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BriareosBlue

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  1. Yaaaay, Chroma is usable, now! Except... not really, because Overguard is still Overguard and interferes with him badly. Yippeeeee.
  2. The amount of anti-synergy Chroma has with overguard is truly baffling. Poor guy was already not in a great state, and it looked like this augment would solve the issue he has with overguard. Instead, it does nothing to fix that by instead falling victim to it all the same and having been released at the same time as our new overguard superstar, Dante. Good luck losing 50k+ overguard before you can even DREAM of trying to build up Vex Armor.
  3. There should be some rework to how overguard works in these cases because, surprise surprise, Chroma's Guardian Armor doesn't work around overguard, overguard still eats the damage instead.
  4. Yeah honestly, all this augment has done is really highlight the fact that Chroma's kit is in desperate need of an update for modern Warframe.
  5. I wanted to like this augment when it was announced as it seemed like it would fix the biggest Chroma has with overguard. Instead, it falls victim to it all the same and ends up being utterly useless.
  6. As the title says. While you have overguard, any damage that allies in affinity range take seems to get redirected to your overguard pool instead of health, causing you to not build up fury bonuses.
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