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auxy

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Posts posted by auxy

  1. These are really nice. The ship race one is silly; it reminds me of Mike Inel's recent Splatoon Island April Fools parody. Cute, though.

    That top one makes me really wistful for something I've always wanted in Warframe: convincing neutral areas. I like Cetus and Fortuna, but they're so small.

    I want to walk among a colony-city and feel immersed in this world that we're told about all the time but never see.

    Overall, really excellent work. If I were you, I'd watermark them or something, both to make it clear that they're fan-work and also to keep them from being stolen.

  2. Equinox definitely isn't well-suited to open-world gameplay.
    She only has average mobility, and her powers (as noted above) are range-based.

    With that said, I think that's fine? There are plenty of frames who are ill-suited for open-world zones.
    Ember, Mag, Khora, Harrow, Octavia, Vauban... just to name a few.

    Not every frame has to be suited for every use case.
    Likewise, not everyone has to like every frame. I absolutely loathe Nidus. And that's OK.

  3. 24 minutes ago, Dark__Thoughts said:

    What abilities are we talking about exactly here? How can identify them? Because I never noticed anything but full invulnerability on my frames even while various buffs where running.

    Any ability. If your Warframe has an ability active when you transfer out, it's not fully immune to damage.

    This is pretty off-topic for the question, though.

  4. I'm a big fan of the Ogris. I had a bunch of ideas for Ogris augments that I posted in another thread, but I'll post them here too if you're interested:

    On 2019-04-06 at 8:42 AM, auxy said:

    Most of these are intended to change the function of the weapon in an interesting way.
    I've always felt that weapon augments should be similar to Warframe power augments. So saying, they should:

    • Definitely offer an unambiguous improvement. You're giving up a mod slot after all.
    • Change the function of the weapon in some interesting way. This can be just numbers moving around, but it should be fairly drastic.

    So with that in mind, if we look at the existing augment for the Ogris, which is NIghtwatch Napalm, we can see that it definitely gives a solid improvement to the weapon.
    It also changes the function of the weapon in an interesting way, by adding a new function altogether. I think that's great!

    Anyway, without further ado:

    • Kinetic Penetrator: Replaces some (large) portion of the Blast damage with Puncture damage.
                                        Increases damage and projectile speed, but reduces area of effect.
                                        Interesting for attacking armored targets and bosses with the Ogris.
                                        Mimics real-life shaped-charge warheads.
    • Fragment Casing: Adds penetrating fragments (q.v. Drakgoon flak) to the explosion that deal heavy puncture or slash damage.
                                     Increased by multishot.
                                     Reduces the base blast damage and area of effect to compensate.
                                     Fragments should penetrate actors but bounce off the world.
    • Secondary Exterior: Allows each rocket to detonate twice: once when alt-fire is pressed, and then again when it impacts.
                                         Difficult to use, so no stat mods. Pressing alt-fire makes the rocket explode, but also keep going.
                                         Useful for firing through a group at another.
    • Seeker Module: Causes the Ogris to lock-on to a target when aimed; firing produces a fire-and-forget missile ala Grineer Bombards.
                                   Reduces projectile speed significantly.
                                   Maybe could use alt-fire for slow seekers, and primary fire for fast dumb rockets? Or vice-versa.
    • Grineer Guidance: Adds a manually-guided crosshair-tracking effect, similar to Half-Life's rocket launcher, except toggleable in-flight.
                                       Not worthwhile unless it also improves the stats of the weapon.
                                       Maybe increased flight speed when dumb, and reduced when smart.
    • Party Rocket: Causes the Ogris to fire its entire magazine at once, but adds a "drunk" effect to the rockets, causing them to fly somewhat erratically.
                              Perhaps should also increase reload speed or maximum ammo, but after all those changes it's a whole new weapon.
    • MERCS: Multiple Expanding Rocket Compression System.
                     A bit complicated—the idea is that the rocket splits into a square "grid" of micro-rockets in-flight.
                     By default, causes each rocket to split into a 3x3 "grid" of rockets.
                     Each deals the full impact damage, but only 1/9 of the blast damage. Small 1m AoE radius.
                     Each successive multishot adds one to the grid diagonally. Rolling 1 multishot makes 4x4, 2 multishots makes 5x5, etc.
                     Total blast damage is the same as without MERCS, split among all rockets.
                     Impact damage increases considerably. Area of effect is similar but smaller.

    After coming up with all of this I had the idea that a weapon with so many augments could or should have a dedicated "augment mod" slot.
    Other people have proposed similar ideas for weapons and warframes, so I won't talk about it at length here. It is kind of interesting though.

