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Chemomancer

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Everything posted by Chemomancer

  1. If it comes off that way, that isn't the intent.
  2. This too. I don't see why Titania should be able to Grendel-sumo-stomp flying around in midair, but Yareli can't do it because 'she's on a surfboard, and that wouldn't make sense'.
  3. I don't really see this as a major issue - could she not just do the same animation on her board? I grant that it might not always follow 'realistic physics', but... I mean... this is Warframe we're playing... Even that aside - a lot of the subsumed abilities (like Energized Munitions) are buffs that only animate above-the-waist. I don't see why those ones couldn't be identified and implemented for on-the-board use as they already are, no animation changes necessary. Alternatively still - for abilities where those are both genuinely not an option, they could make a 'generic' animation for Yareli when she uses a subsumed ability (as opposed to her others). I don't see animation as an obstacle here, really.
  4. I want to start by clarifying - Yareli is now my favorite frame, and my problem with her isn't a dealbreaker for me, just a disappointment that I would like to see tweaked. I was building my Yareli for a pairing with Twin Grakatas. With Merulina Guardian, and some mag. size (primed slip magazine finally! Let's goooo!) and fire rate mods I was determined to reprise the old firerate pewpew Grakata experience on a whole new level. To work towards this end, I decided I wanted to subsume one of her abilities. I wasn't sure whether I would have preferred subsuming over her Aqua Blades or Riptide, but I decided if I was going pew-pew maybe it was good to have aoe cc, and skip the pseudo-melee. In the end I wound up putting energized munitions on her - less ammo consumption, more pewpew, and maybe between that and ammo mutation I can sustain my damage better. I performed the subsume, headed to simulacrum to test it all out, hopped on merulina, pressed my newly re-done '3' and... ......... ... nothing happened. It turns out you can't use subsumed abilities while riding Merulina - only Yareli's native abilities. I'm not sure if this was intentional, or was an oversight, but it's extremely disappointing - it is very tedious to be flipping back and forth between Merulina every time you want to use a subsume ability, and it seems to be an odd restriction to have on one specific frame in particular. The result is that Yareli doesn't get to benefit off the subsume system quite as well as other Warframes in the game, and build creativity with her suffers as a result. To be fair - Yareli isn't exactly in desperate need of subsumes, as her starting kit is already good, I just am a bit bummed out that my options now more or less start and end there.
  5. Discovered a bug today in the sortie. During the fight with The Jackal (Fossa, Venus) there is a cutscene where a player slings over a barricade into the next room. If this cutscene is triggered while you are onboard Merulina as Yareli, you will appear in the next room locked in T-pose with all of your controls permanently disabled. Dying and reviving will not fix it, as you cannot revive (that too is a control which is disabled). Picture of bug occurring live: here
  6. For starters, I apologize in advance for necro'ing this thread. I wouldn't do so unless the OP was unanswered, and I had the answer. I ran into this same issue, and everywhere I went I saw the same answer, that being "You aren't killing enemies fast enough", which certainly wasn't the case for me, so I doubted it was the case for others either. After playing around in the simulacra, I figured out the misunderstanding. Cathode Grace has a duration of 8s, a cooldown of 60s at base, and awards +3s per kill. The duration, and duration per kill is affected by power duration, but the cooldown timer is not. When you use the ability, you will notice in the bottom right corner that it is active, with a timer on it that is counting down. Once the timer hits 0, it will 'reset' to 59, and there will be a small white pi chart above the numbers indicating that this is now your cooldown timer. While Cathode Grace is on cooldown, it is not active, and therefore will not accrue bonus time for itself or Rotorswell (w/ Cathode Current installed ofc). Personally? This issue was rather bothersome to figure out. I am not aware offhand of any other Warframe ability which has an inactive cooldown (even if there are, I'm positive none are anywhere near this punishing). What's more, the only thing which distinguishes your 'active' timer from your 'cooldown' timer is a tiny little pi chart which most players would never even see, much less understand the meaning behind it. If I were making any recommendations to DE on the matter, I would suggest changing the text on the cooldown timer to be red to make it especially clear that the ability is not active, and is on cooldown. Overall, Cathode Current isn't restoring your Cathode Grace or Rotorswell timers because Cathode Grace isn't active - it is on cooldown. Wait out the timer, re-cast, and start killing ASAP to get your snowball going again. Good hunting, Tenno.
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