

    Been in the military, In South Africa, dont hold that against me, please.

     

    I am a Robotic Engineer, and Electrical design Engineer, with Trades in Mechanical and Electrical.

    I dabble in CAD design, Music, (all types, favorite being Heavy Metal), I am a pretty good artist (lucky i guess)

    Speak 2 languages (although the second is AFrikaans, being ex South African. So not much chance to use that)

    Understand Dutch, and German (if you speak slowly, and it is in context)

    I play mainly FPS, or sim games, Been through the CoD series up until MW3, Played Ghost recon, Arma, Arma 2, Arma 3, Etc. Etc .

    rFactor, Need for speed, and Assetto Corsa are my go to racing sims.

     

    Yeah, so. I can carry on, but I would prefer if you guys talk with me, and make your own minds up.

     

    cheers

    muz

    Messaged!

  4. Glad you like what I did :)

    I kept going a bit and removed the "wings".

    Its all very rough. I choose the old metalshader since it is the only one to really show the texture.

    What do you think of this? Did it very fast.

    -snip-

     

    Love love love the line work. Very much gives it that shadow, wispy flow to it I was looking for.

    Pretty glorious mate, like, dayum.

    I think the "winged" helm version was a good idea, but maybe needs a different approach. I don't know how to explain it other than something more "sinister" looking. Maybe something more like tendrils, that would be animated and wave and move with the physics of the game. Maybe that could be an alt helm.

    Either way, your work is very much what I envisioned, looks fantastic.

     

    Additionally, for the helm you have now, I think if you extended it and spiraled it in on itself, that would look pretty awesome. A kind of Halloween look to it.

    And here you witness my "art skills" lol, but to give an example, here would be a side view of what I mean:

    SgghM4B.png

  5. I am having some difficulty with this one. You might say I am in a bit of a creative block at the moment.

    However I came up with this, and yes I know it resembles the Harbiters, but it might work anyway.

     

    So just to get something out there to start from, here it is.

    umbra_conceptsuggestion_01_by_gaber111-d


    OHOHOOO ME LIKEY
    Many thanks for your efforts mate :D

    Getting some Stalker/Slenderman-esque vibes from this, really digging it!

     

    Also, really like the center-cyclops eye. I can just imagine being a Grineer and hearing this frame lurking through the shadows, and then it turns around and sees this singular, large glowing eye just staring at it.

    Hehe :3 giving myself the spooks here and super enjoying it lol

  6. Hi! Got your message.

    I like this concept of map-manipulation and utility that is all about being a tool for the Tenno, and not all about damage.

    One thing though.

    4. Will enemies inside be blinded allways when Umbra walks close to them? And I assume enemies outside cannot see in; can not range attack?

     

    Enemies outside the zone may fire in blindly, based off of the sound of the Tenno's firearms, just as stealth works now. Same with the enemies within, but the idea here is for Tenno within to use melee, hence the ability to use Stealth Executions on enemies.

    You are a Tenno, roaming in the darkness, the enemy blind to your presence, until the very last moment when you strike.

     

     

    Umbra is a female warframe, its visual style being a slender and tall warframe, somewhere between Loki, Trinity and Nekros, with egyptian and Asgaardian inspired details.

     

    Very similar along the lines of what I was thinking. Egyptian looks would suit her well, and tall and slender was exactly the body type I was thinking. A "wispy" look. Like shadows emanate off of her and she absorbs the light around her, so that she is always in shadow.

  7. This is pretty neat.

    Cept the 4th ability, would it drain energy? or would it be 100% duration based? because if it takes 10 seconds to be in full effect, then either a negative duration build + eff or natural talent would be very much needed. 

    I feel like the toggleable option similar to Effigy or Sound Quake would best suit it. Also yes, Natural Talent would be a decent option here for those who would want to speed up the animation, but I feel like the whole "sun setting" aesthetic is part of the abilities charm and gives it a more ominous presence.

  8. Shadow/Dark Warframe

     

    A specialist warframe, having attributes of stealth, zoning, cc, map control, and team play.

