Jump to content

artistredmdlee

PC Member
  • Posts

    6
  • Joined

  • Last visited

Everything posted by artistredmdlee

  1. Ah yes the 10 people who are speaking as if they represent or share the opinion of the entire community
  2. Wasn't it that this entire situation happen because the "playerbase" was calling for a nerf xD
  3. For the LoS changes, the conversation has seemed to had devolved into whether there should be LoS in Warframe or not. Instead of arguing for one side or the other, lets just look at how this conversation has been approached in the past and DE's POV on this topic. A good sample of that is Khora's Whip Claw LoS changes The rational back then was that "The change was made to encourage a more active play style with Whipclaw." this fits into the criteria that it AUTOMATES PLAY The Goal of this change was "Moving away from whipping at walls to damage enemies on the other side with more incentive to 'seek and snipe." The fix that was implemented was "Khora's Whipclaw line of sight checks are now a little more generous", "No longer with small rocks and detailed floor geometry block Whipclaw's explosion! Enemies behind that cover will not be hit by Whipclaw if you hit the front of the object that enemies are hunkering down behind. However if you strategically hit beside them, you will vanquish your foes." BTW this LoS "Nerf" didn't wreck Khora or their play rates, they're still strong and is among the top 5 played frames From this we can say that DE doesn't intend to make the ability entirely useless but to make it less lazy/braindead to play. I expect the same treatment on Dante and based from the title of this thread, that seems to be the goal. People had been acting as if the goal was to make the ability entirely useless when they're actually aiming for an in between which is reasonable if you're gonna base your expectations on what has already been done or had been communicated instead of what "I" want.
  4. These are pretty much the changes I can see happening which is a good thing cause it doesn't really make Dante bad per say but just puts them inline with the rest Although I'm a bit wary of two these which are the Negative Efficiency and the Augment I've seen the Augment suggestion being thrown around to make sharing Overguard less "disruptive" on specific play styles but I don't like this as an answer simply cause its still doing the same thing but with extra steps which doesn't really solve it from being disruptive at all. I would prefer a review/change of Abilities and Mods that conflict with Overguard since it seems Overguard is here to stay as a mechanic and we'll just keep encountering the same issue down the line as more Frames get introduced with this on their Kit.
  5. I feel like people are being too sensitive to the word "Nerf" if anything I love Dante and at this point I can confidently say they're my favorite frame since I've always been a fan of Wizards and Magic and their whole kit reflects that accurately but even so I'd understand if DE decides to tweak them a bit. DE seems to had been very fair towards the changes they put in the game, at least fair enough to the extent that I have confidence in what they do.
  6. Kullervo getting slow effects whenever they're near a Vauban's vortex (slow like impaired movement, floating in the air after you jump, slowmo casting speeds) Unique funny bug interaction😆 Haven't tested this any further but if you're going to look into it, this happened to me while in Hydron on two separate instances Second instance was with another Kullervo in the party and they seemed to be getting slowed as well. Another thing I notice was some few troubles with Kullervo's teleport/1st While airborne it seems to have trouble teleporting to heavy attack enemies, could just be my aim though so need further testing on this. (this is for the heavy attack teleport) Next is if Kullervo has no headroom they can't teleport forward; The skill triggers but you don't move anywhere. I feel this is less of a bug but more a design of the skill, Kullervo hops first before appearing to the chosen location which is fine in most circumstances except if you don't have headroom, in which case you just bang your head onto the ceiling (this is for the hold cast) Enjoying Kullervo otherwise, Thanks team 🥰
×
×
  • Create New...