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Vladimir.the.Lich

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  1. While not a bug per se, nor ruining gameplay experience in any significant way, this issue proves to be rather uncomfortable. In a Corpus Outpost tileset, a dropship may spawn to carry a platoon of crewmen. This, while an interesting sight and interaction, may unnecessarily prolong the gameplay with no alternative but to wait for it to despawn: since the dropship is invulnerable and counts as an enemy, the every fifth wave (after which a rotation and an extraction window appear) doesn't end up until it teleports away, thus demanding the players to wait for an uncomfortable period of time. Possible solutions: 1) hard-code the dropship not to spawn during multiple-of-five waves 2) make the dropship vulnerable to damage (possibly, vulnerable only to archguns like Profit-Taker's health) 3) make the dropship not count as an enemy unit as of itself. Case in point, a screenshot of an invulnerable dropship: Thank you for your consideration.
  2. My captura here. Happy Tennobaum, everyone, and may Santa Frost visit you with goodies.
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