     

    Frame concept:

    armorconcept_wip_by_gaber111-d9293js.jpg

    Courtesy of the amazingly talented Arch111 who put in his personal time just to bring my idea to life. Thank you.

    You can find more of his awesome Warframe works here

     

    1. Gloom: Target an area in the map and it places a "shadow" there and teleports you to that spot. While you were inside the radius of the shadow, you would be undetectable by enemies. Increase in level would increase the time the shadow lasted. You can places multiple shadows, and while inside of a shadow, you may teleport between shadows, rotating in the order you placed them in. (A multi-action toggling sort of system). Only one person can be in a shadow at a time, and you cannot teleport to a shadow currently occupied by an ally.

     

    2. Abyss: An abyss opens up beneath your enemies, dragging them down and binding them to the floor in a large AOE. Enemies bound are susceptible to ground execution maneuvers and are otherwise incapacitated.

     

    3. Phantasm/Silhouette: Release a demonic/willow-o-wisp/wraith-looking shadow creature from your body (think like a wispy/smoky looking slenderman if you could only see his silhouette that expels itself from your body like an exorcism) that runs around, pulls aggro, and does short range cone-aoe damage to enemies (like a whip), leaving a darkness debuff on them that either slowed their movements or decreased their field of vision substantially.

    Crude example:

    8007031825_5bd393e32c_b.jpg

     

    4. Twilight Zone: Over a short amount of time, the area around Umbra grows dark until completely blacked out (this affects allies as well). Enemies within the AOE will be completely blinded once the initial "eclipse" phase completes (this process takes maybe 10~ seconds; think a visual effect similar to the sun setting). Once in complete darkness, Umbra and her allies will gain a unique night vision effect (based off Umbra's energy color) that will highlight enemies through walls and obstacles. The AOE of this ability will follow Umbra, similar to Banshee's Silence. While inside the Twilight Zone, allies gain the ability to carry out Stealth Executions on any enemies in the zone.

    Visual example:

    houdini01_daredevil_shadoww.jpg i.e. Daredevil-esque echolocation.

     

    Thanks for reading guys. I wish I had the artistic ability to bring this warframe to life, but hopefully my words can leave a visual description in your head and you can form your own image of this frightful frame.

    This is actual a fleshing out of a previous concept that I just didn't want to let go. Hopefully now that it is a bit more polished it will gain some traction.

  9. I would say affinity gain needs to be based on kills and missions.

    Reason being: if you make affinity gain exclusively based on missions, rushing will become a huge thing and Defense, Survival, and Interception will never be played.

    If you make it exclusively kills based (as it pretty much is now) Draco happens.

     

    It needs to be both, but more leaning towards mission based.

    Such as, every 5 waves of defense rewards 20k affinity to all equipped weapons and Warframe.

    Same with survival, and every 1 wave of interception.
     

    Every other mission should just start at 20k affinity, and work it's way up based off enemy level.
    As in an exterminate on Pluto should give more affinity than one of Mercury.

  10. Love the weapon.

    It's not the most viable weapon, but it is unique and incredibly fun, which puts it a cut above the rest in my book.

    MORE UNIQUE WEAPONRY LIKE THIS PLEASE. PLEASE, PLEASE, PLEASE. I LOOOOVVVEEE WEAPONS WITH UNIQUE DESIGN MORE THAN ANYTHING ELSE.

     

    Ehem, now then.

     

    Firestorm. Please make that equippable, or simply increase the "explosive" range of the weapon.

     

    Also, though I do love the weapon, there really isn't anything about it that makes it live up to it's "grav gun" name.

    I would highly suggest, that when the "ball" makes an initial impact with an enemy, it would proc a Rhino Stomp effect, where the enemy would be suspended for a short time.

     

    Or the alternative, slightly more complex, hugely more awesome idea:

    When the ball makes the initial impact with an enemy, the enemy begins to float straight up into the air in a ragdolled state. Upon the grav effect ending, the enemy falls to the ground and takes "smash" damage.

     

    Thanks for your time, I really really hope a member of the DE team sees this.

    I don't want to toot my own horn, but seriously, this would make the weapon extraordinary whilst maitaining balance. :)

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