    I talked more about this in the original thread but you have to be careful with augments because in many cases when they change the weapon enough, you could end up with what would ultimately be better-served as a whole separate weapon.

  5. I use Garuda in sorties. Pop dread mirror and go to town with the Imperator Vandal. It's a blast.

    qN3YVXQ.jpg

    With that said, I almost never use her 4.

    Frames having a less-useful ability or 2 isn't that unusual. Do people get a lot of use out of Trinity's 1? Chroma's 1 (or 4?)
    What about Mesa's 1? Hydroid's 2? Excal's 3? Gara's 3? Valkyr's 3? Nekros' 1? Zephyr's 2?

    I'm not saying these powers are useless. Garuda's 4 isn't useless.
    My point is that having a weak or underpowered ability, even if it's the frame's 4th ability, doesn't "ruin" the frame.

    Garuda's base stats are underappreciated I feel.
    Did you know she has 300 base armor? This puts her below only Valkyr, Atlas, and Chroma.
    She also has 270 energy, which puts her behind only Baruuk, and the prime versions of Saryn, Chroma, and Volt.

    Her passive ability synergizes nicely with her third ability, which in turn means she has effectively unlimited energy thanks to her second ability.
    Her first ability is one of the only things in the game that can no-sell attacks with no real limitations beyond duration.

    Her 4th ability... eh. It's never going to kill things as fast as I can with my weapons, so I don't see why I'd bother.
    Do I wish she had a better 4th ability? Sure. I also wish Hildryn didn't look so silly while using her 4th ability.
    Or that Trinity's 1 wasn't so redundant. Or that ... you get the idea.

  6. @Mez999's answer is one option.

    Alternatively you could ask a veteran player for copies of those mods.

    Particularly for Founders, and other players who have been here for six years, we have dozens if not hundreds of copies of most mods.
    Typically players won't give away mods that are valuable (like the vaunted "60/60" weapon elemental mods), but standard 11-cap 90% elementals are fair game.
    Multishot mods are so powerful as to be essentially required in every single build, so those are usually pretty free-flowing too.

    I suggest looking for a clan who will help you out.

    • Like 1
  7. The previous replies are correct.

    However, I think it's important to note that the OP said 

    21 minutes ago, JimmiLeggs said:

    spend a year or so playing every day

    which doesn't imply using new gear.

    If you spend a year (or 3 years, as in the case of one of my clanmates) playing and using the same gear the whole time, you will not gain any Mastery.

    I'm sure everyone here knows that, but in case someone comes in off Google or somewhere else, I thought it should be stated clearly.

    Mastery rank comes from ranking up new gear for the first time. If you're just playing, you're not necessarily earning mastery.

    • Like 1
  8. Given that most people seem to be able to play the game just fine, it's probably not a game bug, but an issue with your system.
    There are not, as far as I know, any current known/common crash bugs in the game.

    In that case, general troubleshooting steps:

    1. Verify your game files (accomplished by your reinstall)
    2. Update graphics drivers (done)
    3. Check for malware with Malwarebytes Anti-Malware (turn down its offer for a Premium trial)
    4. Remove any intrusive ("real-time") anti-virus, such as Norton, McAfee, Webroot, Kaspersky, or others
    5. Reset game settings to defaults - delete %LOCALAPPDATA%\Warframe\EE.cfg (NO OTHER FILES)
    6. Check for hardware issues - CPU, GPU, and disk health, voltage/power supply issues, memory problems
    7. If hardware issues found, replace hardware
    8. If NO hardware issues found, format your system disk and reinstall windows with a clean copy obtained from Microsoft

    If you're not sure how to do any of the above, you can easily find guides on Google.

    Nothing wrong with an i5-6500 or a GeForce GTX 1050, but that "12GB DDR4 2100 RAM" sticks out to me as an oddity.
    When checking for hardware issues I'd pay special attention to the RAM.

    Good luck! (/・ω・)/

  9. 3 hours ago, (PS4)Nek_Food said:

    If the issue appears again, try to switch to your operator form and see if the door opens. Also if you reach extraction and the game doesn't "recognize" you been there, try again to switch to your operator mode. :)

    Seems like sometimes the game don't recognize your warframe's existence in the map (friendlies/enemies don't see you, not showing up on friendlies map, doors/extraction not working, unable to open lockers/cashes, etc). When you switch to operator mode and as long you stay in that form, the game suddenly acknowledges your existence, but only for as long as you stay at operator mode if you switch back to warframe mode all said problems appear again.

    Yeah, I think most veteran players are probably familiar with this work-around, but it doesn't anymore due to the client-authoritative doors update.

    • Like 1
  10. All these screenshots of finding the Wolf over and over and I'm just sitting here thinking "I don't care what level he is, just spawn for me already!" ( ;∀;)

    I've been on almost non-stop (I'm a housewife with no kids, I play a LOT) since this nightwave started and have only seen him twice.

    Y U DONT FITE ME WOLF???? ( ゚Д゚)艸

  11. Nah, operator form doesn't work. Nothing works. You CAN be Switch Teleport'd through the door by the host, but that's the only workaround I've seen.

    It's definitely the small round Grineer doors on the Galleon tileset, unless @skbenga has seen it elsewhere.

    On 2019-04-08 at 12:50 AM, squirrel_killer- said:

    Some further observations, it seems the doors when they will not open for clients, appear closed despite a host stepping through what is, for them, an open door.

    I'm not squirrel_killer, but he probably meant "it seems that when the doors won't open for clients, they can watch the host stepping through what is, for them, a closed door."

    It's pretty simple; in case someone is confused it just means that to clients the door never activates and remains closed under any circumstances, while the host can traipse right through as the door works normally for them.

  12. I think, at least in the case of the Saturn Six fugitives, it's probably a bug.
    I cannot positively confirm this at this time, but I'm pretty sure I got trashed by one of those guys while I was in void mode as my operator.

    Of course, that actually happens a fair bit too, with things like knockdowns affecting you in void mode, but I'm willing to chalk some of that up to lag.

  13. 14 hours ago, TheGreenFellow said:

    No. It doesn't. The only thing that affects whether or not it hits you is your aim and timing at the moment it fires. The charge-up mechanic has nothing to do with this, it merely inserts a highly annoying hurdle to firing the weapon.

    Except it does, as I already explained. "Your aim and timing at the moment it fires" are not separate from this discussion of the charge mechanic.
    Saying "No you're wrong" isn't an argument. Requiring the player to take two steps to fire (charge and release) is safer than only one (click).
    There's not really an argument to be had about that.

    If you want to simply argue that you feel it is more of an impediment than it's worth, that's fine and we can just disagree. I prefer it, obviously.

    14 hours ago, TheGreenFellow said:

    I see people using Staticor/Lenz all the time. Even the odd Tonkor or Kulstar here and there, and there's also the goofy Zarr.
    I can not recall ever having seen anybody using an Ogris.

    Your anecdote is not data. I use the Ogris all the time. One of my clanmates uses it a fair bit too. I also see others using it from time to time.
    My anecdote is not data either. I suspect it's a lesser-used weapon, based on its riven disposition, but I also suspect that probably has a bit of a compound effect.
    That is to say, since it's not popular, it doesn't get talked about by streamers or meta players, so it doesn't get much attention.
    It's also a very old weapon that used to be much worse. I imagine a lot of veteran players have consigned it to the dustbin long ago.

    14 hours ago, TheGreenFellow said:

    The reason for that is both Staticor/Lenz are easier to use and more effective at AOE explosivity than the Ogris is.

    Now hold on just a minute. Haven't you been whining this whole time about the charge mechanic on the Ogris?
    Both the Staticor and the Lenz have longer charges than the Ogris does.
    They also both have slower projectiles—considerably so in the case of the Staticor—while the Lenz has to contend with drop-off and a delayed blast.
    The Staticor is pretty meta right now (read: overpowered), but in both cases I think their wide popularity comes down simply to their wide popularity.
    That is to say, they benefit from the aforementioned compound effect.
    After all, the Secura Penta is even more effective than either of those weapons, and yet it's less popular than they are.

    As far as "more effective" goes, the Ogris does 700 damage versus 350 of the Staticor and 660 of the Lenz.
    Both weapons have superior crit stats, but the Ogris has a higher status chance than either.
    It also has the ability to equip the Firestorm mod for increased blast radius (nearly double the volume).
    And it also has the exclusive Nightwatch Napalm augment that is extremely useful for area denial or finishing off wounded enemies.

    All three are good weapons and the Ogris doesn't suffer from the drawbacks that the Lenz and Staticor do.
    You don't have to worry about the Lenz's hilariously-low max ammo capacity.
    You also don't have to contend with the Staticor's slow charge and slow projectile flight speed.

    As I noted above, I use the Ogris happily in sorties and kuva floods with no issues or complaints.
    If that's not "effectual" enough to satisfy you, I don't know what to tell you.
    The overwhelming majority of the playerbase is not spending 2 hours in T4 fissures.

    14 hours ago, TheGreenFellow said:

    Ergo, it's an ineffectual gun. Though anybody could have told you that just as well by looking at the stats of the thing.

    Non sequitur, as addressed above.

    14 hours ago, TheGreenFellow said:

    Any 'mediocre' gun with a full assortment of mods "can" kill level 80 grineer, that's not the point. The point is there's no point in using it when better alternatives exist and when the gun itself is annoying to use.

    Well, I'm sorry you feel that way.
    However, since you're not using the Ogris, your opinion isn't especially relevant to the rest of us in this thread.

    • Like 1
  14. 47 minutes ago, Deadoon said:

    Sub caliber munition means that the projectile is smaller than the barrel of the firearm. The name even says that "sub caliber", or below caliber, as in less than the bore(barrel diameter) of the firearm in question. 

    It sure is! You're right, my mistake. Thanks for informing me; I never knew.
    I (incorrectly) inferred from context a long time ago that it simply meant lower-caliber, and it's just never been a problem before now.

    48 minutes ago, Deadoon said:

    He is wrong though, the bore of a weapon is the maximum size of what can be fired. A small barrel with sub munitions doesn't make the external's of the barrel any smaller.

    Right. That's what I meant when I mentioned that they were typically sabot rounds. I probably should have explained it better.

  15. 4 hours ago, Nukesnipe said:

    I'm here to point out that you're overreacting.  How is it insultingly stupid?  Because the barrel is wibbly?  Okay, so what?  The Emperor is an asinine gun that makes zero sense, but you don't see people yelling at Araki for it being "insultingly stupid."  Okay, you don't like the design, that's fine.  You don't have to like every design, but you're blowing this way out of proportion to justify why you don't like it.

    JBA is a series that runs exclusively on "rule of cool" where literally nothing is coherent or sensible.
    Warframe is not. Let's keep things in context here.

    The only person overreacting is you. I'm not "blowing [anything] way out of proportion".
    The way you're writing it's as if I said the weapon killed my parents or something. I didn't say that.
    What I said is that the design was "insultingly stupid", and it is. I explained why:
    It's excessively literal, and by existing the visual design ruins the elegant and dignified reference that the original weapon makes.

    If you prefer, you can imagine that I just said "it looks really dumb."
    Judging by your posts, I guess that's probably more on your level?

    You, on the other hand, came into a thread to make bombastic, insulting, melodramatic, and most of all off-topic posts directed at me.
    Which one of us is in the wrong again? What do you even want from me? What is the point of your posts?

    3 hours ago, Test-995 said:

    and prisma weapons could use their non-prisma sound.

    i hate prisma gorgon.

    There are a number of weapons where the superior weapon makes the inferior sound.
    Latron Prime comes to mind as well. I love the Latron's report; it sounds beefy and punchy.
    The Latron Prime sounds like a laser weapon, or perhaps a Hollywood-style "silenced" gun. Of course, it isn't silenced.

  16. 3 hours ago, Tsukinoki said:

    One thing: you are completely misunderstanding how Heavy Caliber works and what the accuracy stat is.
    (and the rest of his post)

    Nothing you posted in your post is wrong, but it also isn't a counterpoint to what he says.

    As you yourself said, Heavy Caliber affects different weapons differently, and that's kinda crap.

    In particular, as OP said, the Dera Vandal is almost useless with Heavy Caliber on, which makes it overall less effective (as that mod is quite strong obviously.)

    I'm not a fan of the Dera or non-explosive projectile weapons in general, but...
    I do think that Heavy Caliber's apparently inconsistency isn't good for the game.
    So I agree, it should be resolved, one way or another.

    • Like 1
  17. 7 minutes ago, Datam4ss said:

    Sub caliber caseless munitions can fit into a really thin barrel...

    Well... yes, okay, although flechette munitions generally aren't "sub-caliber caseless munitions."
    Flechettes are a specific type of kinetic penetrator that historically have been used with discarding sabots.

    Anyway, I could get down with the sub-caliber caseless munition idea, except for a few things:

    • The end of the weapon (as others have pointed out) looks more like that for an energy weapon
    • The weapon's description calls it "a high-damage enforcer" which doesn't really mesh with the idea of it firing sub-caliber munitions
    • It still looks really stupid even if it could theoretically make sense.
    56 minutes ago, Nukesnipe said:

    Man you are just really taking this way too personally.  Why are you insulted that a fake space fantasy gun looks a bit wonky?  You need to take a chill pill, bro.

    You don't seem to understand the difference between something being "insultingly stupid" and someone being personally insulted.
    I'm not "taking this personally." It's not about me, obviously; I'm just one player among millions.
    I'm just using flavorful language to point out that the design is egregiously dumb and literalistic.

    I mean, it's not as if DE is going to change it anyway, or like anyone from DE will even read this thread.
    We're basically just here to complain and vent our frustrations.
    If you like the gun, or you think it doesn't matter—after all, your post is basically "dude stop complaining"— why are you even here? (´・ω・)

  18. 11 hours ago, TheGreenFellow said:

    It does not make the gun 'safer' to use, that's a matter of aim and timing.

    It does make the gun safer to use because you have to go through two steps to fire it. You have to hold the button to charge and then release to fire.
    It doesn't fire automatically like other charge weapons, such as the Opticor, but instead works like a bow.
    That means you can't kill yourself by impulsively or accidentally clicking at the wrong time.

    Have you tried the Ogris since it was changed some months back?
    The charge time is now just a third of a second. 0.3.
    It's extremely quick, and so quick in fact that even without any mods the semi-automatic change didn't increase the rate of fire.
    It only changed how you got there.

    11 hours ago, TheGreenFellow said:

    It's quite frustrating to have a desire for a 'rocket launcher' in this game, and instead get the Ogris which is annoying to use and ineffectual whereas toy weapons like the Staticor and Lenz give the desired effect.

    Annoying to use is subjective (again, have you tried it?) but ineffectual is just false.
    I can blow up level 80 Grineer and level 100+ Corpus with a single rocket all day long.
    Sure, admitttedly, I have a pretty good damage/multishot/status riven, but even the base weapon is powerful enough for any starmap content for sure.

  19. 19 hours ago, Daggerchild said:

    Also, City of Heroes... *sheds tear* (I used to have multi-stage macros for commanding individual zombies, with integral appropriate evil-villain emoting, which exposed race conditions in state, which meant I integrated resetting state into the sequences to recover to retry... and my Warcraft macros used to use my currently wielded weapons as clandestinely assignable state variables.. and even that was nothing compared to my Team Fortress macro sets...)

    God I miss games that allowed you to script - I don't know of any now. Today, people think macros are a screenscraper and a bot faking mouse/kb events.

    Haha, I love you.

    But that's really something for another post entirely. (/ω ;\)

    19 hours ago, Daggerchild said:

    Agreed. The developers are right - we should not need it.

    But we do. And we always will. And the /command interface is the time-honored go-to solution for a reason. The last time I tried to submit a Warframe bug I had to give up to sleep somewhere after finding I needed to raise an external support ticket in an ancient alien website.

    Yep! The current process for reporting bugs in Warframe is kind of a mess.
    If we had an easier way to report and work around bugs the community might not get so bent up over them.

    • Like 1
  20. On 2019-04-04 at 4:50 PM, TheGrimCorsair said:

    Just kinda assumed it wasn't firing bullets but instead clouds of metal particulate that coalesce once they clear the muzzle.

    On almost any other weapon I'd be totally down for this explanation, but the whole point of the Stradavar is that it's an OLD weapon that is a masterpiece of its form.
    Tenno use old and low-tech weapons (like, say, swords, or chemical ballistics i.e. bullets) because the Sentients can't subvert them.
    That's part of the lore, which was talked about a lot when the Stradavar came out. Some people complained at that time about it looking so real-world retro.
    Something fantastically high-tech like your idea (quoted message) just doesn't fit the concept, even considering it's a prime weapon.

    5 hours ago, LordPantaloonsthe3rd said:

    I wouldnt go so far as to say its insulting even if you dislike it completely, thats a bit too far. it is just a skin for a weapon, hardly something that could be considered insulting.

    Well, you missed my earlier post in the thread where I talked about WHY it's insulting—specifically, insulting to our intelligence:

    On 2019-04-05 at 5:04 AM, auxy said:

    The reason it was named the Stradavar IS a reference to the Stradivarius violins, but not the fact that they are violins.
    Instead, the name reflects how those instruments are masterpieces that are handed down from generation to generation unaltered.
    This is reflected in the gun with its early-20th-century aesthetic.

    Making the prime gun look like a literal violin bow is the kind of wrong-headed literalist stupidity you'd find in WoW or a similarly jokey game.

    The "insulting" part is how it shoves the reference in your face. "HAHA LOOK IT'S LIKE A VIOLIN GET IT? GET IT?" It's ridiculous.

    With all that said I wouldn't really care if it had a decent skin that returned it to the non-prime appearance.
    There's the Day of the Dead skin, and I guess that's better than nothing, but I don't really care for those skins.
    I'll probably shelve the Stradvar Prime until October when I can get that skin.

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